TF2 Respawn Times Options
Cpt. Falcon
#1 Posted: : Sunday, November 02, 2008 1:55:56 PM
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I've done some experimentation, and I have concluded that Valve put a lot of thought into their spawn times. Having a respawn time of 10-20 seconds gives you some time to cool down and regroup, and it gives the opposing team a chance to move up. Obviously, pl_goldrush is not well balanced. The attacking team is at a severe disadvantage if the defenders constantly respawn. But as this clan is geared towards enjoying the game and spawn times seem to hamper the game experiance, I guess we need to come to some sort of compromise.
So I suggest this: For Dual-Attack maps like 2fort and Fastlane, the spawn time should be left as it is, somewhere around 5 seconds. For Attack-Defend levels like Dustbowl and Badwater Basin, the spawn time is set to default, or maybe to 10-15 seconds. I think this would balance gameplay a bit, while still keep some servers light-hearted.

While I'm discussing the servers, I'd also like to throw something else out there. Instead of having one 24/7 goldrush server and one 24/7 badwater basin server, why not just have one 24/7 payload server? Do we really need two 24/7 2forts? Actually, sometimes both are nearly full, so I guess we do.  :(
Just some suggestions, no one hate me for this: A 24/7 Valve maps, like Tempest 1. A 24/7 Custom maps, like Tempest 3(?). A 24/7 2fort & Dustbowl, like the common 24/7 dust2 & office over in CS:S. Then servers that play CP, Arena, TC, PL, and CTF maps.
But that doesn't really matter. My main point is the spawn times. Please no one simply put this down for being a killjoy or anything, I think we should consider it.



WDF?
#2 Posted: : Sunday, November 02, 2008 2:30:23 PM
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We're planning to fix the spawn times for dustbowl and goldrush servers. Goldrush server is becoming a payload server as you suggested and tempest 7 is going to become something else.

Leon Switch
#3 Posted: : Sunday, November 02, 2008 4:51:47 PM
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Good point Falcon.

I just want to point out that the default timer can be different for each map. I don't have the link but I read a list of map-specific respawn timers. I think Goldrush had the longest for Red, with the other official maps having a shorter respawn timer. I think respawn timers also vary within STAGES, meaning the last level of Dustbowl has a much longer timer for Red, than say, the first stage.
Cpt. Falcon
#4 Posted: : Sunday, November 02, 2008 6:37:25 PM
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Leon Switch wrote:
Good point Falcon.

I just want to point out that the default timer can be different for each map. I don't have the link but I read a list of map-specific respawn timers. I think Goldrush had the longest for Red, with the other official maps having a shorter respawn timer. I think respawn timers also vary within STAGES, meaning the last level of Dustbowl has a much longer timer for Red, than say, the first stage.

Huh, never knew that. Valve sure does a lot of behind-the-scenes things, like with the medigun too. They'd be the perfect game company if only they didn't have trouble with release dates.

@WDF: Sweet, I'm psychic. What could Temp7 turn into?



Docta BBQ
#5 Posted: : Sunday, November 02, 2008 8:36:20 PM
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I like the 24/7 payload idea, as it's not just 1 map... I get quite bored of any map that last over about 30 minutes...except for hydro of course. :D
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Sunfox
#6 Posted: : Sunday, November 02, 2008 11:08:27 PM
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Yes, I wouldn't mind a payload rotation of dustbowl / goldrush. It's nice to have a change occasionally, and it refreshes the teams too.
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