bedroom warfare - Nic Jet Options
GrUmPy
#1 Posted: : Thursday, November 09, 2006 12:57:34 AM
Rank: Fecal Impaction For the Win!


Groups: Registered User

Joined: 5/9/2006
Posts: 1,730
Points: 5
Location: in your dreams

Well much to my surprise {Nic}Jet appeared on the Crypt tonight during bedroom warfare. He has been away for awhile as we know but he has returned at least for the time being. I have invited him to visit us here so we can talk to him about our thoughts on the map and what we have been planning for it. I am making a new warefare thread because it seems all the other comments are spread thoughout the forum and thought it be benefical to centralize the discussion here.

Now that he has reappeared I would think that we will now give him all the same courtesies that we give all active mappers when dealing with their maps.

Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
llenta
#2 Posted: : Thursday, November 09, 2006 1:29:27 PM
Rank: Not Cool Enough for a Rank :(



Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper

Joined: 5/9/2006
Posts: 2,540
Points: 12
Location: ?
i'm glad he returned.  i don't like modifying maps that are made by other people.  i'm hoping that if he comes around these parts that he will be willing to make the changes to him map.  if he wants, i will give him the .vmf file that i did all the work on and he can just put back his custom textures since i can't seem to get my hammer to use them.  that would probably be the easiest and quickest way, but it is his map and his decision.
Business
#3 Posted: : Thursday, November 09, 2006 11:11:54 PM
Rank: Dutchess of Doodoo



Groups: Registered User, Server Admin, WDFNews.com Official Mapper

Joined: 6/3/2006
Posts: 2,239
Points: 330
Location: $L
id like to port your map to the ctf mod. if you have a vmf that would be nifty.
You wanna take this to Fuck Town?
Oh gadzooks, yes!
llenta
#4 Posted: : Friday, November 10, 2006 10:39:37 AM
Rank: Not Cool Enough for a Rank :(



Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper

Joined: 5/9/2006
Posts: 2,540
Points: 12
Location: ?
how about this.  you said you have the custom textures for this map right.  i can't seem to get them to work on my hammer (probably because i'm an idiot, but thats besides the point).  how about i give you the .vmf that i have modified for the hl2dm.  then you can do me the favor of putting in all the cusom textures back in.  then all you have to do is make the flag/spawn changes for the ctf mod.  i know its probably more work for you then actually just decompiling it yourself.  but i'm sure everybody in this community would apreciate getting a better version of this map for the crypt. 
Business
#5 Posted: : Sunday, November 26, 2006 5:39:15 PM
Rank: Dutchess of Doodoo



Groups: Registered User, Server Admin, WDFNews.com Official Mapper

Joined: 6/3/2006
Posts: 2,239
Points: 330
Location: $L
ok here is the CTF 1.7 version.

Screenshots

16 spawns per team
all the custom textures have returned
3 turrets per side now
portable grenade & rpg chests.
great framerate

BUGS:

Sniper rifles spawn in the middle of the hallway for some crazy ass reason. And its only the sniper rifle. dont know why...
Also the combine portable ammo chests carry backwards. Nothing really terrible.


i will attempt to attach it here.

@ llenta: map took 2 days to compile, I can give you all the materials for the map but I'm not compiling this again for a long while...

edit: website hates me   DL - http://www.nites-hideout.net/snooch/bedroom_warfare.rar
You wanna take this to Fuck Town?
Oh gadzooks, yes!
llenta
#6 Posted: : Sunday, November 26, 2006 9:19:30 PM
Rank: Not Cool Enough for a Rank :(



Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper

Joined: 5/9/2006
Posts: 2,540
Points: 12
Location: ?
it would be nice to keep all the custom stuff.  i don't know the first thing about working with custom stuff.  so if you can walk me through putting the files in the right place and what programs i need to put it all together into the .bsp, that would be great.  i don't mind long compile times because i just do it on a spare computer.
Business
#7 Posted: : Monday, November 27, 2006 1:41:56 PM
Rank: Dutchess of Doodoo



Groups: Registered User, Server Admin, WDFNews.com Official Mapper

Joined: 6/3/2006
Posts: 2,239
Points: 330
Location: $L
ok here is a quick tut on how to put the content into your map - http://wdfnews.com/forums.aspx?g=posts&t=3216

Do you already have the materials or do you need them? basically all the files will go in this directory for dm - Steam\SteamApps\your_login\half-life 2 deathmatch\hl2mp

the models will go in this directory - Steam\SteamApps\your_login\half-life 2 deathmatch\hl2mp\models
the skins for the models will go in this directory - Steam\SteamApps\your_login\half-life 2 deathmatch\hl2mp\materials\models

the textures will go into this directory - Steam\SteamApps\your_login\half-life 2 deathmatch\hl2mp\materials

****NOTE - that in each of those directories the files will need to go into the folder specified by the mapper. (If that doesnt make sense open up a .vmt file and look at the texture path)

Hit me on the xfire if you run onto any snags.
You wanna take this to Fuck Town?
Oh gadzooks, yes!
Users browsing this topic
Guest
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.