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DoW 2: Chaos Rising new units Options
Gunslinger
#1 Posted: : Thursday, January 14, 2010 8:27:24 PM
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Tyranid Units

Tyrant Guard



Brood Lord



Space Marines
The Librarian

In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way.

ahhhh_crap
#2 Posted: : Friday, January 15, 2010 2:32:13 AM
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I don't think I can believe any of this until Giller confirms. He is sort of the Warhammer official around here.
Giller [GwDR]
#3 Posted: : Friday, January 15, 2010 10:04:09 AM
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ahhhh_crap wrote:
I don't think I can believe any of this until Giller confirms. He is sort of the Warhammer official around here.


Rofl.

Yeah you should go here

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Gunslinger
#4 Posted: : Tuesday, January 19, 2010 6:57:54 PM
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For Eldar Introducing

The Wraithguard



similar looking to the wraithlord, the wraithguard functions as the eldars heavy infantry, If a wraithlord is present the wraithguard receives a small speed buff
In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way.

Buddylee007
#5 Posted: : Tuesday, January 19, 2010 7:27:56 PM
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Giller or it didn't happen.



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I wanna be like Buddylee

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Gunslinger
#6 Posted: : Tuesday, January 19, 2010 7:31:04 PM
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In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way.

Gunslinger
#7 Posted: : Tuesday, January 26, 2010 7:20:05 PM
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And for the orkz

Weirdboyz

In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way.

Gunslinger
#8 Posted: : Tuesday, February 02, 2010 10:25:53 AM
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The unveiling of Chaos units

Chaos Heretic




Chaos Space Marine




Chaos Havoc




Like the Space Marines you have your scout squad, your tactical, and your heavy weapons squad, more to come
In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way.

Gunslinger
#9 Posted: : Thursday, February 11, 2010 9:48:44 AM
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Chaos Mid-game Units

Bloodletter


Chaos Dreadnought


Chaos Bloodcrusher


Plague Marines
In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way.

Muffalopadus
#10 Posted: : Thursday, February 11, 2010 10:27:57 AM
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So...like...if you were playing MP, what would be the difference between the Marines and the Plague Marines or whatever they are? Seem the same except zombified.
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Gunslinger
#11 Posted: : Thursday, February 11, 2010 10:38:14 AM
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Fluffwise plague marines are just really really really hard to kill. For game balance, they'll have the role of heavy infantry

Oh yeah, here's one of the chaos heroes

Chaos Lord
In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way.

ahhhh_crap
#12 Posted: : Thursday, February 11, 2010 11:31:11 AM
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plague marines, being zombiefied, don't feel pain or wounds and stuff. So most likely they'll have similar toughness to termi's, but without the offensive power. I'm guessing the bloodletters, who are hand to hand nutters, will have the offensive power of termis but not the toughness.

But I'm no Gunslinger, and definitley not a reliable source like Giller
Gunslinger
#13 Posted: : Thursday, February 11, 2010 2:10:38 PM
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Yeah blood letters a warp daemons of khorne, they excel in melee combat
In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way.

Giller [GwDR]
#14 Posted: : Thursday, February 11, 2010 4:05:57 PM
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Gunslinger wrote:
Yeah blood letters a warp daemons of khorne, they excel in melee combat

...and double dutch jump roping. Warp creatures love to jump rope, it's weird i know. But its a little known fact that in addition to thier desire to cause great pain and suffering, as well as wreak havoc on the material plane....is the desire to skip over a swiftly moving jump rope. The warp doesn't allow for jump ropes, so I guess the obsession is justified...

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Giller [GwDR]
#15 Posted: : Thursday, February 11, 2010 4:06:02 PM
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Gunslinger wrote:
Yeah blood letters a warp daemons of khorne, they excel in melee combat

...and double dutch jump roping. Warp creatures love to jump rope, it's weird i know. But its a little known fact that in addition to thier desire to cause great pain and suffering, as well as wreak havoc on the material plane....is the desire to skip over a swiftly moving jump rope. The warp doesn't allow for jump ropes, so I guess the obsession is justified...

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"Who the fuck is Leon Switch and why does he know we have a dog?" - Mrs. Giller
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