Poll Question : remove the airburst?
Choice Votes Statistics
Yes 13 68 %
No 6 31 %

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does hl2ctf_nfs need a change Options
llenta
#1 Posted: : Friday, August 25, 2006 3:32:00 PM
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so after reading the forums abot this level, it has come to my attention that people think the airburst is killing the gameplay.  so if you guys want, i can remove the ariburst from this level and send whut a new version of this map.  its up to you guys, what do you think?
Twitchy
#2 Posted: : Friday, August 25, 2006 3:34:36 PM
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Hmm. I haven't played NFS with the airburst yet. I don't see why it should be any different from 98% of the other maps where people whore them. It's just like smg nades. There's always the one weapon that everyone gets pissed off at.


Bike
#3 Posted: : Friday, August 25, 2006 3:55:52 PM
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Yes.  Hell, remove the nades too if you want, i'll sacrifice anything to cut down on those airbursts
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#4 Posted: : Friday, August 25, 2006 4:44:23 PM
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I voted yes but I'm worried it may unbalance the gameplay. One of the things which I think adds to the intensity of a good football map is extreme stopping power - you can't just run past everyone with the flag right into their base without putting up a good fight. The xbow did this, and now the airburst serves this role - what happens when it's gone?
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{pDs} Aww
#5 Posted: : Friday, August 25, 2006 5:42:45 PM
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I voted no and agree with Twitchy . Why should it make a difference? If it was DM you would have smg nades instead. I say leave it alone.
tpractice
#6 Posted: : Friday, August 25, 2006 5:45:49 PM
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The airbrust is too powerful for a map this small.  I can kill a player rounding a corner who has full health and shield.  If you can lower it's damage it would be ok otherwise remove it.  While you are at it, if you could remove the combine balls out the circular map that would be great.

llenta
#7 Posted: : Friday, August 25, 2006 6:02:43 PM
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first of all, i can't remove the combine balls out of the circular map because i didn't make the circular map and i don't have it.  i got permission from murdy to port nfs and i have the file, so  that is why i can make the changes to this map.  do keep in mind that if and when i make any changes to this map, there will be smg nades and an smg in the level.  i think when i did the ports, i forgot that you don't spawn with the smg, so only the later levels have the smg for pickup.  keep that in
IamDonSharp
#8 Posted: : Friday, August 25, 2006 6:23:51 PM
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I think instead of removing the airburst all together you should make it spawn in a different part of the map with a longer time between spawn.  What I've seen with NFS is 6 people in the cap area unloading all of their airburst, running back to spawn, and repeating making for near impossible flag caps.  If they were say, near the flag and only spawned once every 10 seconds it would turn the whoring down and turn the real strategy up.  Another suggestion is not having every weapon with unlimited ammo in the spawn, that's what arena mode is for, if you spaced everything out it would make for interesting strategy, maybe even cutting out explosives, make it a gun match(which would only promote shotty whoring, but you can't bitch about everything).  Seeing as it's a very narrow football map where most players would rather camp, it would be kind of cool to just put weak  or slow weapons in there.  If nfs only had smg pistol mag bow and limited nades it could be rather interesting. 

Just a few suggestions,  if nobody likes it then I'd like to see a fast spawn of wacky balls and rpgs in the spawn area.

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llenta
#9 Posted: : Friday, August 25, 2006 11:12:48 PM
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thats good advise don, but i don't think i can change the respawn time.  but i can change the location of the weapons.  i think i will re-locate the smg nades to the middle of the level.  maybe make one smg nade and maybe one airburst in the middle.  that way both teams can fight over them in the middle of the level.  that should cut down in the whoring and that way they aren't totally removed from the level.
HabitatHxc
#10 Posted: : Sunday, August 27, 2006 9:44:58 AM
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What ive seen happen in the past relates to what don is saying. Just put the nades in one spot that you have to work for to get to, insted of spawn. The problem would be a tit bit smaller.

Dats my ride
Business
#11 Posted: : Sunday, August 27, 2006 10:53:52 AM
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ALSO please make sure to add trigger entities ctf_player_flag_return and ctf_flag_return in the flag spawns. That way people can't take the flag into the spawns. I say it needs changed just for that.
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llenta
#12 Posted: : Sunday, August 27, 2006 5:16:04 PM
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compiling right now.  i will test the map later tonight to make sure that the flag returns work then i will send it to whut.  if all is well he should have it when he wakes up tomorrow morning in his e-mail.

EDIT: i send him the e-mail now with the new version of this level attached.  now you guys just have to bug him to upload it.

changes for hl2ctf_nfs_b2

removed all the airbursts in both spawns
removed the airburst that spawns on the stage just outside the first tunnel
changed the smg_nade that spawn on the overhang outside the spawn into the smg
added 1 airburst to spawn next to the flag spawn (only one in the level)
added smg_nade to spawn next to the flag spawn
triggered up the spawn doors to return the flag if a player tries to bring it into the spawn room
triggered up the overhang so that the flag will return if the player tries to bring it into the spawn from the top
tweeked the lighting in the capture rooms and the rooms just ouside the spawn room


on a side note, i can't seem to compile hl2ctf_shipping_b1 for some reason.  i made all the changes and sent the file to whut.  if he can use his beast of a computer to compile it and everything works, that level should be added soon also. 
HAPPY FRAGGIN!!!

Business
#13 Posted: : Sunday, August 27, 2006 6:56:15 PM
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You wanna take this to Fuck Town?
Oh gadzooks, yes!
King Gojinn
#14 Posted: : Sunday, August 27, 2006 8:55:47 PM
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Exactly! If Whut can't compile, it's a long shot, and this lappy sucks, but I could always give it a try. Nothing better to do ever anyway.

But great job, can't wait to test out the map. Whut just has to add it, and take out b1 so n00bs don't go voting it constantly for the airbursts lol.




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WDF?
#15 Posted: : Sunday, August 27, 2006 9:40:52 PM
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What do I need to compile these maps? I've never done this before.

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