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Rank: Fecal Impaction For the Win!

Groups: Newsie, Registered User
Joined: 6/16/2006 Posts: 1,301 Points: 1,263
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Please, please, please, is there some way to fix the random spawn deaths? I hit a record -5 score before I even left the spawn room the first time. I know llenta said something about the textures being different if he were to fix it, but I think that is well worth the sacrifice so that people won't automatically die when they respawn. Anyone hopefully agree with me? :( {pDs} Lead Salad: bike why did you change your name Jessica343: so I can get heals {pDs} Lead Salad: oh damn good idea {pDs} Lead Salad has changed their name to {pDs} Lead Salad (is a girl) Jessica343: hahah
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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i also hate that fucking flag, it's impossible to pick up sometimes.
i spent a lot of time remaking the map as best as i could with regular textures. It won't be as pretty, but there won't be any spawn deaths and a much better flag system. It will have a ctf (mod based) flag system that prevents you from scoring unless your team has their flag in their base. you can return your teams flag by shooting it with the grav gun if its on the ground. the map is compiling on another one of my computers right now so hopefully i will test it sometime tomorrow. i'm sure there will be a few little things that i will have to tweek, but i should be done with it by the weekend. as fun as that map is, i'm willing to sacrifice a bit of beauty to improve some needed gameplay bugs. i think other people feel the same way too, that is why i have spent my time on fixing this. Well that and I was asked to.
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Rank: Advanced Member
Groups: Registered User
Joined: 9/23/2006 Posts: 63 Points: 0
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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i don't mean to sound stupid, but how do you do that. i would like to maintain the integrety of this map as much as i can. i just want to improve on the gameplay without changing the map too much. this sounds like it would do the trick but i don't know how to do it.
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Rank: You're gonna stick that where?
Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 469 Points: 12 Location: Stupid Town
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llenta : are you porting ctf_bedrooms or ctf-bedroom _warfare?
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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bedroom warfare. i'm not porting it, it was built for dm from the start. but there are a lot of problems with it and the maker can't be reached (at least that is what i was told). so i was asked if i could fix the issues.
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Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,239 Points: 330 Location: $L
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I have them, send me an xfire. You wanna take this to Fuck Town? Oh gadzooks, yes!
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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ok so i was able to get the .vmt and the .vtf files for the custom textures from the .bsp file. i think i put them in the correct folders because i can see them in my hammer menu. but even though i can see them in my hammer texture menu, they still look like purple and black squares, they don't look like the actual texture. did i do something wrong or is it suppoesed to be this way until you compile the map.
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Rank: Advanced Member
Groups: Registered User
Joined: 9/23/2006 Posts: 63 Points: 0
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Compare the folder name between your stored custom textures and the texures it shows purple on the hammer. It shouldn't be shown the checkboards as long as the folder name(and the file name) is correct.
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Rank: Advanced Member
Groups: Registered User
Joined: 9/23/2006 Posts: 63 Points: 0
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If this is not your case, try [Reload] button in the texture browser on each textures you have missing. I just remembered I had this issue when I broke some of the custom textures for avanti.
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