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Rank: You're gonna stick that where?

Groups: {pDs} Member, Registered User
Joined: 5/7/2008 Posts: 254 Points: 12 Location: Alaska
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Not really a big thing but figured I'd mention it. 
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Rank: Administration

Groups: Administration, Newsie, Registered User, Server Admin
Joined: 11/6/2007 Posts: 987 Points: 783
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It depends on the resolution you run the game at. If the image is made to fit a higher resolution and someone with a lower one logs in, he'll only see a fraction of it. One way to fix that is an HTML MotD instead of a static image, and we're working on one. HolyJaw wrote:In the end, everything Endyss said.
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Rank: You're gonna stick that where?

Groups: {pDs} Member, Registered User
Joined: 5/7/2008 Posts: 254 Points: 12 Location: Alaska
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That would explain it. I run at 1920x1200.
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Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,239 Points: 330 Location: $L
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html will fix it. I have the chalkboard background so you can make it mesh seamlessly with the in-game overlay. pm if you want it. You wanna take this to Fuck Town? Oh gadzooks, yes!
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Rank: Polio Power!

Groups: {pDs} Member, Registered User, Server Admin
Joined: 4/5/2008 Posts: 570 Points: 33 Location: GA
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While we're at it, can we fix the initial screens on all the other Temp servers.. they all say Tempest #6 when the screen first pops up. Always makes me think I've joined 6 when I wanted to join 2 or 4 or 9...
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Rank: Administration

Groups: {pDs} Member, Registered User, Server Admin, Administration
Joined: 3/27/2008 Posts: 1,793 Points: 3,380 Location: Arizona
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<html> <body> <img src="whatever" width="100%" height="100%"/> </body> </html> Done.
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