Removing 2fort from the rotation Options
WDF?
#1 Posted: : Monday, October 09, 2006 12:29:57 PM
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2fort is broken beyod belief. The flag get's stuck on the cap point and never respawns back in the base allowing people to rapid fire cap the flag. Today someone hyjacked my server while we were testing the new dll and scored 320 on the scoreboard in about 3 minutes.

I'm going to have to take 2fort out of the cycle.


llenta
#2 Posted: : Monday, October 09, 2006 12:39:38 PM
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:(

maybe kusa can look into this with all his copius spare time .  if not, and he doesn't mind, i might take a look at it.  i think i build my scoring triggers different the he does, so unless people have experienced the same issues on my ctf maps, i can build my setup into 2_fort and see if it works.  a hl2dm server isn't complete without 2_fort in the map cycle.
GrUmPy
#3 Posted: : Monday, October 09, 2006 12:47:55 PM
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It has been removed from regular rotation but of course the servers will still default to it on crash restart.
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Bike
#4 Posted: : Monday, October 09, 2006 12:51:35 PM
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A FYI, nuclear football doesn't return the flag either.
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Cantrip
#5 Posted: : Monday, October 09, 2006 2:22:11 PM
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You should be more like Cantrip.



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Kusa
#6 Posted: : Monday, October 09, 2006 5:16:54 PM
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I have no idea why the flag won't break on cap.

I think I'm going to replace the trigger_multiple with trigger_teleport.

# Oh and, all of my ctf map should have same problem as they all are using same logics for capping.

Demori
#7 Posted: : Monday, October 09, 2006 5:44:11 PM
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As far as 2_fort goes, all I care is that it stays voteable.

Althou it's a common map, (and somewhat boring) It can be refreshing after the constant Ped maps...

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llenta
#8 Posted: : Monday, October 09, 2006 10:01:30 PM
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Kusa wrote:
I think I'm going to replace the trigger_multiple with trigger_teleport.


i made mine with trigger_telleport and as far as i know it doesn't get stuck.  i think if you make that change, the problem will be fixed.
GrUmPy
#9 Posted: : Tuesday, October 10, 2006 4:52:41 AM
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Something you should see Kusa. I not sure if it will help you figure out what is wrong or not but this describes something very similar to what we witnessed yesterday.

http://www.clanhax.com/forums/index.php?showtopic=670&hl=2fort

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Kusa
#10 Posted: : Tuesday, October 10, 2006 5:55:23 AM
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Ty.

I'm compiling new version of the map now and it should be fixed the problem.

Kusa
#11 Posted: : Tuesday, October 10, 2006 6:44:03 AM
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Released beta 8d. I'm going to send WDF the custom version of 2fort.
GrUmPy
#12 Posted: : Tuesday, October 10, 2006 7:42:34 AM
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Not sure of what is meant by a custom version but for the time being I have installed the 8d version that was linked in the maintainance thread.
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Business
#13 Posted: : Tuesday, October 10, 2006 8:19:56 PM
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methinks custom = sounds made for caps.
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