Ideas for other two servers. Options
WDF?
#1 Posted: : Monday, December 24, 2007 1:00:40 PM
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Add some quality custom maps to tempest #1... like powerplant and warpath...


Make 3 24/7 warpath and four 24/7 powerplant.


Yes No?

hax.sam.hall
#2 Posted: : Monday, December 24, 2007 1:06:54 PM
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D.I.G. has a  24 hr warpath, always seems full

MakeSureItsCharcoalGrilled wrote:

yes. please go fuck yoruself and die.


MakeSureItsCharcoalGrilled wrote:


it's ok. all computer components have clearly dotted lines along which you can cut* to make smaller.

WDF?
#3 Posted: : Monday, December 24, 2007 1:07:42 PM
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Is this for or against this idea?

endyss
#4 Posted: : Monday, December 24, 2007 1:36:05 PM
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No opinion on powerplant, but every time I've played warpath it turns into a rather boring, narrow grind as both teams throw themselves against each other. Sure, positions eventually move forward or back, sometimes all the way to a final cap, but it doesn't feel like much skill is involved as everyone just pours ammo down the corridors to keep the other team from coming forward.

Just my opinion. If enough other people like it, I say go for it.


Also, I like the idea of #3 being a place to try out new, questionable maps. Some will be awesome, some will be less than stellar, but if we convert it to a 24/7 single map server, correct me if I'm wrong but we'd have:

  • Tempest #1: Official and Quality Custom Maps
  • Tempest #2: 24/7 2fort
  • Tempest #3: 24/7 warpath
  • Tempest #4: 24/7 powerplant

...leaving more or less no space to test out new things. I'd say make #4 into 24/7 something, maybe even rotating every week or so between warpath, powerplant, dustbowl, etc., leave #3 as a place to try out new things, and add some real quality customs to #1.

I don't suppose SourceMod or any other plugin allows for custom created votes for things that don't immediately affect the server (like the polls in the forums)? If by chance it can be done, we could have a poll appear on #4 every few hours, asking people what they think next week's map should be. Votes could be linked to players' steamids to prevent frequent players from voting over and over, and at the end of the week, WDF? could look at the results and choose the next 24/7 map.



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BadHorsie
#5 Posted: : Monday, December 24, 2007 3:29:08 PM
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I like the servers the way they are, although I'd make #4 the party mod server, perhaps.

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Dragon
#6 Posted: : Monday, December 24, 2007 4:02:28 PM
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i like endyss' idea for the most part. #4 can be 24/7 something, but keep 3 open for experimentation.


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Oopsie
#7 Posted: : Monday, December 24, 2007 4:41:50 PM
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I would love to have a server that is always trying out new maps.  Keep in mind there will be a higher bandwidth demand depending on how often you put new maps out.  I have not looked at the server stats much, so I do not know if that would be something to consider or not.

Basically, I like Endyss idea....again. 

As for the specific maps mention, I do not pay much attention to the names of the maps so I can not be much help there, but I love learning new maps, especially if they are well made like Hydro (only remember that one as it is my current favorite on Tempest #1).
How much wood would a woodchuck chuck if a woodchuck could chuck wood?



Bike
#8 Posted: : Monday, December 24, 2007 4:44:42 PM
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I.. don't like warpath.  Otherwise, that's a good idea.
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bitchmaker
#9 Posted: : Monday, December 24, 2007 4:52:03 PM
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If we want servers to be full then we need to look at what works. As much as some people may hate 24/7 2fort, #2 is always full. I say leave #1 as is plus maybe ultra high quality custom mnaps (only a few). Leave #2 as is. Make #3 A 24/7 warpath or powerplant based on player votes in the forums (this can change bi weekly or monthly. And for #4 I say do custom maps with short timer like maybe 10 to 15 minutes a map. Also I'd enable votemap on that server. It can be a place where people get to sample new things but are not stuck playing a map they don't like for a long time. Also if Avanti could be ported It would make an awsome 24/7 server.

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WDF? wrote:
go fuck yourself hanukkah style.
hax.sam.hall
#10 Posted: : Monday, December 24, 2007 5:26:37 PM
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WDF? wrote:
Is this for or against this idea?

for

MakeSureItsCharcoalGrilled wrote:

yes. please go fuck yoruself and die.


MakeSureItsCharcoalGrilled wrote:


it's ok. all computer components have clearly dotted lines along which you can cut* to make smaller.

daniel
#11 Posted: : Tuesday, December 25, 2007 5:03:38 AM
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i loved warpath in tfc.

only played it like twice in tf2 :[



shignog
#12 Posted: : Thursday, December 27, 2007 3:40:24 PM
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i like bad horsie idea
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Dick Cheney's Mechanical Heart
#13 Posted: : Thursday, December 27, 2007 4:38:47 PM
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I love Warpath but I don't know if it is popular enough to sustain a 24/7 server, especially since it can sometimes take a long time to move a side forward. I disagree that there is no skill involved, but it is definitely a map where individual skill doesn't go as far towards winning. I think perhaps a 2fort/warpath 24/7 server would have better success.

I think temp3 needs more than anything a better designed mapcycle and a lot of admin attention. The wrong map pops up in the cycle and next thing you know the server has gone from packed to dead. Really what it needs is a player votemap, if at the end of every map it asked what you wanted next it would go a long way towards keeping the momentum. 

I agree that temp1 could benefit from a few custom maps but it's not a huge deal.
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hax.sam.hall
#14 Posted: : Friday, December 28, 2007 3:07:02 PM
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skyscraper ftw

MakeSureItsCharcoalGrilled wrote:

yes. please go fuck yoruself and die.


MakeSureItsCharcoalGrilled wrote:


it's ok. all computer components have clearly dotted lines along which you can cut* to make smaller.

Evolution888
#15 Posted: : Saturday, December 29, 2007 4:03:48 AM
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