RE: NoMaDs micro maps. Options
Business
#1 Posted: : Wednesday, September 20, 2006 12:36:41 PM
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WDF?
#2 Posted: : Wednesday, September 20, 2006 12:47:49 PM
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So that's it, eh?

GrUmPy
#3 Posted: : Wednesday, September 20, 2006 1:07:53 PM
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aint this what decompilers are for?

 

Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
Business
#4 Posted: : Wednesday, September 20, 2006 2:08:26 PM
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Grumpy wrote:

aint this what decompilers are for?

 



http://wdfnews.com/forums.aspx?g=posts&t=2352

decompilers are shit. above link is case and point. However if you would still like to see his map we can give it a shot
You wanna take this to Fuck Town?
Oh gadzooks, yes!
llenta
#5 Posted: : Wednesday, September 20, 2006 2:21:42 PM
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its ok, his maps arent all that complicated, just well built.  a decompile should work just fine on them because from what i have played on them, they aren't too enitiy heavy with a lot of stuff going on.  at most i bet you would loose a few textures, but thats it.
Business
#6 Posted: : Wednesday, September 20, 2006 7:21:16 PM
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well i took a shot and decompiled it... No problems except for water is acting strange, like shipping

Map will be domination, since i dont have the power to make it CTF style in 1.7.

I have some new ideas im working into the map including a 1 minute warmup period before you can grab the flag... You will have to tell me what you think. I will also be adding some custom sounds into the map. Should be fun to play.
You wanna take this to Fuck Town?
Oh gadzooks, yes!
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