Well I just tried checking the "Clients" checkbox, when I walk through the trigger it works, but when I through objects through it, it doesn't. So basically the trigger doesn't recognize the object as "physics object".
I also used rollermine as props_physics_override and that also did not trigger the trigger_multiple.
EDIT:
::ANY NAME:: wrote:custom baseball is a func_physbox named baseball. This may require the use of a filter_entity_name or something. I will check it out.
I have added several keyvalues to your ball and grouped it. So it'll be best if you wanna check it through, you may want to check it on the vmf of the map itself (ctf_pedestal_bballb6.vmg, contact me by xfire for it). Besides, this is the last thing I need to do, get this homerun text working after that I'm basically done.
EDIT2:
Just tried testing if regular physics objects worked, such as barrel. I set it to props_physics, and set trigger_multiple to flags: "Pushables", "Physics Objects", and "Physics Debris" from which it still didn't work. So now I'm even more lost, since even a regular physics object didn't work on this trigger_multiple (yes, client works but thats only if you walk into the trigger, which isn't what I want).
I even tried with flag "Everything" and it still didn't work... I don't know what else to do now, lol. With everything, walking into trigger activated it but no objects were able to activate it...
Thanks for the help guys.