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Rank: Frozen Penguin
Groups: Registered User
Joined: 5/27/2006 Posts: 15 Points: 0 Location: Orange County, CA
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Hi Guys,
I noticed you don't get as much volume in both of your CTF servers as you did with DMCTF..
Since there are NO Other DM CTF servers around, can you take your least populated server and re-convert it back to DM CTF?
Thanks Reapsta-}{AX
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Rank: Fuckstick
Groups: {pDs} Member, Moderator, Server Admin
Joined: 5/9/2006 Posts: 911 Points: 12 Location: From the First State to Irritate
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Tried and failed. Anything with detpacks makes server go boom boom, doors on 2fort get a little wacky after a few seconds. TerribleNate wrote:Fuck nice... Tell her she is fat and stupid every day. Don't be afraid to pop her one every once and awhile. This will make her think shes doing a bad job and try harder. Believe me, if I started murdering people, there'd be none of you left.
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Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,410 Points: 2,875 Location: Seattle
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Sharp is right. The latest squall of valve updates mortally wounded the ctf maps. Detpacks make the server crash, doors get wacky. We're gone :(
I'm sorry you won't be joining us, Reapsta.
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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i have been saying for a long time that every time valve releases an update, they do more damage then good. i have been joking around the fact that this creates job security because it would give them more problems to fix. saying stuff like if they did their job the first time and fixed everything they wouldn't need to continue working because there wouldn't be anything left to fix. well, looks like they took the cake with this last update. not that there is any real truth in this (at least i hope not). but i personally hope that they realize their mistake before everybody else closes their servers.
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Rank: Fuckstick

Groups: {pDs} Member, Server Admin
Joined: 5/9/2006 Posts: 874 Points: 113 Location: I'm a ninja...I'm everywhere...
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Can you have dm maps on the ctf mod?lol jp jp!â„¢
PEACE IS ALL THE WORLD NEEDS...
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Rank: Frozen Penguin

Groups: Registered User
Joined: 5/9/2006 Posts: 49 Points: 0 Location: Here...not there
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umm, probably if you moved the flags to somewhere which is totally inaccessible (such as a hidden room off the normal gameplay arena)... but there would be no point in it as deaths arent registered in this mod, youd only get plus points for killing opponents and no negative points to see your kd ratio per map.
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Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,410 Points: 2,875 Location: Seattle
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TURBO360NINjA wrote:Can you have dm maps on the ctf mod?
The next version. 1.8
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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also, any dm map can be easily converted into a one flag time domination style. this can be done on the current version (version 1.7)
CANNON- i almost fell over laughing at your new signiture. AWSOME 
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Rank: Fecal Impaction For the Win!

Groups: Registered User
Joined: 5/9/2006 Posts: 1,730 Points: 5 Location: in your dreams
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Domination style arena!
Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
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Rank: Frozen Penguin
Groups: Registered User
Joined: 7/14/2006 Posts: 4 Points: 0 Location: Oahu, HI
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I dont' know if this is the right place but readding about DM maps on here made me want to post this idea Iv'e had for awile. Could someone make a Domination mode for this mod with the crossfire2 map? This map is perfectly suited to domination and with the fortress with the bomb woould be awsome. Especially with combine sniper rifle on the two upper ladders. Would make it a battle for the flag and a battle for the fortress to nuke everyone to hold onto the flag or make other team drop flag from nuke. Just an idea. I almost would want to take up mapping just to do this map on the CTF mod. Hell I'd pay someone 50 bucks to do this map on the mod.
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Rank: Fecal Impaction For the Win!

Groups: Registered User
Joined: 5/9/2006 Posts: 1,730 Points: 5 Location: in your dreams
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Sounds good.. thought I cant rightly say I remember playing a crossfile in dm? Illenta is this your cup o tea? Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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sure i'll do it, but somebody needs to e-mail me the .vsp or the .bsp
i still have to do island also when shipping is done compiling.
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Rank: Frozen Penguin
Groups: Registered User
Joined: 7/14/2006 Posts: 4 Points: 0 Location: Oahu, HI
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Its a classic dm map. Basically a spanish style courtyard(RPG in the middle of courtyard, take major fire tryiing to grab it) With 2 story buildings all around it with weapons and energy chargers in different room. Lots of balconys and ledges and windows to snipe. Then there is a grassy plain behind courtyard that is a small open area that can be reached via a main tunnel from couryard or to staiways from buildings on eighter side or from second level ledge in adjacent courtyard building. On other side of grassy plain is a combine fortress. Has main rollup door with chargers right in main lobby(If yoou are uising chargers you are in direct sniper fire from buildings) in side combine fortress are two sniping battlements(WW2 style bunker opinings for firing across grass area) and the back corner rooms have ammo for every weapon. the middle back room has a control panel with a button that can be pushed to set off the nuke. Also two ladders in front on eigther side that lead to upper sniping platforms with cover. Each of those platforms has a staight fall into lower ammo room and safety from nuke. So when nuke set off an air raid siren sounds and you must get into combine fortress to survive. The rollup doo starts shutting to block entrance after about 10 second and takes about 20 seconds to completly shut. The only other way in after that is the outside ladders. The doors for that drop down dont shut until right before the bomb goes off at about 40 seconds. So you can get in that way after main door shuts and also allows snipers to stay up there until last second. If you don't get inside the fortress you die when bomb goes off. Afterwords rolling door slowly opens back up to allow players out. Bomb can only be set off every 3 minutes or so so you cant keep pushing it continuoulsy. I believe this was a team fortess classic map originally before being ported over to DM. Usually played team death match of course. This map is still in rotation on alot of DM servers out there so you should be able to find it with the map filter if you look. Various versions out that have changes like disabling ladders on base(Which sucks) or diabling the killing featyre of the bomb.(Which also sucks and takes awya point of map. ) I hope this strikes someones memory here. Was a very popular map for a year of so after HL2 deathmatch came out.
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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i believe this was the 3rd official map release for HL2DM (overwatch and lockdown being the others). i might be wrong about this, but i do know which map you are talking about.
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Rank: Frozen Penguin
Groups: Registered User
Joined: 7/14/2006 Posts: 4 Points: 0 Location: Oahu, HI
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Your thinking of runoff. Similar concept. Different layout. That map would be good too. But not as fun as crossfire 2. Runoff = more open areas and more melee combat. Crossfire = more covert sneaky action and sniping with close in firefights.
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