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Rank: You're gonna stick that where?
Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 469 Points: 12 Location: Stupid Town
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Ok I know I have seen this before, but I looked and can't find it anywhere. How do you put text on the screen like " map by so and so" when the map first starts.
Thanks guys
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
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game_text and a logic set to onmapspawn to display it.
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Rank: You're gonna stick that where?
Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 469 Points: 12 Location: Stupid Town
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Got the game_text entity , set it up except the last part where it says MASTER. This is what it tells me: Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.
I think the master entity would be logic_auto
I have this set to OnMapStart but the first part says If set, this specifies a global state to check before firing. The OnMapSpawn output will only fire if the global state is set.
So this part gets me, it is asking for a Global State to Read . Is this where I put in game_text?
The output of the logic_auto is OnMapSpawn/ Text1/Display Fire only once checked.
I am missing something here....
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
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{pDs} Aww wrote:The output of the logic_auto is OnMapSpawn/ Text1/Display Fire only once checked. this should work. make sure that you have your game_text set to display to all players. also i would put a delay on the output so that it displays like 30 seconds or 40 seconds after the map starts. this way people will load up the level and spawn in and not miss your credit.
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Rank: Advanced Member

Groups: WDFNews.com Official Mapper
Joined: 10/9/2006 Posts: 71 Points: 0
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But this will only show to those who were on the server at map start. What if someone joins after say 5 mins of the map running, they won't see anything then. We need a on_new_player_spawn command. ;)
[WTF?]Dr_Bones
Professional 3D Level Designer, Draco Studios [WTF?]Dr_Bones Professional 3D Level Designer, Draco Studios Dr_Bones Crypt
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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true, you can always have it display ever 5 minutes or 10 minutes so that you will be sure that everybody will see it at least once.
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Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,239 Points: 330 Location: $L
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logic_timer! 120second refire. You wanna take this to Fuck Town? Oh gadzooks, yes!
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Rank: Administration

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/31/2006 Posts: 3,454 Points: 445 Location: Merryland
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Isnt there a way you can just write it on the maps walls or something?  Cantrip wrote:When I die, I want to be reincarnated as a woman's jogging bra.
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
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of course you can, just make a decal.
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Rank: Administration

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/31/2006 Posts: 3,454 Points: 445 Location: Merryland
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Oh ok, lol.  Cantrip wrote:When I die, I want to be reincarnated as a woman's jogging bra.
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Rank: You're gonna stick that where?
Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 469 Points: 12 Location: Stupid Town
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::ANY NAME:: wrote:logic_timer! 120second refire.
I think I found the problem, in HL2DM, you spawn directly into the action. With DOD you goto the selection screen first. I believe during that time is when it is displayed and therefore no one sees it.
So I will try this or maybe a brush at the spawn points with a trigger.
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