Server crashes and 2fort Options
Business
#1 Posted: : Saturday, September 09, 2006 2:30:55 PM
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The server went boom today around 2pm (i live in Arizona and dont know timezones). There were like 18 people playing and everyone got kicked and the cycle reset to 2fort b2. This has happened before, but i don't know if anyone reports it.

Also on 2fort: more aggressive and less pussyfooting around in the sniper area rock on dudes!
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craig713
#2 Posted: : Saturday, September 09, 2006 7:17:19 PM
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::ANY NAME:: wrote:
The server went boom today around 2pm (i live in Arizona and dont know timezones). There were like 18 people playing and everyone got kicked and the cycle reset to 2fort b2. This has happened before, but i don't know if anyone reports it.

Also on 2fort: more aggressive and less pussyfooting around in the sniper area rock on dudes!

yup just like the good old days,and when two fort comes on there is tents pitched everywhere.

tpractice
#3 Posted: : Saturday, September 09, 2006 9:30:14 PM
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Yeah, you can listen to the camp fire stories, or smell the roasting marshmallows. 2 fort, a great place to camp. Make you reservations early! 
King Gojinn
#4 Posted: : Saturday, September 09, 2006 9:53:34 PM
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tpractice wrote:
Yeah, you can listen to the camp fire stories, or smell the roasting marshmallows. 2 fort, a great place to camp. Make you reservations early! 


Love them tents.

Put me down for two. One on each side. 

lmao




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GrUmPy
#5 Posted: : Saturday, September 09, 2006 10:09:39 PM
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There are a couple of quicks issues that I want to hit with this post.

The first one is that I too have noticed that Fort_b2 has been playing alot lately. Knowing that this map has long since been taken out of the cycle and is no longer available for voting I am looking at this as only coming up everytime the server reboots. Thus to follow this through is that everytime fort_b2 plays the server has just crashed so I am very interested in finding out why the server is crashing more often lately. I suspect that we might have a bad map out there. I need to ask everyone to please make note of what maps are on when the server crashes and it goes back to 2fort_b2. This is especially important if you notice this has happened more than once on a particulr map. There has been alot of map mods done lately and hopefully we wont find that a t has been left uncrossed or an i undotted somewhere. I was also wondering if a log could be created everytime the server reboots. Even if this log contains nothing but the time of the occurance I can use the normal server logs to find out what was going on right before hand.

I was also wondering if the autoexec map could be changed to something like pedestal.bsp. That way it would not be a big deal crowd wise if the server goes down and we go back to that instead. pedestal_tomb is in the normal cycle (bow fix) so if we had pedestal.bsp run in the server startup instead then this can still be used to track server restarts.

Just a couple of quick thoughts here from the grumpy one.

 

Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
Bike
#6 Posted: : Saturday, September 09, 2006 10:32:59 PM
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Grumpy wrote:

There are a couple of quicks issues that I want to hit with this post.

The first one is that I too have noticed that Fort_b2 has been playing alot lately. Knowing that this map has long since been taken out of the cycle and is no longer available for voting I am looking at this as only coming up everytime the server reboots. Thus to follow this through is that everytime fort_b2 plays the server has just crashed so I am very interested in finding out why the server is crashing more often lately. I suspect that we might have a bad map out there. I need to ask everyone to please make note of what maps are on when the server crashes and it goes back to 2fort_b2. This is especially important if you notice this has happened more than once on a particulr map. There has been alot of map mods done lately and hopefully we wont find that a t has been left uncrossed or an i undotted somewhere. I was also wondering if a log could be created everytime the server reboots. Even if this log contains nothing but the time of the occurance I can use the normal server logs to find out what was going on right before hand.

I was also wondering if the autoexec map could be changed to something like pedestal.bsp. That way it would not be a big deal crowd wise if the server goes down and we go back to that instead. pedestal_tomb is in the normal cycle (bow fix) so if we had pedestal.bsp run in the server startup instead then this can still be used to track server restarts.

Just a couple of quick thoughts here from the grumpy one.

 



ctf_dirtwork caused the crash that time.
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Elf
#7 Posted: : Sunday, September 10, 2006 1:20:17 AM
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Yes indeed, 2fort is the best place to camp. cloak+mag ftw :) King is still pissed that I got monster kill off of him the other day :P He should retreat faster from sniping haha. Anyways, I noticed what Grumps said about the 2fort punching back to the old version and was wondering if there was anyway that map could be taken off the server without ill effects, because that map has the million combine balls in the basement also. Plus the lighting isn't as cool.

I'm not quite sure, but in the past couple of days can you check if glassworks caused a crash at all?

-elf
Business
#8 Posted: : Sunday, September 10, 2006 1:47:38 PM
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ctf_pedestal_tomb 12:51pm (my time zone?)

everyone got a WARNING: CONNECTION PROBLEM, server reset to 2fort_b2.
You wanna take this to Fuck Town?
Oh gadzooks, yes!
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