I was bored Options
K_Buz
#1 Posted: : Saturday, November 08, 2008 7:42:25 PM
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So I decided, instead of bitching about points to make my "wish list" as to what I think is important in the game and to encourage certain aspects of gameplay.

(I think I got all the categories except for the consecutive kill bonuses which I think are fine.  If I forgot something, please add it.  Please discuss)



KILLS: Max 50 gained 25 lost

*MELEE KILLS: 5 pt bonus

KILL ASSIST: 2 pts

HEADSHOT:  5 pt bonus

BUILT SENTRY:  3 pts + 1 pt/upgrade (if possible)

BUILT DISPENSER:  3 pts

BUILT TELEPORTER:  3 pts

*No point loss for engineer distroying his own buildings

KILLED OBJECT: Equal to the point gained for building the object

DOMINATIONS:  50 pts

BACKSTABS:  5 pt bonus

BUILT OBJECT ATTACHMENT SAPPER:  1 pt

KILLED OBJECT ATTACHMENT SAPPER:  1 pt

KILLED OBJECT SPY: Equal to number of points gained building the object

FLAGVENT DEFENDED:  15 pts

FLAGVENT DROPPED:  0 pts

FLAGVENT PICKED UP:  25 pts

FLAGVENT CAPTURED:  75 pt bonus

TEAM FLAGVENT CAPTURED:  25 pt bonus

REVENGE:  25 pts

POINT CAPTURED:  50 pts

POINT DEFENDED:  15 pts

POINT CAPTURED TEAM:  25 pt bonus

POINT DEFENDED TEAM:  5 pt bonus

KILL ASSIST MEDIC:  5 pts

UBERCHARGE:  15




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Ciao Time
#2 Posted: : Saturday, November 08, 2008 7:49:32 PM
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K_Buz wrote:


BUILT SENTRY:  3 pts + 1 pt/upgrade (if possible)

BUILT DISPENSER:  3 pts

BUILT TELEPORTER:  3 pts

*No point loss for engineer distroying his own buildings

FLAGVENT DROPPED:  0 pts

FLAGVENT PICKED UP:  25 pts



All of these are spammable. An engy can sit in the corner and build/destroy/build 'til night falls. And a heavy can go to his span room, grab the flag, drop it, grab the flag, drop it. 25 points each grab and it takes 10 seconds to do.
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K_Buz
#3 Posted: : Saturday, November 08, 2008 8:34:43 PM
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No, you drop the flag when you enter spawn.   A full game of 2 Fort takes at least an hour now, I figured if you increase the number of points received for capping, make an large incentive for going for the flag.

As for the engi, oh well, but an engi really trying to help the team out by moving his equipment up shouldn't be penalized for distroying his own buildings.




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ahhhh_crap
#4 Posted: : Saturday, November 08, 2008 8:51:14 PM
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I like most of these, I'd get rid of the point bonuses for built objects by an engy....never figured why you should reward the class for the function. I understand needing to comp the engy for defending and maybe not getting all the kills, but heck, that's the nature of the class I think.

 Personally I'd like to get rid of a lot of the "gain so much but only lose so little". I think this is what creates such an ogliarchy at the top of the point stats. If resets are not enacted, I'd say you get some you lose some, no difference between the two. If resets are to happen, maybe bi-monthly, then sure, build up so longer time players are more-so rewarded.

 I do agree with raising the points for grabbing flags, especially for capping. On 2fort especially, a suicidal scout is severely penalized for taking the risks and grabbing the flag under fire just to keep it alive.

daniel
#5 Posted: : Saturday, November 08, 2008 8:54:41 PM
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ahhhh_crap wrote:

 I do agree with raising the points for grabbing flags, especially for capping. On 2fort especially, a suicidal scout is severely penalized for taking the risks and grabbing the flag under fire just to keep it alive.



I've grown fond of dying 10 times (50pts ea)  to win and watch the opposing team flee. RUNNN!!!!


Sunfox
#6 Posted: : Saturday, November 08, 2008 11:54:42 PM
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For the most part the current point system is fine.

 KILLS: Max 50 gained 25 lost  I would actually be satisfied with this. *OR* consider upping the minimum points earned for a kill, so that 1 is a base and then the weapon multiplier gets added on top (ie minimum 4 points for a melee kill).

*MELEE KILLS: 5 pt bonus There's already a ratio system for type of weapon kill, and melee gets the most.

*No point loss for engineer distroying his own buildings Really bad idea. Taking away points for self-destroying is necessary.

DOMINATIONS:  50 pts Yeah, the current 10 points is too low. 50 may be too high... how about 25?
REVENGE:  25 pts 15 or 20 points. Whatever it is, it should be a bit lower than domination as it's easier to get (just 1 kill).

FLAGVENT DEFENDED:  15 pts Personal or team? Personal is already 15 - I would make it 30 and 15 for team.
FLAGVENT PICKED UP:  25 pts Agreed.
FLAGVENT DROPPED:  0 pts You should lose whatever you got when you picked it up, but NOT if you die holding it. Otherwise abuse will occur.
FLAGVENT CAPTURED:  75 pt bonus Agreed.
TEAM FLAGVENT CAPTURED:  25 pt bonus I would make this 35... intel maps are a true team effort getting it to the cap point.

POINT CAPTURED:  50 pts 
POINT DEFENDED:  15 pts
POINT CAPTURED TEAM:  25 pt bonus
POINT DEFENDED TEAM:  5 pt bonus Agree on these four.

UBERCHARGE:  15  For ubercharge deployed (I don't think there's a bonus for this) I would make it 10 max.

K_Buz
#7 Posted: : Sunday, November 09, 2008 12:56:39 AM
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*No point loss for engineer distroying his own buildings Really bad idea. Taking away points for self-destroying is necessary.

I can see the point about abuse, but we can't stop everything.

FLAGVENT DEFENDED:  15 pts Personal or team? Personal is already 15 - I would make it 30 and 15 for team.

Personal.  30 seems too much for a demo stickying the intel or a sentry watching it.  15 is way too high for someone not doing a thing to help defend the intel.  I think the current pts for flagvent defended seems to be just about right.

FLAGVENT DROPPED:  0 pts You should lose whatever you got when you picked it up, but NOT if you die holding it. Otherwise abuse will occur.

I wasn't sure if that was possible to distinguish, if so, then I would whole-heartedly agree.  If not, then I think we should make it 0 to still encourage going for the flag.  Abuse would be minimal and the people who would abuse it would not be regulars (at least that is what I'm assuming)

UBERCHARGE:  15  For ubercharge deployed (I don't think there's a bonus for this) I would make it 10 max.

There already is a bonus for this, but I think it needs to be increased just a little to encourage the medic class.




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#8 Posted: : Sunday, November 09, 2008 1:19:36 AM
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I think that's a really good idea K-buz. :D
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Sunfox
#9 Posted: : Sunday, November 09, 2008 2:14:36 AM
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*No point loss for engineer distroying his own buildings
Really bad idea. Taking away points for self-destroying is necessary.
I can see the point about abuse, but we can't stop everything.
Maybe not, but really, why should you get points for building and then destroying your own building?

FLAGVENT DEFENDED:  15 pts
Personal or team? Personal is already 15 - I would make it 30 and 15 for team.
Personal.  30 seems too much for a demo stickying the intel or a sentry watching it.  15 is way too high for someone not doing a thing to help defend the intel.  I think the current pts for flagvent defended seems to be just about right.
Well, I was thinking more along the lines of compensating those who DID help (we can't separate them out, so everyone gets it). It's not like intel defenses happen a whole lot anyways (compared to point/payload defenses), and frankly with the oblivious team members who make no effort to stop someone leaving the intel or actually let the intel walk out right by them, I'd like to award those who actually DO try to stop it. How about 25 personal and 10 team?

FLAGVENT DROPPED:  0 pts
You should lose whatever you got when you picked it up, but NOT if you die holding it. Otherwise abuse will occur.
I wasn't sure if that was possible to distinguish, if so, then I would whole-heartedly agree.  If not, then I think we should make it 0 to still encourage going for the flag.  Abuse would be minimal and the people who would abuse it would not be regulars (at least that is what I'm assuming)

I'm fairly certain that you don't lose the points right now when you die holding the intel, only if you manually drop it. What's it right now, 2 points? Needs to be WAAAY higher to encourage going after the intel.

UBERCHARGE:  15
For ubercharge deployed (I don't think there's a bonus for this) I would make it 10 max.
There already is a bonus for this, but I think it needs to be increased just a little to encourage the medic class.

Considering that most of the top point players on the server are primarily medics, I think there's good points to be had playing that class already. However lately I've been seeing a rash of douch medics... medics that don't heal, and spend the game trying to needle gun or uber saw sentries and heavies, and doing nothing but dieing every 10 seconds with no ubers. So maybe uber deploy could be made a BIT more rewarding. What's the reward now?

Of course this all depends on whether WDF cares about changing the point values. He hasn't solicited ideas beyond how to get the top players to lose more, so... :-)

Saber (Wu)
#10 Posted: : Sunday, November 09, 2008 9:46:26 AM
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I don't think the engineer should get points at all for building a sentry, I just think that a sentry gun kill or any engineer kill should gain more than what a normal kill would do, like melee bonus. Same for attaching a sapper, flag pick up, and flag drop.

Backstabs - +10
Headshot - +5
Medic - Kill Assist should be 7-10
Uber charge should be 5-10
Domination - +10
Revenge - +10

Also is there a chance that maybe you get a point for every 5,000 heal?
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