Event Scripts Options
WDF?
#1 Posted: : Friday, March 09, 2007 2:08:45 PM
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Does anyone remember which event scripts I was running on the crypt?

craig713
#2 Posted: : Friday, March 09, 2007 2:10:32 PM
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what about the skull script?
GrUmPy
#3 Posted: : Friday, March 09, 2007 7:22:19 PM
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I think we had stopped using event scripts very quickly on the crypt. We had been using the blood mod which was almost not noticible at its default setting and when we turned it up people really started screaming because it was blinding them with splattered blood on their field of vision. All of the extra blood spewing around really started lagging the game really bad as well so we just ended up disabling it.

The only other script that I remember us using the the auto-team balance but this was really met with so so acceptance from the players as well. In view of our past experience with ES on the crypt I would say FAGEDABOUTIT unless you have some new and real exciting to try. Just dont do it to recreate some of the fiascos we created in the past with em.

We found more use for em on the Tomb because hardly anyone was playing the default game anyway and Nite had supplied a number of custom scripts that seemed to really put some interesting spins on the game.

 

Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
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