Being one of the biggest warhammer fanboys on these boards i am compelled to keep everyone up to date about what the dawn of war sequel will contain,
after much research (lots of copypasta), here's what the new game will have
NEW features in DOW 2.
* Physics - The laws of physics clearly state that whatever goes up and comes down, DOW2 physics is no exeception. Flanking tactics and such will provide attack bonuses as well
(although i dont see what that has to do with physics)
* Destructable environments - "In COH, it's destructable terrian, in DOW 2, it's destructable everything" - Relic
* Enhanced wargear(over 100 wargears per faction) - There's wargear for sqauds, squad leaders, heroes and Vechiles. Setting up the right wargear before a mission is key.
* Boss battles - Bosses will be smart, and they will have special attacks. Bonecrusher(the 1st boss from DOW2) is a huge Ork, his special attacks include shockwave, stomp, etc.
* Online co-op camp - The camp can be playable online with your buddies.
* New campaign with choices that affect it - You doesn't have to finish all of the missions to complete the sp camp, etc. You have the option to answer distress signals, etc.
As of now, SM and Orkz camp has been confirmed.
* Enchanced cover system - The cover system for dow2 will be like coh's cover, wheater it's modified or not is uncertain.
* Shrines and other buildings - Capturing shrines and other vital structures can give a you a strategic adventage. Shrines, etc can give you a number of different bonuses.
* Unique maps - One of the biggest downsides in DOW1 was maps, dow2 will feature great maps. It will be like COH maps, except better thanks to DOW2's setting.
* Really smart A.I - The A.I will get a serious overhaul, it will be smart and pain in the a$$. The guy who coded coh's a.i will code dow2's a.i, except he's got more helpers this time around.
The A.I is smart enough to flee when out numbered.
* Veterancy and garrisioning buildings - Units now get promoted and buildings can be garrisioned.
* Comics - Comics will be placed all around the camp, comics tell the story. The comics will be similiar to Homeworld's comics.
Note: Hopefully there's more new features, DOW 2 is still one year away. Still lots to learn.
DOW 1 features returning in DOW 2.
* Squads - Squads will be even more better and more lively, each squad leader has his own voice, face, etc now. Squads can be customized to add weapons, etc.
Capturing shrines can bring back dead squad members and leaders.
* Extreme kills - Sync kills are now called extreme kills, extreme kills are like mortal kombat fatalities. The best extreme kill in DOW1 was SM force commander slaying a Chaos Bloodthrister, that was good.
* Relic units - Although relic units aren't offically confirnmed, seeing Avatar of Khaine coming back, you could expect other powerful units returning for the other factions.
Here's hoping there's Battle fortress for Orkz and Carnifex for Tyranids.
DOW1 features *NOT* returning DOW 2.
* Strategic points - Strategic points will be complety ditched as there's no resources in DOW2(atleast in sp camp).
* Basebuilding - No basebuilding in sp camp.
* Tech-trees - No tech trees either.
* Chaos - The Chaos faction most probably will not make a return.
In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way.
