A consumers control over games Options
silverwasp
#1 Posted: : Sunday, July 26, 2009 8:57:34 PM
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Just a quick question here to spark some discussion.. Do you think that the consumer is ever going to have any sort of control on the final products of the gaming industry as far as security measures go and way-too-early-release-dates? Can we eventually dictate how we want things based on our buying habits or are the games just to *@%# good to live without? Myself I buy games that I want no matter what type of security device is on it just because the game is a good one, I do not think that I would hold out because of some stupid measure that was placed on it. Will we every have any control?
Lead Salad
#2 Posted: : Sunday, July 26, 2009 9:23:28 PM
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Depends. Some companies have such a strong foothold on the market that they can get away with a lot. I'm mostly talking about EA and Activision-Blizzard here.

Stardock, on the other hand, the makers of Sins of a Solar Empire, are very attentive to gamer's requests and, IIRC, did not include DRM in Sins, and have made it very accesible and cheap.

Valve is also really great with this, when you set aside the complaints some people have on the TF2 class updates, Valve is pretty much churning out wicked games with no fuss, and Steam keeps acquiring new licenses to sell games on its store, which I believe is very awesome. I got Bioshock for 15 bucks on Steam, and WaW for 25. The only thing I don't like about Valve is that they're taking FOR EVAR with the HL2 eps. Which don't really have a lot of playing time. I still haven't bought L4D, but I'm thinking about it.. if they reduce the price.. because I wasn't really wowed by it.
Muffalopadus
#3 Posted: : Monday, July 27, 2009 9:04:09 AM
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Lead Salad wrote:
Depends. Some companies have such a strong foothold on the market that they can get away with a lot. I'm mostly talking about EA and Activision-Blizzard here.

Stardock, on the other hand, the makers of Sins of a Solar Empire, are very attentive to gamer's requests and, IIRC, did not include DRM in Sins, and have made it very accesible and cheap.

Valve is also really great with this, when you set aside the complaints some people have on the TF2 class updates, Valve is pretty much churning out wicked games with no fuss, and Steam keeps acquiring new licenses to sell games on its store, which I believe is very awesome. I got Bioshock for 15 bucks on Steam, and WaW for 25. The only thing I don't like about Valve is that they're taking FOR EVAR with the HL2 eps. Which don't really have a lot of playing time. I still haven't bought L4D, but I'm thinking about it.. if they reduce the price.. because I wasn't really wowed by it.


I agree. Blizzard is a gaming heavyweight, but I still think they're quite sensitive to their gaming addic-er...customers.

Consumers really DO have control over the final products. Its all economics and stuff. If a game sucks, it doesn't sell as well as a game that rocks.

The problem is that there are always going to be stupid people buying Wii's and Wii games. They keep feeding the problem. :(

I really don't like DRM. Its annoying, it doesn't protect it from people who really really want the game for free. Its just a dumb decision. I like Steam for this reason, because it is its own DRM, you know?

Valve is a great company. Lots of free, significant updates...at the cost of running on a unfathomable time scale. Who knows if HL2:Ep.3 will ever come out. In the meantime, we have L4D and TF2 to distract us.

LeadSalad- If you don't get L4D soon, you might as well wait for L4D2. Just sayin.
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#4 Posted: : Monday, July 27, 2009 9:30:22 AM
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Consumers do hold a lot of power when it comes down to paving the way games evolve. Companies that are competent and want to stay in business know better than to dish crap out to people. Marketing is an enormous part of this industry because there is no set direction in which video games are to take in the future, so developers of both software and platforms have to be strategic and knowledgeable of their strengths and weaknesses.

DRM is a balance between combating consumer wants and profitability. I'm sure that in a perfect world in which piracy wasn't an issue, developers wouldn't even consider tacking-on DRM encryption and all the others gizmos that prevent the stampede of torrents and rapidshare files from stealing their product. There's no question that DRM annoys people (see: Spore and GTA4 for PC), but in terms of our influence paving the way for video games in this aspect, not as much. The point of a company is to make money (or rather, to increase the value of its market share), so they will never just let DRM go if it comes at the expense of growth and the developer's life.

My guess is that developers will be a lot more catering to the DRM aspect once its less of an issue for them. I'm sure they're researching ways like a new type of disc or if there was a generally effect way that consumers didn't find annoying or invasive. I don't really understand that type of hardware and DRM, but I think eventually there will be something that doesn't piss people off but gets the job done.
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Lead Salad
#5 Posted: : Monday, July 27, 2009 11:09:47 PM
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Muffalopadus wrote:
I agree. Blizzard is a gaming heavyweight, but I still think they're quite sensitive to their gaming addic-er...customers.

You obviously don't play any recent blizzard games or read any gaming news related to blizzard, so here's a recap:

1. BC fucking killed WoW. WotLK dug it out of its grave, soddomized it, and reburied it in shit. Players have been continuously complaining about updates and changes blizzard is deciding to include, and blizzard is showing no signs of wanting to improve. Understand I quit several months ago and have hardly been paying attention to the new updates, but last I heard half of my guild dropped out and several friends who play on other realms dropped out because of how unbelievably shitty WoW has become.

2. Blizzard isn't including LAN support in SC2. They aren't including LAN support in SC2. There will be no fucking LAN play out of the box for Starcraft 2. Blizzard really need to get their heads out of their asses, otherwise this bad decision will pretty much be the final nail in the blizzard coffin.

3. I have an odd fascination with death and morbid metaphors that I just discovered.

I'm not saying blizzard is going out of business, I'm saying blizzard will cease to become a good gaming company.
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