Well its was not exactly "instantly". I had been monitoring the map for a while through source TV so I did have a pretty good idea of the issues that were going on when I joined the game and killed it.
I had obtained the map from the mapping section of www.hl2ctf.com and hopefully you have gotten around to leaving some more detailed feedback of the test over there. The map has been withdrawn from the Tomb so it cannot be brought up again. I understand that it was someones attempt to come up with solution to the issue of the crossbow not spawning but our own version (kudos to King here) works much much better and I think we will stick with that one.
On my way to work I did think about why this map was so bad and I am thinking that it was because of the weapon stay setting. I think someone jammped alot of weapons into pedestal because o fhe fast pace. This does not work well with the weapon stay setting because as we all know the weapon does not go away after you grab it up and there is no respawning involved at all.
With this in mind I am going to give even more preference in the future to maps that are designed with the settings of the Tomb in mind.
To sum it up for the short attention span people out there. Weapons on the Tomb do not respawn because they never actually go away with the weaponstay on. The only way you can make them disappear from their spawning point is to knock them away of grave gun carry them away. Then they simply return to the spawn point very quickly anyway.
Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy