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Rank: Frozen Penguin

Groups: Registered User
Joined: 12/2/2007 Posts: 7 Points: 0
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Gripe: Instant respawns on Dustbowl and other like maps. Last night I came to the conclusion that instant respawns on Dustbowl suck. This especially holds true for the last round of the map (I think). Anyone who played last night on Blu against Red with the shit ton of Red demos would probably agree. Near instant respawns are nice, but instantly respawning every 15 seconds just to die again because the defending team can respawn instantly, too, just sucks the fun out of it. Anyone else notice this? Any other observations or opinions? Oh yeah, the periodic lag spikes during high levels of activity are annoying, too. Not bad, just annoying.
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Rank: Pooter Scooter
Groups: Registered User, Server Admin
Joined: 11/8/2006 Posts: 2,468 Points: 2,103 Location: San Antonio, Texas
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i agree with dew, its just ridiculous at times, i was on at the same time he was, games would go nowhere cause of demo spam In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way. 
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Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,410 Points: 2,875 Location: Seattle
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Yeah, I've been thinking this over as well. I will try and have a solution to the problem.
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Rank: Pooter Scooter
Groups: Registered User, Server Admin
Joined: 11/8/2006 Posts: 2,468 Points: 2,103 Location: San Antonio, Texas
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good to know In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way. 
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Rank: Taco Technician

Groups: Registered User, {pDs} Member
Joined: 5/9/2006 Posts: 3,948 Points: 3,636 Location: Hi-Five City
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I was just curious, and I don't mean to be forward, but I noticed that the short respawn is there to attract new players (it's in the server title). Don't you think that we might possibly be attracting a dumber crowd with that? I mean the kind of kids who just like to be spamming all the time and don't put a great deal into teamwork? I've been to a few servers for the past week with regular respawn time and they're just as fun, if not better, than the tempest. There are usually a lot of pretty cool people playing, and teamwork is generally appreciated a lot more. I say you should try regular respawn on tempest 1 for a week or so.
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Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,410 Points: 2,875 Location: Seattle
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I've increased respawn from 2 to 7... let's see if that fixes this issue at all.
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Rank: Frozen Penguin

Groups: Registered User
Joined: 12/2/2007 Posts: 7 Points: 0
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I can already notice a difference. Stay tuned...
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Rank: Taco Technician

Groups: Registered User, {pDs} Member
Joined: 5/9/2006 Posts: 3,948 Points: 3,636 Location: Hi-Five City
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Gravel pit games are a lot more fun!
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Rank: Polio Power!

Groups: {pDs} Member, Registered User, Server Admin
Joined: 11/20/2007 Posts: 559 Points: 15 Location: USA
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I like it better until i hit a bad respawn that is like 14 seconds long
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Rank: Fecal Impaction For the Win!

Groups: {pDs} Member, Server Admin
Joined: 5/9/2006 Posts: 1,199 Points: 27 Location: Northern California
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can we ban dew cause he reminds me of dewman I am not an alcoholic... I am a drunk.... Alcoholics go to meetings. Grumpy wrote:WDF? wrote:Our ... is going up today, actually..... so... yeah... I'll section it. WARNING! Times mentioned in the above post are stated in WHUT time... which is not the time normal humans are accustomed. Whut time is relative. Today is defined as whenever Whut happens to get a bug up his ass and thinks he is gotten sorta of close to being in the mood. The actual real life timeframe for these occurences is unknown at this time. Sometimes it happens more than once in a day and during other periods it would be more like for hell to freeze over than anything actuallly getting done. Currently we are in a time frame where it would seem that there would be more of a chance of Dragon getting a girlfriend as far fetched as that might be than there would be of anything actually happening here.  -YourAimSucks -Reaper o'Blood -{pDs} Bloodhands
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Rank: You're gonna stick that where?

Groups: {pDs} Member, Registered User
Joined: 5/21/2006 Posts: 370 Points: 42 Location: Binghamton, NY
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IMO longer spawn times are really good for capture point maps since the team is trying to prevent you from moving to the next. Instant spawns on Intel maps don't seem to be an issue.
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Rank: Administration

Groups: Registered User, Server Admin
Joined: 9/7/2006 Posts: 3,054 Points: 1,377 Location: Abbotsford British Columbia, Canada
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It should be like DoD:S with the flag caps, the more flags or "CP" there are captured by lets say team red, then team red gets reduced respawn time while blue team gets a longer respawn time. could this be done?  ahhhh_crap wrote:no, splinter has ethics and whut has emotions
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