Servers should be updated and back online Options
WDF?
#1 Posted: : Wednesday, October 22, 2008 2:41:53 PM
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I can't really check to see if they're working properly from where I am. You'll need to report here.


Also, this week I have some time off and plan to overhaul some of the servers. Specifically #8. I think we're going to do Hunted for #9.



I'm also considering an unmodded #7.

Sunfox
#2 Posted: : Wednesday, October 22, 2008 5:14:20 PM
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I haven't connected, but the version numbers are all looking good right now.

Endyss and I tried to update them last night using his web control, but it only seems to update the "temp" copy and never actually ends up copying the files into the live location.

For #7 I would support more traditional respawn times. Which is to say, red should take longer to spawn than blue. However, with that said, I have already played many games to completion on #7, so I don't know how important it really is.

#8 is currently useless, might want to wait for the next great map to come out.

I'm not sure I'd get rid of #9, I've actually seen people in there when #2 is full. However I might be tempted to move is closer to #2 and have it specifically as unmodded 2Fort with normal respawns.

Another thought: I would reduce the map times on all of your 24x7 servers. Simply due to the spawn door locking problem. If an admin isn't around and the door is locked, people just leave. If 8 hours later people try to start playing again they join and the door is stuck, they leave, so no one ever comes and no admins show up to realize that the map needs a restart, which means it could sit there for nearly 12 hours at a time stuck and empty.

WDF?
#3 Posted: : Wednesday, October 22, 2008 8:58:38 PM
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I meant hunted on #8... that was a typo.

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