Though I'll probably never complete it now, I might as well share what I got done of it. Originally I was going to include this world on our server, reachable by stargate. It was actually designed to be the "entry" to the world, giving players resources to begin their trek across the ocean.
Let the tour begin...
Welcome to Oceania (Under Construction)
Tower LobbyEntryway into the main tower structure. Doors to the north and south leading to bridges destined to go off in those directions, and a surrounding balcony to get to where the east/west bridges would be. The waterways along the ceiling are the last path of the mob trap, where loot flows before falling into the central opening and going to the sublevels. The 2x2 center of the tower is at coordinates 0,0 to -0,-0; making it easy to always find your way back.
Level 2 - GateroomThe dirt portal would have eventually been replaced by obsidian to become this world's Stargate, making this the entry/exit point of this world. The world spawnpoint is also in this room. The redstone torches, which come across as cosmetic here, actually power rails on the floor above.
Level 3 - Rail StationThis floor was to offer rail stops/starts heading N/S/E/W. I probably would have redesigned it to be more appealing at some point.
Level 4 - RoomsFor the weary traveler, the fourth floor offers two rooms, each with a private balcony, storage, and workbench.
Level 5 - Social Area (incomplete)This floor was to offer seating, food, books, and art.
Level 6 - Observatory (incomplete)This would have been the highest floor of the tower. Possibly open to the sky, or otherwise enclosed in glass. Seating, plants, flowers, and a heck of a view.
Heading back down: Sublevel 1 - WorkshopThe higher deck of this floor offers the central mob trap collection area along with chests to store the items mobs would drop. The bottom area sports 18 furnaces, 4 workbenches, and many a chest to store all other items.
Sublevel 2 - Tree FarmTaking ladders down from this point, we come across our tree farm. In-floor lighting ensures no tripping over torches as you chop away through dozens of trees. This is the first sublevel that's fully underwater/underground.
Sublevel 3 - VacantSublevel 4 - FarmsThe fourth sublevel sports a semi-automated wheat farm, sugar cane farm, and cacti farm. There's also an experimental "stone maker", as well as a trap wrapped around a skeleton spawner.
The Great HallAccessible from sublevels 2-4, this underwater hall leads to the courtyard south of the tower. It ascends to the surface of the water to provide clear sunlight during the day.
CourtyardThe courtyard was to serve as the mid-point between the tower and my private residence, but I never got so far as to work on that. It would eventually have sported bushes, grass, and flowers, along with the two waterfalls. Like the Great Hall, it ascends high enough to allow natural light through during the days.

The SpiresAbove the courtyard resides the Spires, made primarily of glass with the necessary evil of white wool to sit torches on, for night time illumination.
The PlatformsRecall the giant platforms we saw from a distance? Each have a grassy surface top and a dark, hollowed-out interior to promote passive and aggressive mob spawning. Both levels drop into a drowning trap that sends loot through the streams, above the lobby, to be collected on sublevel 1. At full efficiency it can drop multiple items-per-second on average.

Looking DownFrom here you can see the access bridges to two of the platforms, one of the loot delivery streams, below that the Great Hall, and finally the Spires.
And for the geeks...