ctf_bedrooms Options
Bike
#1 Posted: : Tuesday, November 07, 2006 11:43:27 AM
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Please, please, please, is there some way to fix the random spawn deaths?  I hit a record -5 score before I even left the spawn room the first time.  I know llenta said something about the textures being different if he were to fix it, but I think that is well worth the sacrifice so that people won't automatically die when they respawn.

Anyone hopefully agree with me? :(
{pDs} Lead Salad: bike why did you change your name
Jessica343: so I can get heals
{pDs} Lead Salad: oh damn good idea
{pDs} Lead Salad has changed their name to {pDs} Lead Salad (is a girl)
Jessica343: hahah
llenta
#2 Posted: : Tuesday, November 07, 2006 1:59:27 PM
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i also hate that fucking flag, it's impossible to pick up sometimes.

i spent a lot of time remaking the map as best as i could with regular textures.  It won't be as pretty, but there won't be any spawn deaths and a much better flag system.  It will have a ctf (mod based) flag system that prevents you from scoring unless your team has their flag in their base.  you can return your teams flag by shooting it with the grav gun if its on the ground.  the map is compiling on another one of my computers right now so hopefully i will test it sometime tomorrow.  i'm sure there will be a few little things that i will have to tweek, but i should be done with it by the weekend.  as fun as that map is, i'm willing to sacrifice a bit of beauty to improve some needed gameplay bugs.  i think other people feel the same way too, that is why i have spent my time on fixing this.  Well that and I was asked to.
Kusa
#3 Posted: : Wednesday, November 08, 2006 6:25:46 AM
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Weren't the custom textures embedded in the map? You can extract it with bspzip.

http://developer.valvesoftware.com/wiki/Using_Bspzip_to_Embed_Custom_Content#Extracting_files

llenta
#4 Posted: : Wednesday, November 08, 2006 7:13:43 AM
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i don't mean to sound stupid, but how do you do that.  i would like to maintain the integrety of this map as much as i can.  i just want to improve on the gameplay without changing the map too much.  this sounds like it would do the trick but i don't know how to do it.
{pDs} Aww
#5 Posted: : Wednesday, November 08, 2006 8:15:58 AM
Rank: You're gonna stick that where?

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llenta : are you porting ctf_bedrooms or ctf-bedroom _warfare?

 

llenta
#6 Posted: : Wednesday, November 08, 2006 11:27:17 AM
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bedroom warfare.  i'm not porting it, it was built for dm from the start.  but there are a lot of problems with it and the maker can't be reached (at least that is what i was told).  so i was asked if i could fix the issues.
Business
#7 Posted: : Wednesday, November 08, 2006 11:41:28 AM
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I have them, send me an xfire.
You wanna take this to Fuck Town?
Oh gadzooks, yes!
llenta
#8 Posted: : Wednesday, November 08, 2006 4:01:54 PM
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ok so i was able to get the .vmt and the .vtf files for the custom textures from the .bsp file.  i think i put them in the correct folders because i can see them in my hammer menu.  but even though i can see them in my hammer texture menu, they still look like purple and black squares, they don't look like the actual texture.  did i do something wrong or is it suppoesed to be this way until you compile the map.
Kusa
#9 Posted: : Wednesday, November 08, 2006 6:29:57 PM
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Compare the folder name between your stored custom textures and the texures it  shows purple on the hammer. It shouldn't be shown the checkboards as long as the folder name(and the file name) is correct.
Kusa
#10 Posted: : Friday, November 10, 2006 6:02:46 PM
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If this is not your case, try [Reload] button in the texture browser on each textures you have missing. I just remembered I had this issue when I broke some of the custom textures for avanti.
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