Instant respawns on certain maps Options
Mt_Dew
#1 Posted: : Sunday, December 02, 2007 10:55:24 AM
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Gripe: Instant respawns on Dustbowl and other like maps.

Last night I came to the conclusion that instant respawns on Dustbowl suck. This especially holds true for the last round of the map (I think). Anyone who played last night on Blu against Red with the shit ton of Red demos would probably agree. Near instant respawns are nice, but instantly respawning every 15 seconds just to die again because the defending team can respawn instantly, too, just sucks the fun out of it.

Anyone else notice this? Any other observations or opinions?

Oh yeah, the periodic lag spikes during high levels of activity are annoying, too. Not bad, just annoying.


Gunslinger
#2 Posted: : Sunday, December 02, 2007 10:57:17 AM
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i agree with dew, its just ridiculous at times, i was on at the same time he was, games would go nowhere cause of demo spam
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WDF?
#3 Posted: : Sunday, December 02, 2007 11:23:10 AM
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Yeah, I've been thinking this over as well. I will try and have a solution to the problem.

Gunslinger
#4 Posted: : Sunday, December 02, 2007 11:57:50 AM
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good to know
In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way.

Lead Salad
#5 Posted: : Sunday, December 02, 2007 12:35:43 PM
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I was just curious, and I don't mean to be forward, but I noticed that the short respawn is there to attract new players (it's in the server title). Don't you think that we might possibly be attracting a dumber crowd with that? I mean the kind of kids who just like to be spamming all the time and don't put a great deal into teamwork? I've been to a few servers for the past week with regular respawn time and they're just as fun, if not better, than the tempest. There are usually a lot of pretty cool people playing, and teamwork is generally appreciated a lot more. I say you should try regular respawn on tempest 1 for a week or so.
WDF?
#6 Posted: : Sunday, December 02, 2007 12:42:25 PM
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I've increased respawn from 2 to 7... let's see if that fixes this issue at all.

Mt_Dew
#7 Posted: : Sunday, December 02, 2007 2:12:11 PM
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I can already notice a difference. Stay tuned...


Lead Salad
#8 Posted: : Sunday, December 02, 2007 2:15:42 PM
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Gravel pit games are a lot more fun!
Qazster
#9 Posted: : Sunday, December 02, 2007 9:04:06 PM
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I like it better until i hit a bad respawn that is like 14 seconds long

bloodhands
#10 Posted: : Tuesday, December 04, 2007 12:00:48 AM
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can we ban dew cause he reminds me of dewman
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WDF? wrote:
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Peepin-U
#11 Posted: : Tuesday, December 04, 2007 12:39:21 AM
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IMO longer spawn times are really good for capture point maps since the team is trying to prevent you from moving to the next.  Instant spawns on Intel maps don't seem to be an issue.
Splinter
#12 Posted: : Tuesday, December 04, 2007 3:36:33 AM
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It should be like DoD:S with the flag caps, the more flags or "CP" there are captured by lets say team red, then team red gets reduced respawn time while blue team gets a longer respawn time. could this be done?

ahhhh_crap wrote:
no, splinter has ethics and whut has emotions
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