tf2 update yet again Options
Dick Cheney's Mechanical Heart
#1 Posted: : Thursday, February 28, 2008 4:58:45 PM
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cant connect to tempests. stupid updates. this time it looks like they really are fucking with this, the news for it says they nerfed the soldiers and demos.
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WDF?
#2 Posted: : Thursday, February 28, 2008 5:26:09 PM
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Added support for up to 32 players!

HolyJaw
#3 Posted: : Friday, February 29, 2008 1:11:55 PM
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Soldiers max reserve rockets down to 12 or 16...

Demoman max stickies down as well.

In the end, I guess the only saving grace for this is that eveyrone else has to avoid running over dead bodies/guns (ammo) so the soldiers/demos can collect.
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Ciao Time
#4 Posted: : Saturday, March 01, 2008 10:55:04 AM
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The pipe bomb nerf is total crap, it was already easy to waste them all before they halfed the reserves. Soldier's nerf is pretty nasty too. Hell, Tournament mode looks pretty bugged in this version and that max player unlock has already been third-partyed for months. Not a fan.
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hax.sam.hall
#5 Posted: : Saturday, March 01, 2008 11:55:42 AM
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after some times nerfing isnt that bad, just less spam, u just have to kill someone and ground score there metal

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WarMachine
#6 Posted: : Saturday, March 01, 2008 3:50:25 PM
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Kinda makes it fun in my opinion. I have found myself not taking shots on a whim like before as soldier. So now I find that I reload less and intead of dieing to a OMG WTF reload faster bitch episode. I have that round still in the tube to fire because I didn't just throw it out there on a whim.

Also visiting dispensers or the locker keeps my heatlh topped off when ever I am running low on ammo.

It brings a bit more to the table when you have to conserve rounds especialy when you miss the ground scores.

This round change is a windfall for engies going up against second rate soldiers or demos in that a soilder can't just spam the SG to death.



Leon Switch
#7 Posted: : Saturday, March 01, 2008 5:49:48 PM
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Reminds me of those side scrolling fighters where you have to constantly pick up health.

I have got to get better with the shotty....
K_Buz
#8 Posted: : Saturday, March 01, 2008 9:57:48 PM
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I think the Demoman's reduction in ammo is C-R-A-P CRAP! 

He doesn't have a "true" secondary weapon and running thru 24 nades is really easy even when you aren't spamming.




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Dick Cheney's Mechanical Heart
#9 Posted: : Monday, March 03, 2008 8:59:25 AM
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After playing nerfed solider and trying demo out as well I think this is even stupider than I did when I first read about it. It makes soldier and demo way harder to take offensively and it leads to a lot of team hating because some dickhead of a scout steals your ammo off the ground all the time. You get into their base and the soldiers and/or demos are just running into spawn over and over again while they pound on you, but you are running out of ammo quickly and praying the dickhead scout doesnt snag your ammo. It totally unbalances the game. I never found solder or demo "spam" to be an issue in the first place and I don't recall even seeing people bitch about it, this nerf shit makes no sense to me at all.
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llenta
#10 Posted: : Monday, March 03, 2008 11:58:01 AM
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Dick Cheney's Mechanical Heart wrote:
I never found solder or demo "spam" to be an issue in the first place


i swear most demoman that i see, all they do is spam.  i'm glad they reduced their ammo, maybe now they will play their part more reasonably.  as far as the soldier, its my favorite class and the reduced ammo doesn't affect me that much.  i rarely let off 16 rockets without killing somebody and getting more ammo. 

just my 2 cents, but we all have different opinions.
delta62
#11 Posted: : Monday, March 03, 2008 1:25:25 PM
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I've never had any problems with demos spamming anything. Demos are really good at forcing the other team to move back, or give up an area once it gets full of stickies / grenades. For example, on 2fort I am much less likely to cross a bridge packed with high explosives than I am likely to search for the demoman and try to destroy him, or take an alternate longer route. Some people -cough daniel cough- can play demo offensively very well, but I don't see them spamming.

One thing that TripleBam and I have wondered since we started playing TF2: Why does the demo have a 6 chamber grenade launcher, but only 4 can be loaded? In the original TF, he could fire 6 without reloading. I think that was their way of preventing spam from the demos. And it worked. But now they ruined it.

I hope they un-update this atrocity of an update.

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Darkillumina
#12 Posted: : Monday, March 03, 2008 1:36:16 PM
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Demo should not be an offensive class so I support that nerf. As it was Demoman was the best offensive class and that wasnt even its official designation. As for Soldier I think 16 is a bit harsh. Though some will argue this, demomen have stickies to fall back on and if you know how to utilize them properly and bind/macro the detonate properly they are lethal probably moreso than a soldiers rockets.
Soldiers only have that shit shotgun. Its serviceable but if your playing anyone competent enough their primary will rip you up. Soldiers were meant for offense so the more wise course of action would have been a nerf to 24 instead of 16.

And Delta, demomen used to be able to fire 6 pipebombs I believe but they nerfed that way back when. Don't take my word for it I never play demo so Im just running off memory.
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