Text on Screen Options
{pDs} Aww
#1 Posted: : Friday, November 03, 2006 1:43:27 AM
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Ok I know I have seen this before, but I looked and can't find it anywhere. How do you put text on the screen like " map by so and so" when the map first starts.

Thanks guys

llenta
#2 Posted: : Friday, November 03, 2006 6:40:08 AM
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game_text and a logic set to onmapspawn to display it.
{pDs} Aww
#3 Posted: : Friday, November 03, 2006 9:22:11 AM
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Got the game_text entity , set it up except the last part where it says MASTER. This is what it tells me: Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.

I think the master entity would be logic_auto

I have this set to OnMapStart but the first part says If set, this specifies a global state to check before firing. The OnMapSpawn output will only fire if the global state is set.

So this part gets me, it is asking for a Global State to Read . Is this where I put in game_text?

The output of the logic_auto is OnMapSpawn/ Text1/Display Fire only once checked.

I am missing something here....

llenta
#4 Posted: : Friday, November 03, 2006 11:17:13 AM
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{pDs} Aww wrote:
The output of the logic_auto is OnMapSpawn/ Text1/Display Fire only once checked.


this should work.  make sure that you have your game_text set to display to all players.

also i would put a delay on the output so that it displays like 30 seconds or 40 seconds after the map starts.  this way people will load up the level and spawn in and not miss your credit.
[WTF?]Dr_Bones
#5 Posted: : Saturday, November 04, 2006 12:39:54 PM
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But this will only show to those who were on the server at map start. What if someone joins after say 5 mins of the map running, they won't see anything then. We need a on_new_player_spawn command. ;)

[WTF?]Dr_Bones

Professional 3D Level Designer, Draco Studios

[WTF?]Dr_Bones
Professional 3D Level Designer, Draco Studios
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llenta
#6 Posted: : Saturday, November 04, 2006 12:44:16 PM
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true, you can always have it display ever 5 minutes or 10 minutes so that you will be sure that everybody will see it at least once.
Business
#7 Posted: : Saturday, November 04, 2006 6:11:50 PM
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logic_timer! 120second refire.
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Dragon
#8 Posted: : Saturday, November 04, 2006 6:28:10 PM
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Isnt there a way you can just write it on the maps walls or something?

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llenta
#9 Posted: : Saturday, November 04, 2006 8:52:46 PM
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of course you can, just make a decal.
Dragon
#10 Posted: : Sunday, November 05, 2006 7:11:54 AM
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Oh ok, lol.

Cantrip wrote:
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{pDs} Aww
#11 Posted: : Sunday, November 05, 2006 8:27:24 AM
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::ANY NAME:: wrote:
logic_timer! 120second refire.

I think I found the problem, in HL2DM, you spawn directly into the action. With DOD you goto the selection screen first. I believe during that time is when it is displayed and therefore no one sees it.

So I will try this or maybe a brush at the spawn points with a trigger.

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