ctf_pedestal_revamp ? Options
Bike
#1 Posted: : Sunday, September 17, 2006 4:15:03 PM
Rank: Fecal Impaction For the Win!



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Well, we tried it on the Tomb, and it was... bad.  The only reason in my opinion is because of the weapons.  Infront of the charger there are smg nades, ontop there are rockets, and in the middle is EVERY weapon, and ammo for each one.  When we played, it was spam city - people whorign orbs, rockets, nades, everything.  I think if the map cuts down on those spam weapons it will be very enjoyable.  As for now, though, I officially hate that map because of that very reason.

We had to change it, Char and I couldn't stand the whorbing and Grumpy came on and instantly saw the whole issue of the weapons.
{pDs} Lead Salad: bike why did you change your name
Jessica343: so I can get heals
{pDs} Lead Salad: oh damn good idea
{pDs} Lead Salad has changed their name to {pDs} Lead Salad (is a girl)
Jessica343: hahah
GrUmPy
#2 Posted: : Sunday, September 17, 2006 4:53:07 PM
Rank: Fecal Impaction For the Win!


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Location: in your dreams

Well its was not exactly "instantly". I had been monitoring the map for a while through source TV so I did have a pretty good idea of the issues that were going on when I joined the game and killed it.

I had obtained the map from the mapping section of www.hl2ctf.com and hopefully you have gotten around to leaving some more detailed feedback of the test over there. The map has been withdrawn from the Tomb so it cannot be brought up again. I understand that it was someones attempt to come up with solution to the issue of the crossbow not spawning but our own version (kudos to King here) works much much better and I think we will stick with that one.

On my way to work I did think about why this map was so bad and I am thinking that it was because of the weapon stay setting. I think someone jammped alot of weapons into pedestal because o fhe fast pace. This does not work well with the weapon stay setting because as we all know the weapon does not go away after you grab it up and there is no respawning involved at all.

With this in mind I am going to give even more preference in the future to maps that are designed with the settings of the Tomb in mind.

To sum it up for the short attention span people out there. Weapons on the Tomb do not respawn because they never actually go away with the weaponstay on. The only way you can make them disappear from their spawning point is to knock them away of grave gun carry them away. Then they simply return to the spawn point very quickly anyway.

Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
Bike
#3 Posted: : Monday, September 18, 2006 7:52:19 PM
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Grumpy, I was informed today by the map maker for this map that he posted another version utilizing the feedback from our test play.  He has it at the same thread he psoted the first one in.

I am not going to be able to test it until sometime tomorrow, since I am going to let my PC compile hl2ctf_shipping_b2 for the night.

{pDs} Lead Salad: bike why did you change your name
Jessica343: so I can get heals
{pDs} Lead Salad: oh damn good idea
{pDs} Lead Salad has changed their name to {pDs} Lead Salad (is a girl)
Jessica343: hahah
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