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Rank: You're gonna stick that where?

Groups: Registered User, Server Admin
Joined: 7/3/2008 Posts: 190 Points: 303 Location: Pennsylvania
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I saw that the server was going down for some updates. I don't know if that happened before or after I was on, so some of these might be fixed. For the most part (except a higher ping because of my location), the server is working quite well, but there a couple small issues that would make things better. Most of these aren't important, but the last one is a bit of a problem. 1. Humiliation time seems to be really short. 2. The message that appears across the bottom of the screen during Humiliation appears after Humiliation is over, if at all. 3. The sentry-spawn mod message appears. 4. A message says that classes are limited to 3 per team (they aren't). 5. There was a 15-minute lag spike earlier today about 1.5 hours before this post. Most players online complained about it, but it was gone pretty quickly. 6. I'm not certain that the captures-needed-for-win on CTF maps change from map to map. Last night on CTF_well the captures needed were 4, which works for well and avanti, but we ended up on a map (CTF_bombfactory) that only has 3 capture points so the round could not end.
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Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,410 Points: 2,875 Location: Seattle
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Fat Pigeon wrote:I saw that the server was going down for some updates. I don't know if that happened before or after I was on, so some of these might be fixed. For the most part (except a higher ping because of my location), the server is working quite well, but there a couple small issues that would make things better. Most of these aren't important, but the last one is a bit of a problem.
1. Humiliation time seems to be really short. 2. The message that appears across the bottom of the screen during Humiliation appears after Humiliation is over, if at all. 3. The sentry-spawn mod message appears. 4. A message says that classes are limited to 3 per team (they aren't). 5. There was a 15-minute lag spike earlier today about 1.5 hours before this post. Most players online complained about it, but it was gone pretty quickly. 6. I'm not certain that the captures-needed-for-win on CTF maps change from map to map. Last night on CTF_well the captures needed were 4, which works for well and avanti, but we ended up on a map (CTF_bombfactory) that only has 3 capture points so the round could not end. 1. Fixing now. 2. Not sure what message that is. 3. Removed today. 4. Removed today. 5. Glad it cleared up. Tomorrow's update should improve it further. 6. Looking into it now.
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Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,410 Points: 2,875 Location: Seattle
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Humiliation time set to 20 seconds now. As for the other one... I dunno... I have nothing set to control that.
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Rank: Fecal Impaction For the Win!
Groups: Ogamer, Registered User
Joined: 5/9/2006 Posts: 1,666 Points: 2,478 Location: La Habra, Orange, CA
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Pardon me, but what' shumiliation? silverwasp wrote:Be careful what you wish for... I have 10 younger siblings and I am only 20....
Yes.... Same parents WarMachine wrote:meh...maybe if he hadn't been handed a burning house he could have done great things, but right now he has won the Prize for what? Damage Control?
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Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,410 Points: 2,875 Location: Seattle
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After a round is won there is some time to slaughter the unnarmed losing team.
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Rank: Administration

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/31/2006 Posts: 3,454 Points: 445 Location: Merryland
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20 seconds is a longgggg time. i like it except when i lose.  Cantrip wrote:When I die, I want to be reincarnated as a woman's jogging bra.
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Rank: Administration

Groups: {pDs} Member, Server Admin, Administration
Joined: 6/18/2009 Posts: 1,422 Points: -25,484 Location: USA, Indiana
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Dragon wrote:20 seconds is a longgggg time. i like it
except when i lose. I agree. Those extra seconds help to kill those nimble scouts who try and escape. :D If you wish to make an apple pie from scratch, you must first invent the universe. - Carl Sagan My Backpack
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Rank: You're gonna stick that where?
Groups: Registered User
Joined: 5/5/2009 Posts: 353 Points: 1,113 Location: San Antonio
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Does the losing team respond during humiliation? [CMS]defiance - Steam: defiance018 - Xfire: defianceoby - www.constantmayhem.com
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Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,410 Points: 2,875 Location: Seattle
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Without weapons. You can still taunt kill. There is a plugin that reactivates the sentry guns of the losing team for a little payback... It can also reactivate winning team guns to fire on their own team... Figured that wouldn't be popular.
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Rank: Administration

Groups: {pDs} Member, Server Admin, Administration
Joined: 6/18/2009 Posts: 1,422 Points: -25,484 Location: USA, Indiana
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WDF? wrote:Without weapons. You can still taunt kill.
There is a plugin that reactivates the sentry guns of the losing team for a little payback... It can also reactivate winning team guns to fire on their own team...
Figured that wouldn't be popular. I've always wanted to just kill everyone at the end of a round. Overall I think its one of those gimmicky things that would occasionally be fun. If we had it all the time, it would get annoying. As far as revived sentries? No way, man. If you wish to make an apple pie from scratch, you must first invent the universe. - Carl Sagan My Backpack
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