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Rank: The Illuminist

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Joined: 5/8/2006 Posts: 8,410 Points: 2,875 Location: Seattle
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I DEMAND YOU TRANSLATE THIS FOR ME! http://www.hlportal.de/?site=news&do=shownews&news_id=5054
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Rank: You're gonna stick that where?

Groups: Ogamer, Registered User
Joined: 5/9/2006 Posts: 153 Points: 0 Location: Germany
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Team Fortress 2
Information to classes, map, Gameplay
21.03.2007 | 00:00 o'clock | of Trineas
The German gamemagazine PC Action publishes Fortress 2 in its today appearing new expenditure an world-exclusive Preview of team. Therein we do not experience less than concrete information to the weapons, novelties in the Gameplay and further confirmed map Remakes. But as if that would be not already enough, lets to valve also a more accurate release DATE announce: The Black box appears at the end of of September 2007.
At least if this date should be held, differently than 2003, but with such speculations we would like to be at all. We may not show you the new Screenshots of team Fortress 2 for legal reasons, but gibts all relevant information from the Preview and the pertinent interview compactly in summary:
Generally
Classes
The Scout can from the unreal plays admitted double Jump to carry out. It can jump thus in air second time. The Medic can heal fellow players over large distance, solang visual contact exists. In addition it can make itself invulnerable and its patients for 10 seconds. Each class has its own close-range weapon. Also the secondary weapon mostly differs. Follows a listing of the classes with their head -, beside and close-range weapons:
Scout (reconnaissance aircraft): Shotgun, pistol, baseball bat
Soldier (soldier): Rocket launcher, shotgun, shovel
Pyro (ammunition technician): Flame thrower, shotgun, feuerwehr-Axt
Demo one (bomb-casually): Klebebombe Schleuderer, garnet thrower, broken bottle
Heavy Weapon Guy: Machine gun (mini Gun), shotgun, fists
Engineer (pioneer): Shotgun, pistol, wrench
Medic (medic): Submachine gun, healing emitter, knochensaege
Sniper (sniper): Sniper rifle, submachine gun, club
Spy (feeler gauge): Gun, zigarettenetui (camouflaged PDA for the change of the camouflage), measurers
Map & Gameplay
It will beside 2Fort also a Remake the TF map "wave" to give. Completely new maps gibts also for the play mode "territorial control". By random number generator decided which part the map to be conquered is, ever after which team possesses this range takes it automatically the defender role. In the map wave drive courses through the map, to which the players should evade better. From Capture the flag will let go along "Capture the documents", one must thereby instead of a flag a document suit-case from the opposing basis.
Also portal and episode Two are again presented on three further sides, however they do not contain considerable new information of the Black box up to mentioned already above the release DATE. And that is to change with episode Two also, for valve would like up to release end autumn no more information and detail to the help Life 2-Fortsetzung to publish, in order not to spoil for us the tension.
Who does not give itself with our summary contently or which Fortress 2 Screenshots would like to see new team absolute, the new expenditure the PC Action can buy inclusive Preview from today on. All different wait at the latest for at the end of Septembers, because then the three appear black box Games! (perhaps.)
It will give no more "normal" shells. Valve finds these standardizes the different classes too strongly. Differently than in Fortress Forever Teleporter in team Fortress 2 are maintained. Also it shows the ammunition donor. It will give a personalisiertes statistics system. For example then a text appears like "Hey, as well as today you your class ever did not play - further so!" in the play. Valve regards the classes in other plays as a joke. "which makes it for a difference whether I a M16 or a AK47-Gewehr selects", asks Robin Walker. It would be technically quite possible the fact that -, Xbox360 and PS3-Spieler played PC against each other, whether it creates this feature however in the finished play is still uncertainly and depends on Sony and Microsoft. Valve received only few threatening letters due to the new Comic Design from TF2. Owners of multi-core receive additional, mentioned, diagram details.

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Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,410 Points: 2,875 Location: Seattle
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Looks like a babelfish translation... but thank you none-the less. I am so excited... except for the part about no more nades.
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Rank: You're gonna stick that where?

Groups: Ogamer, Registered User
Joined: 5/9/2006 Posts: 153 Points: 0 Location: Germany
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yeah sorry it is a babelfish translation .... but hope it is ok for you 
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Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,410 Points: 2,875 Location: Seattle
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Could you maybe translate some of the weapons that didn't translate right?
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Rank: You're gonna stick that where?

Groups: Ogamer, Registered User
Joined: 5/9/2006 Posts: 153 Points: 0 Location: Germany
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Fire-brigade axe - Pyro (ammunition technician): Flame thrower, shotgun, feuerwehr-Axt
Sticking bomb thrower - Demo one (bomb-casually): Klebebombe Schleuderer, garnet thrower, broken bottle
Bone saw ? - Medic (medic): Submachine gun, healing emitter, knochensaege
Cigarettcase - Spy (feeler gauge): Gun, zigarettenetui (camouflaged PDA for the change of the camouflage), measurers
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Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,410 Points: 2,875 Location: Seattle
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Thank you 
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Rank: You're gonna stick that where?

Groups: Ogamer, Registered User
Joined: 5/9/2006 Posts: 153 Points: 0 Location: Germany
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np 
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Rank: Medium-Well

Groups: Registered User
Joined: 5/9/2006 Posts: 2,411 Points: -2 Location: the bottom of the bottle...
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the biggest thing for me in that is that valve are now talking about the release date in months instead of quarters. Don't ya know though that "late september" will slip back to late november at least. yeah, i'm a cranky 'oul fucker. deal with it.
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