Shipping. Options
King Gojinn
#1 Posted: : Wednesday, August 30, 2006 1:45:09 PM
Rank: You're gonna stick that where?


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Promised Grumps I'd drop a few notes. Obviously the water was an issue.

When I touched Grumps spawn door, I received airbursts, because  they're placed so closely. May want to move those back. I found no SMG... never played the map before though so that may be a reason. But if there ARE no SMG's, then the crates/nades should go or be interchanged with something else.

Seems a bit empty in areas...plain. I mean, even some decals would be nice like the place had been vandalized.

The shields around the sniper area should have a higher damage trigger for instant death. Both Aik and I wandered into them and they just damaged us until we died. I didn't think to try passing through them at all.

Cut down on airbursts since the theme of the Tomb seems to be "Whoring is out", and the respawn time is high enough it'll deter people from sitting there forever lol.

Looks great. I like walljumping to the sniper here. Fun stuff. Dunno how popular it'll be, but we'll see after all.




[20:39] {pDs} t3h Cam3l: hey craig, how do i set up a private server?
[20:40] {pDs} t3h Cam3l: i want to teach my gf how to play and the crypt was empty but its starting to fill
[20:40] ҜịηĢ ĜŏĵĎŅņ: Fail.
WDF?
#2 Posted: : Wednesday, August 30, 2006 4:06:45 PM
Rank: The Illuminist



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Background:

 

Map originally made by murdy. Was one of the old Tomb's most popular maps.


llenta
#3 Posted: : Wednesday, August 30, 2006 4:19:04 PM
Rank: Not Cool Enough for a Rank :(



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keep in mind people that i did all the work on this map (porting) about a month ago, but i could never compile it.  grumps is the only one that was able to do it, (thanks so much).  anyway, this is by no means a finished product.  i could never load up and test the level because i could never compile it.  the reason it doesn't have an smg is because when i ported it, i was so used to spawning with the smg that i never added one.  thats a major difference between hl2dm and hl2ctf.  anyway, the damage around the sniper towers was origionally like that (not that high) from the original level, but i can up that.  i also need to tweek the weapon arangement.  i read your note about the water and i will probably just have to rebuild the water portion which shouldn't be a problem.  there is also no way to program triggers to open something after a score, so the turrets will have to be open from the start.  i have been told that the entities will be different in the 1.8 release allowing for the flag to be named.  once this is possible we can keep the gates to the turrets closed until a score.  and yes, i still need to get in there and remove all the old scoring triggers and releated entities.  let me know what you guys think.

one thing i like about this version over the deathmatch version is there is no way you can hide the flag from the other team

Business
#4 Posted: : Wednesday, August 30, 2006 5:29:48 PM
Rank: Dutchess of Doodoo



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This map really mussed me up. The water will probably have to be redone. Nothing you can do about that.

But when I connected to your server grumps none of the guns would fire except the oicw and it would only shoot nades at rapid speed, and they wouldn't blow up. I tried reconnecting and it was the same story. After that I went to the Tomb and everything was fine. This has never happened to me on that server before, so its kinda strange....
You wanna take this to Fuck Town?
Oh gadzooks, yes!
llenta
#5 Posted: : Wednesday, August 30, 2006 5:55:50 PM
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i just got home from work and i noticed the same thing.  this isn't a map issue because i disconnected from grumpy's server and made my own local with the same map and it worked fine.  i think the server just needs to get reset, thats all.
GrUmPy
#6 Posted: : Wednesday, August 30, 2006 6:57:47 PM
Rank: Fecal Impaction For the Win!


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I restarted the server and llenta and I fooled around with it for a little bit without issues.. For the life of us neither one of us could rmember how to change the dedicated server to 460 grav. sv_gravity keeps giving an unknown command error?

To cut down the premature exposure to the map in general I put the password back on. "maptest"

When llenta says he is ready for the public we will push things to the tomb and do a public test there. For now though readers or this forum are welcome to check it out at the address in the sticky above.

Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
GrUmPy
#7 Posted: : Wednesday, August 30, 2006 6:59:12 PM
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::ANY NAME:: wrote:
This map really mussed me up. The water will probably have to be redone. Nothing you can do about that.

But when I connected to your server grumps none of the guns would fire except the oicw and it would only shoot nades at rapid speed, and they wouldn't blow up. I tried reconnecting and it was the same story. After that I went to the Tomb and everything was fine. This has never happened to me on that server before, so its kinda strange....

Was sort of curious if you thought the CST tools would compile the water any differently?

Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
llenta
#8 Posted: : Wednesday, August 30, 2006 8:54:50 PM
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ok so here is the working list of what i have already changed for hl2ctf_shipping_b2

  • most of the airbursts removed (all except 1 in the supply room under the sniper tower)
  • modified the force field around the sniper tower to an instant kill
  • removed all the old scoring triggers and entities so that the old scoring text shouldn't apear with the new ctf score
  • completely replaced the water and the cubemaps (water surface should be correct now)
  • tweeked the trigger to open the turret doors (i'm not sure if it will work, but we shall see)
  • added the smg
this will be a working list so just shout out if there are any more problems that you guys come across that i haven't already fixed here.  in a few days, i will send the file off to grumpy for another compile and and test.  if all these fixes work then it might be off to the Tomb.  thanks for hanging in there guys, sorry this map took so long to get out, but its slowly making its way out. 
Business
#9 Posted: : Wednesday, August 30, 2006 9:23:52 PM
Rank: Dutchess of Doodoo



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Grumpy wrote:

::ANY NAME:: wrote:
This map really mussed me up. The water will probably have to be redone. Nothing you can do about that.

But when I connected to your server grumps none of the guns would fire except the oicw and it would only shoot nades at rapid speed, and they wouldn't blow up. I tried reconnecting and it was the same story. After that I went to the Tomb and everything was fine. This has never happened to me on that server before, so its kinda strange....

Was sort of curious if you thought the CST tools would compile the water any differently?



I couldn't tell you about that one.
You wanna take this to Fuck Town?
Oh gadzooks, yes!
GrUmPy
#10 Posted: : Wednesday, August 30, 2006 10:18:53 PM
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Server take down for the time being.. getting a strange cannot connect to anything and LLenta is already quite a ways beyond the current level so there is not much need to continue testing it.. If anyone else wants to see it just let me know and I will put it back up for a bit.

Any name.. If I find anything like a quiet moment on the tomb anytime soon I will work on getting the new Hot Topic out there.. Ever since I cleared the tomb from 17 to 0 with canals I have learned  not to play with new maps during busy sever times.. It will be very soon though now my friend.

Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
Business
#11 Posted: : Wednesday, August 30, 2006 11:08:50 PM
Rank: Dutchess of Doodoo



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Happy Fragging!!! I'll take a break from mapping once its up.
You wanna take this to Fuck Town?
Oh gadzooks, yes!
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