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Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,239 Points: 330 Location: $L
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Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,410 Points: 2,875 Location: Seattle
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Rank: Fecal Impaction For the Win!

Groups: Registered User
Joined: 5/9/2006 Posts: 1,730 Points: 5 Location: in your dreams
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aint this what decompilers are for?
Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
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Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,239 Points: 330 Location: $L
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Grumpy wrote:
aint this what decompilers are for?
http://wdfnews.com/forums.aspx?g=posts&t=2352decompilers are shit. above link is case and point. However if you would still like to see his map we can give it a shot You wanna take this to Fuck Town? Oh gadzooks, yes!
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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its ok, his maps arent all that complicated, just well built. a decompile should work just fine on them because from what i have played on them, they aren't too enitiy heavy with a lot of stuff going on. at most i bet you would loose a few textures, but thats it.
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Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,239 Points: 330 Location: $L
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well i took a shot and decompiled it... No problems except for water is acting strange, like shipping  Map will be domination, since i dont have the power to make it CTF style in 1.7. I have some new ideas im working into the map including a 1 minute warmup period before you can grab the flag... You will have to tell me what you think. I will also be adding some custom sounds into the map. Should be fun to play. You wanna take this to Fuck Town? Oh gadzooks, yes!
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