Poll Question : Should the Goldrush respawn timer be extended? (Poll is closed)
Choice Votes Statistics
Yes? 25 86 %
No? 4 13 %

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Goldrush server Options
{pDs}BelligerentPimp
#1 Posted: : Monday, October 27, 2008 7:06:20 AM
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A few people have asked if we could extend the respawn timer on the Goldrush server. I think it's a great idea, it will resolve a lot of the stalemates. I have also noticed that the 24/7 Goldrush servers that have regular respawn times are almost always full.
Sunfox
#2 Posted: : Monday, October 27, 2008 7:21:54 PM
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I don't know that I would go back to the FULL default respawn (which can be up to 25 seconds)... but I would suggest maybe maxing out around 15 seconds or so. Right now it seems to be no more than 8 seconds.
Saber (Wu)
#3 Posted: : Monday, October 27, 2008 7:56:30 PM
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Goldrush is never a stalemate. Red team always win because they don't have a capture point to through themselves into the defend and blue team walks into ALOT of choke points. For example the tunnel in the first stage.
Get A Life
#4 Posted: : Monday, October 27, 2008 9:37:32 PM
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I voted yes, contrary to my general opinion... have  played another server (forgot name) with instant respond (think it was 2fort and attractive to fast-food junkies) and noticed they seem very busy. But I must lean toward no concerning goldrush... but what do I know... flip a coin...




Giller [GwDR]
#5 Posted: : Tuesday, October 28, 2008 9:46:03 AM
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This is a yes.   Tempest goldrush hardly ever see's the other levels to goldrush...always just that infernal first leg.  its really not much of a challenge for red most the time. 

Quote:

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Sunfox
#6 Posted: : Tuesday, October 28, 2008 11:45:58 PM
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I've been playing on Goldrush for HOURS lately, and it's 95% the first leg. Occasionally the 2nd leg comes up, but these days no one seems to get past it.

The only time you will see the 3rd leg is if the teams are small, or of the teams are horribly stacked. If the teams are evenly matched, blue doesn't stand a chance.

-Lemons-
#7 Posted: : Wednesday, October 29, 2008 2:31:16 AM
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Giller [GwDR wrote:
]This is a yes.   Tempest goldrush hardly ever see's the other levels to goldrush...always just that infernal first leg.  its really not much of a challenge for red most the time. 


Ill second that. Just a bit longer on the respawn time for red and it will be a more balanced map.
K_Buz
#8 Posted: : Wednesday, October 29, 2008 7:44:40 AM
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Engi limits would do the same thing I would think.

Limit that class to 3 and keep the respawn times down.  I have to believe everyone is as impatient as I am when it comes to waiting to respawn.




Do not eat the contents of this post.
Docta BBQ
#9 Posted: : Wednesday, October 29, 2008 1:27:22 PM
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K_Buz wrote:
Engi limits would do the same thing I would think.

Limit that class to 3 and keep the respawn times down.  I have to believe everyone is as impatient as I am when it comes to waiting to respawn.


i tried that argument and people rejected it, so I'll settle for the consolation prize. :D
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Razor
#10 Posted: : Wednesday, October 29, 2008 1:59:05 PM
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Docta BBQ wrote:
K_Buz wrote:
Engi limits would do the same thing I would think.

Limit that class to 3 and keep the respawn times down.  I have to believe everyone is as impatient as I am when it comes to waiting to respawn.


i tried that argument and people rejected it, so I'll settle for the consolation prize. :D

Personally I think engi's should be limited on all servers especially goldrush and dustbowl.

Sunfox
#11 Posted: : Wednesday, October 29, 2008 11:26:55 PM
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I don't personally agree with class limits...

Razor
#12 Posted: : Wednesday, October 29, 2008 11:55:35 PM
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Sunfox wrote:

I don't personally agree with class limits...

Picture if you will the second stage of Dustbowl at the last point.  Drop off the wall and nothing but sgs as far as the eye can see.  Yeah they need to be limited.

Docta BBQ
#13 Posted: : Thursday, October 30, 2008 12:09:29 AM
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Razor wrote:
Sunfox wrote:

I don't personally agree with class limits...

Picture if you will the second stage of Dustbowl at the last point.  Drop off the wall and nothing but sgs as far as the eye can see.  Yeah they need to be limited.



I'd like to reference the case of mass-engi camping versus goldrush.  11 engis on defense in the first leg of goldrush... epic, and awsome...when i was on red.  i can still hear a certain pds-person flipping out, lol.
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Leon Switch
#14 Posted: : Thursday, October 30, 2008 3:45:13 AM
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I think normal respawn will fix the Class-Limit problem, to an extent. The problem is that by the time Blue walks all the way to the Cart, a Red Engie would have respawned and built up a Level-3 sentry.
Docta BBQ
#15 Posted: : Thursday, October 30, 2008 12:12:51 PM
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This has nothing to do with the subject, I just have to say I love Leon's Super Saiyan Phelps.  That is the most epic picture I've ever seen... :D
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