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Rank: You're gonna stick that where?
Groups: Registered User
Joined: 12/12/2006 Posts: 171 Points: 0
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It pisses me off when I log on only to find out that someone has attacked me while I was away. I propose a type of buddy system. In groups of 3 we (the most active players) share our user names and passwords with two other active users and periodcally we check in on our buddies account to make sure that we are not getting a suprise attack. We all agree what actions should be taken if this was to happen. We are only permitted to take an action on another account if the player is in the process of being attacked. This will reduce these suprise attacks. Thoughts?
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Rank: Jimmy Hat Jester

Groups: Registered User
Joined: 11/4/2006 Posts: 665 Points: 21 Location: Los Angeles
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there is specific rules about that......look on the site. Basically they dont want you to do what ur doing. Id recommend looking up the scripts to get a SMS sent if ur being attacked, Code:<a href="http://www.sloganizer.net/en/" target="_blank" title="Sloganizer - the slogan generator"><img src="http://www.sloganizer.net/en/image,Sloganizer,white,black.png" border="0" alt="generated by sloganizer.net" title="This slogan was generated by sloganizer.net"/></a>
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Rank: Medium-Well

Groups: Registered User
Joined: 5/9/2006 Posts: 2,411 Points: -2 Location: the bottom of the bottle...
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yeah, that can get you banned. although careful use of proxies, and using different browsers so the cookies for each account don't interact might evade whatever detectors they have, but i still wouldn't chance it. You just have to be uber careful. ALWAYS FLEETSAVE OVERNIGHT!!! DONT LET RES BUILD UP ON YOUR PLANET!!!! and build enough defenseive structures so that you wont be profitable to any target. yeah, i'm a cranky 'oul fucker. deal with it.
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Rank: Jimmy Hat Jester

Groups: Registered User
Joined: 11/4/2006 Posts: 665 Points: 21 Location: Los Angeles
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let me clarify from my understanding of the game....by profitable target he means that on average will the attacker come out of a battle with a postive return of res. For instance, say you have 10 LF and 4 SC attacking 8 rocket launchers. Now, according to SpeedSim (program that gives average battle outcomes, so variation exists-you may lose less or more ships then the program predicts) the attacker will win 100% of the time BUT lose 8.000 Metal, 5.000 Crystal and 0 Deuterium. Now in order to be profitable you must come out of the fight with more resources then you lost. So you want to come out with more than 13k of rez (probably want atleast 6k of cry since its more valuable). So you have to look at the planets espy reports to make sure they have enough rez for you to attack for (remeber you only take 50% of the planents rez).
Also grey goose martinis are fucking good.
That is all
P.S. dragon stop looking at porn Code:<a href="http://www.sloganizer.net/en/" target="_blank" title="Sloganizer - the slogan generator"><img src="http://www.sloganizer.net/en/image,Sloganizer,white,black.png" border="0" alt="generated by sloganizer.net" title="This slogan was generated by sloganizer.net"/></a>
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Rank: Jimmy Hat Jester

Groups: {pDs} Member, Server Admin
Joined: 5/9/2006 Posts: 1,164 Points: 0 Location: Dani California
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Dashriprock wrote:
It pisses me off when I log on only to find out that someone has attacked me while I was away. I propose a type of buddy system. In groups of 3 we (the most active players) share our user names and passwords with two other active users and periodcally we check in on our buddies account to make sure that we are not getting a suprise attack. We all agree what actions should be taken if this was to happen. We are only permitted to take an action on another account if the player is in the process of being attacked. This will reduce these suprise attacks. Thoughts?
Or you could, you know, fleetsave.
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