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Class Limit? Options
Fat Pigeon
#16 Posted: : Wednesday, September 24, 2008 10:25:31 PM
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The endless RED wins on Badwater and Goldrush stem more from map design and server settings than from teamwork. Not to say that poor teamwork definitely makes it more difficult to win, but the maps were designed so that with even teams of 12 players each (not 16!) the offense should be able to win provided they maintain a cohesive strategy.

Really, though, with uncoordinated teams, just a few players can turn the tides, as it were. The obvious argument against class limits is simply that of griefing, or, to put it nicely, poor players. If RED (and BLU, but that's irrelevant) is limited to 3 engineers and those engineers aren't being too useful, RED is going to be in pretty bad shape.

With 32 players, the offense has to actively try to win, especially on payload maps, which puts the cause of the main probably for stagnant play in the hands of players. A coordinated, balanced team on any public server is going to kick the other team's asses from one 2fort balcony to the other and back every round. Since the maps were designed for fewer players, I think that class limits might have some merit, but only to the degree of a 4-man limit per class, because you should hate the players, not the game: the burden of winning ultimately rests on the soulders of the attacking team, not any possible fault in the game.
RichardAwesome
#17 Posted: : Thursday, September 25, 2008 1:17:48 AM
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Class limits suck.  That's my immediate response. 

It takes some of the fun out of the game, especially when you log in and just feel like being whatever class but you can't because someone else is that class and doesn't stop being that class the entire map.
daniel
#18 Posted: : Thursday, September 25, 2008 3:34:53 PM
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whenever you constantly die by one class you hate it.
so call out to limit whatever you die by the most


SNoB
#19 Posted: : Thursday, September 25, 2008 9:18:44 PM
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Ive been thinking about posting something on this for a long time.  I play alot of 24/7 dustbowl, goldrush and badwater.  Saber is right about goldrush pyro spam, the choke points are so small, its one pyro after the other, and no, a heavy guarding your back wont stop the pyro rush.  For those who say "just some skilled players working together will change the tide"  we had leon as soldier, saber as medic and myself as demo working together  in a 3 man force and we could hardly make it past the spam in the middle of the map.

I really really really would love to see class limits, but I know its not the answer.  I think respawn times closer to default on the payload maps, and dustbowl would make things alot better for offense.  Every time there is a big push by offense to the final point a whole giant cluster of red respawns as pyro/demo/heavy and just spams the cart.

On dustbowl where I see a lot of teams get stonewalled on offense is over use of engies at the final caps.  3 sg's is enough work for a demo man.  Try 4 or 5, then have a single smart ass pyro air blast you, which somehow knocks you up into the air (even though you never jumped) and then you have 3 sg's pushing you to the top of the map.  Its even been a while since I have seen daniel clear cp #4 on dustbowl because of these tactics.



Pyros. They shout and curse. Stabbing wildly. More brawlers than warriors. They make a wondrous mess of things. Brave amateurs.
Saber (Wu)
#20 Posted: : Thursday, September 25, 2008 9:28:50 PM
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Rikaelus wrote:
Saber (Wu) wrote:
You can coordinate all that you want, you won't be ready for the random spray n pray pyro attack from behind to rape you all before the uber. Since it ISN'T CP, its PL a lot more defenders are free to move away from the point.

Overall engineer is no problem, it's pyros and demoman that needs it.

Limit the engineer, sniper, pyro and demoman on 2fort.
Overall pyros and demoman needs it.

But, im SERIOUSLY shocked on how many of you think its possible to coordinate in pub games. Why don't you people coordinate in scrims and TWL? Why don't you people who say "It's easy" play some serious matches?


A Heavy or Demoman covering the rear of the group should be plenty to counter a pyro. Even better.. charge uber far away from where pyros are likely to be. PL maps are plenty big enough for that.


Lol and the other team has 2 medics with ubers ready to rape the heavy or demoman + you. Even better...? you guys can stay FAR away and charge up hell even stay inside your spawn, we'll have a uber ready for you infront of your spawn door kay?

In ANY map, you can't lose position or take time to get into position meaning you can't spend 40 seconds before reaching enemy line, you have to work fast and progress fast before the other team has a chance to regroup and rebuild.

Why do I wait till the last second to uber you? cause I don't want to waste 3 seconds of it walking, I want you to have the FULL uber to fight.

Why rush the middle point when we can build uber at point 2 and then push?

daniel wrote:
whenever you constantly die by one class you hate it.
so call out to limit whatever you die by the most


No, the server just get ridiculous with 14 pyros 8 heavies 4 snipers and 6 engis

RichardAwesome wrote:
Class limits suck.  That's my immediate response. 

It takes some of the fun out of the game, especially when you log in and just feel like being whatever class but you can't because someone else is that class and doesn't stop being that class the entire map.


Lol, play another class then, it's pub, learn it or watch "How to play (Class)" videos on youtube and yes it helps if it's GOOD. You even said it yourself, " feel like being whatever class" so you should have no problem playing some other class.

-------------------------------------

Seriously, it's IMPOSSIBLE TO GET ALL 15 PLAYERS TO FOLLOW WHAT YOUR SAYING. If you can manage to coordinate a bunch of random people that don't like to listen to people, or don't care for your plan, or don't even have the volume up, I congratulate you, you manage to get 15 pigeons to stop shitting on the streets and coordinated some sort of flight plan as a group.
WDF?
#21 Posted: : Thursday, September 25, 2008 9:43:26 PM
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I am against class limits, but if people really want them we can put it to vote.

SNoB
#22 Posted: : Thursday, September 25, 2008 11:36:53 PM
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WDF? wrote:
I am against class limits, but if people really want them we can put it to vote.


Like I said, part of me really wants them, but I think increasing respawn times on defense might be a better first step to even out the servers.

I know one day I will feel like sniping and my team will be maxed out on snipers, and they will all suck.  Or demo, or any other class.



Pyros. They shout and curse. Stabbing wildly. More brawlers than warriors. They make a wondrous mess of things. Brave amateurs.
daniel
#23 Posted: : Friday, September 26, 2008 3:59:32 AM
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Snobs got a good point.

10-15 seconds rather than 5 would help a bunch.


Darkillumina
#24 Posted: : Friday, September 26, 2008 4:54:42 AM
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I'm all for class limits. I'm getting tired of the pyro spam. A good pyro is a sight to behold but for the most part pyro's are controlled by scrubs that just want to rack up kills. Its really only demo pyro, sniper and engi that should be limited. The others are fine.

However I would be willing to compromise with defense respawn limits.
I'm the leetest one here

Sunfox
#25 Posted: : Friday, September 26, 2008 8:13:26 AM
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What kind of options does the SourceMod respawn modifier have? Can we increase red's respawn rate to maybe 50-66% longer than blue? Or how about the winning/losing adjustment?
Docta BBQ
#26 Posted: : Friday, September 26, 2008 11:30:14 AM
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I didn't mean to post this to make class limit haters mad, I just did it as a suggestion to make games a little more balanced as opposed to capping the first point (sometimes) and then resigning to a massive stalemate the rest of the time, dooming everyone to play stage 1 of maps for all eternity.  I see great potential for slightly increasing the respawn time for defense, maybe go from 5 sec to 10 sec, but either way people will still come to the servers. :D
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RichardAwesome
#27 Posted: : Friday, September 26, 2008 2:58:53 PM
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Saber (Wu) wrote:


RichardAwesome wrote:
Class limits suck.  That's my immediate response. 

It takes some of the fun out of the game, especially when you log in and just feel like being whatever class but you can't because someone else is that class and doesn't stop being that class the entire map.


Lol, play another class then, it's pub, learn it or watch "How to play (Class)" videos on youtube and yes it helps if it's GOOD. You even said it yourself, " feel like being whatever class" so you should have no problem playing some other class.


Honestly, so far I've had the least fun playing sniper and spy, but if I had some strange compulsion to play a spy or sniper... I want to be able to.

Normally I play whatever class is needed for the map we're on.  My favorite class is medic, lol.

My views on class limits were challenged last night when I was on a team getting rolled in Dustbowl and I was dying as soon as I spawned because demo spam kept putting stickies inside the spawn and farming kills.

However!  I manned up, went pyro and spammed compression blast in response and I managed to make the demos pull back a bit and gave my team the chance to actually exit the spawn.. lol
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