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dom_glassworks Options
{pDs} Aww
#1 Posted: : Saturday, August 12, 2006 7:33:05 PM
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 This will either be cool or shit we will find out. I thought a map of glass would be cool, however whut has warned me that fps will suffer, if so it could be a maze map?

Anyway here are some screenies...

This

 

 

 

 

.

llenta
#2 Posted: : Saturday, August 12, 2006 11:04:34 PM
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it looks like you have done a good job, but whut is right.  due to the fact that the glass is see through, the entire map will need to be rendered as far as the eye can see.  this does kill the fps really quickly.  i do like the layout of the map, so i hope you don't just give up on it and possibly think about modifying it so that it is playable on a full server. 

keep up the good work man!
GrUmPy
#3 Posted: : Saturday, August 12, 2006 11:19:35 PM
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SPeaking of fps issues.. you ever think about redoing Koth Illenta? I think people loved the concept but that top level lag was a killer.. Maybe more walls to cut down field of vision?

Shit.. I would love to see dom_mellee I always did like that map.. Those things I said about that football map would fit well in your map too.. was there some reason it was dark though?

Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
{pDs} Aww
#4 Posted: : Sunday, August 13, 2006 5:03:07 AM
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LLenta I would like to try it out and see what happens and then maybe adjust it from there. Maybe add a couple of solid walls in the middle or roofs to block the views. Or lower the vvis to alter what the eye sees. My thinking was a "keep away " map in which there was no place to hide.

Grumpy I ported over dm_mellee to dom_mellee and also ported junkyard. I sent them to whut but he was on vacation at the time so it may have gotten lost. I made it dark just because I like dark maps (allways thought it was cool to see combine eyes coming at you) But I am allways open to suggestions to any map of mine. I am just glad people like to play it.

GrUmPy
#5 Posted: : Sunday, August 13, 2006 8:35:21 AM
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Tested out for me at 48 to 60 fps and my machine is no monster.. I was not able to get anyone to connect to my listen server though to try with multiple players..

I like the map though.. good to test shotgun spray patterns in

 

My votes would be to get rid of runes and rpg though.. and the orbs. I was also getting an error that the alexis gun was being ignored

Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
{pDs} Aww
#6 Posted: : Sunday, August 13, 2006 10:52:22 AM
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Are you saying to get rid of the runes on top or all of them? Gotta have atleast one for ctf . Yeah I can't get Alyx gun to spawn either. dunno why but not important anyway. I agree map is a little small for RPG and the wacky balls I thought just looked cool bouncing down the glass coridors, but out they go. Thanks for playing I like the feedback.

 

llenta
#7 Posted: : Sunday, August 13, 2006 2:12:53 PM
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don't mean to go a bit off topic here, but here is an answer to your question grumpy.

i don't think i will do any more work on KOTH.  i made the map to be big and wide open, but open maps give really bad fps.  there really isn't much i can add to improve the fps, besides, i would rather spend my time making a new map then working on old ones.  i did plenty of that already this summer as i was porting all the maps over.
GrUmPy
#8 Posted: : Sunday, August 13, 2006 3:54:58 PM
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{pDs} Aww ShiT wrote:

Are you saying to get rid of the runes on top or all of them? Gotta have atleast one for ctf . Yeah I can't get Alyx gun to spawn either. dunno why but not important anyway. I agree map is a little small for RPG and the wacky balls I thought just looked cool bouncing down the glass coridors, but out they go. Thanks for playing I like the feedback.

 

Have you had more than one player on the map yet? I would like to see what it is like with more than 1 and am also curious to see if I can manage to get my router to allow an outside player in to my machine anyway. I think I have the router issues worked out so maybe we can try again

Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
llenta
#9 Posted: : Sunday, August 13, 2006 5:03:01 PM
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darn firewalls.  you just have to open up a port and send your ip out, but like most things its easier said then done.  just make sure that when you are done that you close that port up so you don't get any unwanted guests to your network.
Business
#10 Posted: : Tuesday, August 15, 2006 11:09:47 PM
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if you get a chance take a peep at this map  ----- Its for DM
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Oh gadzooks, yes!
{pDs} Aww
#11 Posted: : Tuesday, September 05, 2006 7:21:11 PM
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Ok I read the comments in the other post for updating dom_glassworks.

Adding sniper ammo is not a problem, I didn't add it originally because I was afraid people would whore the sniper.

As far as changing/adding more ways into the maze, I have 2 ideas...

One removing the roof completly,  either that or going with the original idea of a glass roof , however the person could still hide and fps may suffer. But an open roof would open up more ways for attack. . Two, just simply adding more ways into the maze. Let me know what you guys think might be better, I will change it  either way or maybe a bit of both. Anything else let me know , later tonight I will be working on other maps so post away.

Either way I think will still cause a chase, I mean it is virtual keep away.

EDIT: ok I removed the decals (pain in the ass)  I added 4 more entrances to the maze, The roof is now in 3 pieces, so there is plenty of places to enter. That should eliminate hiding. Oh and for King , I added sniper rounds next to the rifle. Since it is more open I moved the 2 runes on top of the roof as well and reduced the airbursts from 6 to 2 . 

Hope this is better.

EDIT EDIT: After testing this out last night with Grumps on the Tomb I made a few minor changes. removed 1 sniper rifle and moved the other sniper to the center lower part of the map with a extra box of ammo. We found that if teh sniper is up high ppl become sniper whores. Moved the OICW to the upper levels with a box of ammo. In place of them I used the Alyx gun, ( just for Grumps) . , Fixed minor shit like adjusting the height on the healthchargers. We also both agreed that the cloak had to go, since you are invisible but the flag is not. So that was replaced with DD. So I think this one is ready to go .

 

Business
#12 Posted: : Wednesday, September 06, 2006 1:40:36 PM
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You could make some of the glass panes func_breakable. That way people would have to shoot out the panes of glass, or you could make them func_breakables and set it on a timer to break after 5 minutes or whatever. Some ideas anyways.
You wanna take this to Fuck Town?
Oh gadzooks, yes!
{pDs} Aww
#13 Posted: : Wednesday, September 06, 2006 5:37:46 PM
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BTW Snooch...

I was playing hot_topic earlier  and saw "MAP BY SNOOCH"  pop up. Is this your doing? or is this server side? . And how do you do it?

llenta
#14 Posted: : Wednesday, September 06, 2006 9:31:43 PM
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game text and a timer set to on map start with a delay.
GrUmPy
#15 Posted: : Wednesday, September 06, 2006 10:24:50 PM
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Really need the upgrade to this map Aww. It is getting more popular all the time but we need to get the minor bugs worked out to keep the steam going. I will pm an email address that you can send this to when you are ready.
Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
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