I fixed something s on my map and complied and this is what it said, can someone help me out?
** Executing...
** Command: "c:\program files\valve\steam\steamapps\user name\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\user name\half-life 2 deathmatch\hl2mp" "C:\Documents and Settings\Shawn\My Documents\Maps\dom_dark_forest_b2"
Valve Software - vbsp.exe (Aug 4 2006)
2 threads
materialPath: c:\program files\valve\steam\steamapps\user name\half-life 2 deathmatch\hl2mp\materials
Loading C:\Documents and Settings\Shawn\My Documents\Maps\dom_dark_forest_b2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_static (4456.56 -2560.00 40.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0, 4608.0, 560.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0, 4608.0, 560.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0, 5120.0, 560.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0, 3584.0, 8.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0, 3584.0, 1128.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0, 3584.0, 560.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0, 2560.0, 8.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0, 2560.0, 1128.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 32 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_borealis01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_borealis01rt"
Can't load skybox file skybox/sky_borealis01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (135793 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 294 texinfos to 217
Reduced 21 texdatas to 20 (556 bytes to 533)
Writing C:\Documents and Settings\Shawn\My Documents\Maps\dom_dark_forest_b2.bsp
1 second elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\user name\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\user name\half-life 2 deathmatch\hl2mp" "C:\Documents and Settings\Shawn\My Documents\Maps\dom_dark_forest_b2"
Valve Software - vvis.exe (May 22 2006)
2 threads
reading c:\documents and settings\shawn\my documents\maps\dom_dark_forest_b2.bsp
reading c:\documents and settings\shawn\my documents\maps\dom_dark_forest_b2.prt
LoadPortals: couldn't read c:\documents and settings\shawn\my documents\maps\dom_dark_forest_b2.prt
** Executing...
** Command: "c:\program files\valve\steam\steamapps\user name\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\user name\half-life 2 deathmatch\hl2mp" "C:\Documents and Settings\Shawn\My Documents\Maps\dom_dark_forest_b2"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\documents and settings\shawn\my documents\maps\dom_dark_forest_b2.bsp
No vis information, direct lighting only.
4697 faces
2961909 square feet [426515008.00 square inches]
0 displacements
0 square feet [0.00 square inches]
54 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (63)
Build Patch/Sample Hash Table(s).....Done<0.2030 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 374/8192 4488/98304 ( 4.6%)
brushsides 2678/65536 21424/524288 ( 4.1%)
planes 1802/65536 36040/1310720 ( 2.7%)
vertexes 6053/65536 72636/786432 ( 9.2%)
nodes 2167/65536 69344/2097152 ( 3.3%)
texinfos 217/12288 15624/884736 ( 1.8%)
texdata 20/2048 640/65536 ( 1.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4697/65536 263032/3670016 ( 7.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1263/65536 70728/3670016 ( 1.9%)
leaves 2179/65536 69728/2097152 ( 3.3%)
leaffaces 5433/65536 10866/131072 ( 8.3%)
leafbrushes 1138/65536 2276/131072 ( 1.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 25880/512000 103520/2048000 ( 5.1%)
edges 13959/256000 55836/1024000 ( 5.5%)
LDR worldlights 54/8192 4752/720896 ( 0.7%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 229/32768 2290/327680 ( 0.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3441/65536 6882/131072 ( 5.3%)
cubemapsamples 3/1024 48/16384 ( 0.3%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 5915492/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 49152/393216 (12.5%)
LDR leaf ambient 2179/65536 52296/1572864 ( 3.3%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/4864 ( 0.0%)
dtl prp lght [variable] 1/4 (25.0%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/956 ( 0.1%)
pakfile [variable] 40774/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 135793/4194304 ( 3.2%)
==== Total Win32 BSP file data space used: 7004209 bytes ====
Total triangle count: 11503
Writing c:\documents and settings\shawn\my documents\maps\dom_dark_forest_b2.bsp
1 minute, 7 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Shawn\My Documents\Maps\dom_dark_forest_b2.bsp" "c:\program files\valve\steam\steamapps\user name\half-life 2 deathmatch\hl2mp\maps\dom_dark_forest_b2.bsp"
WDF?: I found a hot girl
WDF?: Who lets me
WDF?: Drink
WDF?: Smoke
WDF?: And play video games
WDF?: ALL DAY
shignog: and in the back door?
WDF?: She's back door compatible
WDF?: And it comes enabled by default
WDF?: I need to teach sirus a lesson
WDF?: Oh wait
WDF?: That's called gay
shignog: if there is a girl there its bi
WDF?: lol
WDF?: ok
shignog: so its not so gay
WDF?: Good enough
