I need Map Testers! Options
{pDs} Aww
#1 Posted: : Friday, August 18, 2006 1:25:27 PM
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I have a playable version of dom_glassworks, Grumpy set it up here 72.193.1.84:27015 .  Please go play it and post your comments here. The one thing I am looking for is how the fps are doing. We had 3 players with no problem, but i would like to see more. Just be aware this is a test server so no fast d/l it may take a bit to download. Any and all comments are welcome.
King Gojinn
#2 Posted: : Friday, August 18, 2006 2:39:54 PM
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DL was pretty quick.

From what I read before this was supposed to be a huge FPS killer right? Did you throw in those walls to help it out, cause it was perfect for me. My ping still makes me lag a bit, but it wasn't bad at all.

I think it's a great map. Awesome stuff. Peace doesn't like beaing able to shoot through the glass with the sniper though

I would just make some of the walls and stuff thicker. Not the glass maybe, but the cement // metal walls or w/e they are. Peace enjoyed walljumping.



I have an idea for when you finish this one. Make everything solid, and the lighting very minimal. Close off the ceiling and stuff. It could be a dark indoor maze type thing. Could be interesting




[20:39] {pDs} t3h Cam3l: hey craig, how do i set up a private server?
[20:40] {pDs} t3h Cam3l: i want to teach my gf how to play and the crypt was empty but its starting to fill
[20:40] Ņœį»‹Ī·Ä¢ ĜŏĵĻŅņ: Fail.
Bike
#3 Posted: : Friday, August 18, 2006 2:42:26 PM
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This map kicks ass.  Good good good job.

FPS is running extremely smoothly, I didn't lag for a second (video card lag).  there was a issue with the glass changing colors though,



I found that when you turn your flashlight on, the glass changes colors too.  I think the ceiling should be raised a little bit.  I tried to nade launch from the top walkway but the grenade bounced off the top and killed me :-O.  Weapon respawning doesnt seem to exist with some of the weapons, like the sniper rifle.  Speaking fo which, you can shoot right through the glass with the sniper rifle.  teehee


Anyway, I love the map, it's awesome, it's excellent.  It better be on the Tomb.
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GrUmPy
#4 Posted: : Saturday, August 19, 2006 2:27:16 AM
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K..

Traffic has died down so I am going to close the test server for now. I can always pop it up again easy enough if someone else wants to see the map. I will also leave it up again in the future if anybody else has anything they would like to show off to the general public.

Aww.. I was reading the server log from the day and Palehorse made some comments that did not get reported here. Corners need to be fit together better and and the map needs lighting.

Palehorse864: the corners need to be made flush


Palehorse864: the skybox is a little low


Palehorse864: plus it needs tob e lit :)

 

 

 

Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
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#5 Posted: : Saturday, August 19, 2006 2:52:49 AM
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GrumpyOldMan wrote:

K..

Traffic has died down so I am going to close the test server for now. I can always pop it up again easy enough if someone else wants to see the map. I will also leave it up again in the future if anybody else has anything they would like to show off to the general public.

 


 

I will remember this.

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GrUmPy
#6 Posted: : Saturday, August 19, 2006 6:25:58 AM
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A couple of more people wanted to see it so i put it back on again.

Snooch.. Anytime good buddy just let me know when.. I am still coming after more of those CTF points though

 

Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
{pDs} Aww
#7 Posted: : Saturday, August 19, 2006 8:54:56 AM
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First of all , thank you everyone who played and for your comments.

King Gojinn  The idea of a closed in dark map  I have thought of and like the idea. I'll work on that after I get the bugs out of this one first. As far as the sniper shooting through glass.. I did not know that ! I may remove it and replace it with the crossbow. I want people to be seen but not be able to be hit through glass.

Peace  Yeah I saw when i was playing it that the ceiling was too low so that will be fixed. As far as the glass goes I am not sure I can change it. I think it is an effect of the glass being hit by an object. (bullet grenade etc. ) but I will check into it.  Weapon respawning... the dm weapons respawn the ctf do not  , don't know why yet but I will fix that .

 

Grumpy  I looked at palehorse comments and I don't know what he means by the corners not flush. I couldn't find any leaks, so I am not sure what he means.  And the lighting, right now is full bright, but I think its works here. Maybe I can try a different version to see what happens.

Thanks to everyone for testing it out. and a HUGE thanks (again) to Grumpy for setting it up.

The_Old_Guy
#8 Posted: : Sunday, August 20, 2006 12:49:00 PM
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I saw Grumpy playing solo on a CTF map and decided to join him.  I hadn't read this thread before playing so was unaware of what to look for, so here's my unobjective opinion.

  • Great map! 
  • I'm not sure how it would be with 20 players running through the mazes but it would be fun to find out.
  • I like the sniper rifle's ability to penetrate the glass.  It's kind of an equalizer to keep the flag holder from just staying "hidden" and running up the clock.  The few areas with solid ceilings provide just enough protection that the sniper rifle holder can't totally dominate the map either.
  • The lighting was about perfect in my opinion.  Visibility faded through multiple panes of glass as I would have expected.
  • I saw no problems with the glass and all the corners seemed to mate up ok - although I wasn't scrutinizing for details.

All in all I would call this one ready for public consumption.

GrUmPy
#9 Posted: : Sunday, August 20, 2006 1:08:04 PM
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Heh.. Old Guy you are a gentleman and a scholar for not braggin on how much you jumped in a promptly kicked mah butt all over that map. But I will say it for you..

Anyway one of the reasons the map is up today is that I have asked the Boss to log in and make an analysis on how much more the map needs to make it "Tomb" ready. The map has played superbly on a small scale as you can read in this thread but there is a long way between the test server and the 32 player size  TOMB.

Anyway hang in there guys.. These things will show up on the TOMB when the time is right and then you will get the play the shit out em to your hearts desire.

Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
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#10 Posted: : Sunday, August 20, 2006 11:26:53 PM
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ok my 2 nickles.....

raise the roof like peace said. i don't know if you have cubemaps but  they might fix the black glass bug

same wall



also i think this is what palehorse was talking about... (thats the middle metal wall.

check the chat logs, i probably forgot something. looks like it will be an awsome map
You wanna take this to Fuck Town?
Oh gadzooks, yes!
GrUmPy
#11 Posted: : Monday, August 21, 2006 2:11:25 AM
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Client "{pDs} SNOOCH :recruit:" connected

{pDs} SNOOCH :recruit:: AS LONG AS YOUR CHECKING CHAT LOGSS
{pDs} SNOOCH :recruit:: MAYBE THIS IS WHAT PALEHORSE WAS TALKING ABOUT
Executing dedicated server config file
{pDs} SNOOCH :recruit:: ADD STATIC PROPS ON THE TOP OF THE MAZE FOR COVER
{pDs} SNOOCH :recruit:: LIKE CARS OR SOMETHING
{pDs} SNOOCH :recruit:: TRY CUBEMAPS TO FIX CHANGING TEXTURES
{pDs} SNOOCH :recruit:: *BLACK GLASS
{pDs} SNOOCH :recruit:: trip line on combine slams blend in with floor well ;)
Dropped {pDs} SNOOCH :recruit: from server (Disconnect by user.)
CHANGE LEVEL: dom_glassworks2

Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
{pDs} Aww
#12 Posted: : Tuesday, August 22, 2006 7:35:04 AM
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UPDATE:  The ceiling was raised a lot ! You can still hit it with  a grenade if you try but for throwing at someone it shouldn't be a problem anymore.

The weapons respawning is now fixed. Turns out I put the big ERROR sign to close to the ground , maybe in it.

Sniper rifle through the glass, I was gonna get rid of it but Old Guy talked me into keeping it. I like the equallizer part of that.

I think I figured out what palehorse was saying. The glass walls were not blending well with the tops of the maze. So I just made the roof thicker along with the center divide. (thanks for the photo snooch)

The black glass: I found that if you have glass with full bright it changes texture. So I am experimenting with sun, different lighting, etc. I haven't done anything I like yet, but I will get it soon. I found the help here in case anyone ever needs it http://www.interlopers.net/forum/viewtopic.php?t=11752&highlight=glass .

As far as props for cover on the roof. hmm I may add more large panes of glass, just to stay with the theme. Not sure .

Anyway should have another testable version very soon.

Thanks everyone!!!

{pDs} Aww
#13 Posted: : Wednesday, August 23, 2006 3:25:06 AM
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Sorry for the double post.

Ok  update again!!  I found out about the "black glass " thing. When you have light upon it , one side is the clear/blue effect that you see, the under/ oppisite side is black.  Soo I added some ambient light  and some direct light under the maze roof and this seems to have taken care of it As soon as I get a hold of Grumpy  ;) I will have it testable again. What I am looking for this time is the lighting. Color, brightness , etc. Also anything else you see as well. And this should be the last test.

Again thanks for helping out!!!


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