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Rank: Administration

Groups: Registered User, Server Admin
Joined: 9/7/2006 Posts: 3,054 Points: 1,377 Location: Abbotsford British Columbia, Canada
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Zombie Server is now updated
A combination of 1.2.1 and 2.0.0 with the addition of bug fixes, I think this will be the final gameplay model I will use until the next content update from valve which will force me to update. Patches will still be ongoing.
Changes from 2.0.0 to 2.1.0: - Zombies restored to 1.2.1 condition. - Medic returned to 1.2.1 condition. - Pyro returned to 1.2.1 condition. - Engineer returned to 12.1 condition. - Demoman heals 25 hp per drink. - Soldier regains 2 rockets per zombie kill now. - Respawn Waves, Zombie Coloring and Heartbeat return from 2.0.0. - Spectator becoming survivors bug is fixed. - Added a voice over for the “Zombies are Frenzied” state.
 ahhhh_crap wrote:no, splinter has ethics and whut has emotions
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Rank: Frozen Penguin
Groups: Registered User
Joined: 11/28/2008 Posts: 9 Points: 0 Location: San Antonio
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YAAAAAY!!!!!!!! i am so happy about this update. NO MORE TEAM SWITCHRES i am also exited about the demo being able to heal himself, and the soldier gaining rockets. this is going to be fun.
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Rank: Fuckstick

Groups: Registered User, Server Admin
Joined: 1/25/2008 Posts: 901 Points: 528 Location: Vancouver, BC
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Oh thank god. Win Cookies Awarded: 7 (bawwwwww)
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Rank: Administration

Groups: Registered User, Server Admin
Joined: 9/7/2006 Posts: 3,054 Points: 1,377 Location: Abbotsford British Columbia, Canada
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Theres a huge issue with the update, although spectators can no longer join the red team anymore, it also fucks up when the rounds over and there are still spectators. It forces specators to join the game but it leaves them without spawning, forcing people to wait till the round is over since they arn't able to kill the red team. I also updated lake to v2, but another problem has come up where there is no longer a map cycle, the server is stuck on panic and it wount change maps. I don't know what the cause is. Both fast map and maps are updated.  ahhhh_crap wrote:no, splinter has ethics and whut has emotions
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Rank: You're gonna stick that where?
Groups: Registered User, Server Admin
Joined: 12/20/2007 Posts: 449 Points: 312 Location: Cheesehead
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Splinter wrote:Theres a huge issue with the update, although spectators can no longer join the red team anymore, it also fucks up when the rounds over and there are still spectators. It forces specators to join the game but it leaves them without spawning, forcing people to wait till the round is over since they arn't able to kill the red team.
I also updated lake to v2, but another problem has come up where there is no longer a map cycle, the server is stuck on panic and it wount change maps. I don't know what the cause is. Both fast map and maps are updated. I was just going to post about this bug.
 Do not eat the contents of this post.
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Rank: Administration

Groups: Registered User, Server Admin
Joined: 9/7/2006 Posts: 3,054 Points: 1,377 Location: Abbotsford British Columbia, Canada
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Ok well i "sorta" fixed the map cycle, I still don't know how to fix the cmd "nextmap" to actually display the actual map.  ahhhh_crap wrote:no, splinter has ethics and whut has emotions
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Rank: Fecal Impaction For the Win!

Groups: Registered User, Server Admin
Joined: 12/22/2007 Posts: 385 Points: 294 Location: Flint, Michigan
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So should we kick afker/no spawn players?
+ we should get more maps - of course... when you fix the map rotation
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Rank: Frozen Penguin
Groups: Registered User
Joined: 11/28/2008 Posts: 9 Points: 0 Location: San Antonio
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hey guys. i was wondering if you guys have had any communication issues on zf_lake. i have found it hard to tell people who have not played the level before where people are. anyway, i was wondering if you think i should modify the map a little to add lables above the the buildings so that there is no need for a 2 minute description of the correct building. if you guys want that, i would be happy to do it. but I don't want to make it if it won't be used. what do you think?
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Rank: Administration

Groups: Registered User, Server Admin
Joined: 9/7/2006 Posts: 3,054 Points: 1,377 Location: Abbotsford British Columbia, Canada
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Saber (Wu) wrote:So should we kick afker/no spawn players?
+ we should get more maps - of course... when you fix the map rotation If admin is present kick afkers or non spawn players on red ONLY. This will have to be a temporary fix untill a fix is released for this issue. joseph.oh.snap wrote:hey guys. i was wondering if you guys have had any communication issues on zf_lake. i have found it hard to tell people who have not played the level before where people are. anyway, i was wondering if you think i should modify the map a little to add lables above the the buildings so that there is no need for a 2 minute description of the correct building. if you guys want that, i would be happy to do it. but I don't want to make it if it won't be used. what do you think? If you can get permission from the original map creator i say you should, put names on the buildings instead though if possible rather then having floating txt. It would be better if the buildings had each their own name on all 4 outside walls of each building.  ahhhh_crap wrote:no, splinter has ethics and whut has emotions
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