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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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just letting you guys know that i have finished drawing out plans for my next map and will start in HAMMER tonight. it will be a cross between KOTH and shipping, but smaller then both of them. it will be as open as possible like KOTH, but small enough that it won't kill the fps. i am also going to experiment with making as many breakable walls as possible with the detpack. just so you guys don't get your hopes up, i'm not a fan of the combine balls, so just like all my other maps, they won't be in this one either. i haven't decided if i will put the rocket launcher in yet. i will have to build the map and see how if feels first. if i think it might fit, then i will add it, but unless i feel it has a purpose it will be left out of this one too.
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Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,239 Points: 330 Location: $L
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just a note. rpg in ctf is not nearly as strong as rpg in dm, so camping is less of a problem You wanna take this to Fuck Town? Oh gadzooks, yes!
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Rank: You're gonna stick that where?

Groups: {pDs} Member
Joined: 7/17/2006 Posts: 329 Points: 0 Location: Who the hell knows?
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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sniping is fun, i enjoy it too. that is why the roofs of both bases will be open for snipers to camp out. with that in mind, i'm not giving them full cover, they will be exposed to fire from the opposite base or from the ground. the object is still to capture the other teams flag, not to camp out and get as many kills as possible.
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Rank: Polio Power!

Groups: Registered User
Joined: 5/20/2006 Posts: 465 Points: 0
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I sniping  haha i knew yould say something..
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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well this level isn't turning out as well as i thought it would. it looked good on paper but it just doesn't feel right running through it. i have already scrapped the idea of many breakable walls because anywhere that i put them they seem out of place. i am also running into a fps issue. i haven't finished texturing or adding the water yet and i'm already down to 50 fps in some places. i am building this one on my laptop, so i expect it to run a bit lower, but if the water drops it into the red i will have to scrap the map. we all know what happens when a full server jumped onto a map like that. in the end its easier to build a new map then fix it. i should either have the first beta version done this weekend or i will be scrapping the map.
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Rank: You're gonna stick that where?

Groups: {pDs} Member
Joined: 7/17/2006 Posts: 329 Points: 0 Location: Who the hell knows?
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Awww  Well, best of luck. Hope it works out nice.   [20:39] {pDs} t3h Cam3l: hey craig, how do i set up a private server? [20:40] {pDs} t3h Cam3l: i want to teach my gf how to play and the crypt was empty but its starting to fill [20:40] ҜịηĢ ĜŏĵĎŅņ: Fail.
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Rank: Fecal Impaction For the Win!

Groups: Registered User
Joined: 5/9/2006 Posts: 1,730 Points: 5 Location: in your dreams
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llenta..
I am very excited and happy to hear that this project is alive and well again. Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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yes, i got the fps up and now i'm working on the lighting. maybe i will send you an alpha version soon to check out.
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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here are some screenshots of my newest map. it still needs a lot of detail work, but the fps seem to be fine.  this one is on top of the rebel base where you can snipe of into the other base.  side ramps allow another route into the enemy base if you can bring the detpack to the side and blow a hole in it.  water access in the combine base. and just like my other maps, the spawn doors are built with triggers that will kill the opposite team upon entry. this set up makes spawn killing impossible.
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Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,239 Points: 330 Location: $L
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Spawn protection?? I am going to take a look at your maps and steal that (if you dont mind  ). You wanna take this to Fuck Town? Oh gadzooks, yes!
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