I've done some experimentation, and I have concluded that Valve put a lot of thought into their spawn times. Having a respawn time of 10-20 seconds gives you some time to cool down and regroup, and it gives the opposing team a chance to move up. Obviously, pl_goldrush is not well balanced. The attacking team is at a severe disadvantage if the defenders constantly respawn. But as this clan is geared towards enjoying the game and spawn times seem to hamper the game experiance, I guess we need to come to some sort of compromise.
So I suggest this: For Dual-Attack maps like 2fort and Fastlane, the spawn time should be left as it is, somewhere around 5 seconds. For Attack-Defend levels like Dustbowl and Badwater Basin, the spawn time is set to default, or maybe to 10-15 seconds. I think this would balance gameplay a bit, while still keep some servers light-hearted.
While I'm discussing the servers, I'd also like to throw something else out there. Instead of having one 24/7 goldrush server and one 24/7 badwater basin server, why not just have one 24/7 payload server? Do we really need two 24/7 2forts? Actually, sometimes both are nearly full, so I guess we do. :(
Just some suggestions, no one hate me for this: A 24/7 Valve maps, like Tempest 1. A 24/7 Custom maps, like Tempest 3(?). A 24/7 2fort & Dustbowl, like the common 24/7 dust2 & office over in CS:S. Then servers that play CP, Arena, TC, PL, and CTF maps.
But that doesn't really matter. My main point is the spawn times. Please no one simply put this down for being a killjoy or anything, I think we should consider it.