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#1 Posted: : Tuesday, November 07, 2006 4:31:14 PM
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Tis the season to be doing map previews!

After hot_topic flopped in the ctf community I was puzzled. But I just chalked it up to the fact that we never had enough people to make the map work. So I went on and made a small pedestal map, but that was wholly unsatisfying. SO its back to the big maps this time, and this one is worthy of the title big!

I give you the Forsaken Crypt!

Two abandoned cathedrals sit across from each other in a mountain valley. These cathedrals have been built atop a massive underground crypt which connects them. Your team must race to the bottom of the crypt, grab the flag and take it back up 4 floors to your base. Once the flag is secured in your base you must gather your comrades to make a mad dash to the capture zone on the walkway between the two cathedrals, while the other team bombards you with explosives and sniper fire. If you work as a team victory will be yours, however leave the base to early with the flag and you will wind up doing all the work for the other team!

Now before I show the screens note that these are hammer screenshots, meaning that the lighting is minimal and poor and that this map is nowhere near finished. I'd say its roughly at 65% complete. Nothing in these pictures are final, and Im open and hoping for suggestions, or anything you think should belong in the map... enjoy.
You wanna take this to Fuck Town?
Oh gadzooks, yes!
MakeSureItsCharcoalGrilled
#2 Posted: : Tuesday, November 07, 2006 4:36:10 PM
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Location: the bottom of the bottle...
i see no pics...
yeah, i'm a cranky 'oul fucker. deal with it.
Dragon
#3 Posted: : Tuesday, November 07, 2006 4:39:37 PM
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Yeah where are they lol.

Cantrip wrote:
When I die, I want to be reincarnated as a woman's jogging bra.
Business
#4 Posted: : Tuesday, November 07, 2006 4:48:35 PM
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These photos were done in paint so excuse the quality



Welcome to the Forsaken Crypt.



A shot of the general layout between the bases, that orange box on the walkway is the capture zone!



Combine spawn room - holds 16 people!



Lock and load in the spawn room...



Drop down from the spawn and juice up your suit and grab some explosives!



Looking down from rebel spawn into the cathedral (base)



To avoid congestion and sniper fire, you have two exits from the spawn, (Left door = Exit A | Right door = Exit B)



Corresponding to above picture Exit B = door on left. Exit A comes out through the picture on the wall.



Another shot of the rebel base, there are spawns on both sides.



More shots of the rebel base...



Inside of the combine base, On the right is the ladder up to the sniping area.



Oh snap the sniping area...








And finally a teaser of the other HALF of the level thats not ready yet (horrible picture quality FTL)



p.s. thanks for fucking it up noobs. rofl
You wanna take this to Fuck Town?
Oh gadzooks, yes!
Dragon
#5 Posted: : Tuesday, November 07, 2006 4:53:39 PM
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lol looks very nice, good job.

Cantrip wrote:
When I die, I want to be reincarnated as a woman's jogging bra.
Corrosive
#6 Posted: : Tuesday, November 07, 2006 5:39:52 PM
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Looks interesting, cant wait, I hope you are an expert at optimizing maps to reduce lag, cuz that architecture for the buildings (very nice btw) slices and dices the visleafs to pieces giving the engine a ton more to render at one time.

Forgive me if you already know all this.

http://www.student.ru.nl/rvanhoorn/optimization.php?chapter=intro
The optimizing bible all mappers should memorize.

Edit*: are you familiar with the method of having the players spawn in hidden boxes outside the map filled with water tied to a teleporter with the destination set to the spawn room? prevents telefraging (which is when you spawn, then another player spawns immidiately after you, on top of you making you suicide, happens on bedroom warfare when you first spawn)
Business
#7 Posted: : Tuesday, November 07, 2006 6:13:54 PM
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ahhhh. thank you for the nice comments.

@ corrosive: you sound like you do a bit of mapping yourself. never to fear, the buildings will become func_details all except for a few 'hidden' inner walls which will be used to block vis.
as far as the telefragging its not much of an issue in the ctf mod which is what the initial release of this map will be in.

However I do plan to do a dm release around the same time as the initial release and if necessary i can implement this system. I'm hoping though that 16 spawns per side is plenty since I am making this for the crypt/tomb. The only reason telefragging would occur is if somebody was afk, and even then they are the ones who get fragged i believe.

If im wrong or if you feel like it you can shoot me a pm with more info on this method since I've never actually used it, but i get the jist of it.
You wanna take this to Fuck Town?
Oh gadzooks, yes!
craig713
#8 Posted: : Tuesday, November 07, 2006 8:10:39 PM
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dude looks sweet, is that stained glass window from css video stress test ? the guy? and is there a mag on the map too? also, i like the idea to get combine balls and smg nades in one box lol
Corrosive
#9 Posted: : Tuesday, November 07, 2006 9:50:27 PM
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Ahh func_detail, problem solved.  But for the outside of the bases, func_detail may incorrectly light the building (since vvis skips lighting things tied to the entity func_detail).  That site i posted above explains it more concise and accurately than I can, its very resourceful.

I've been working on a ctf map for 4 months or so and have worked with hammer since release, but busy with work and the gf so its hard to get much done, have built lots of maps i just never released any , they're more of practice maps so i can fine tune my mapping skeelz to release a decent map with custom textures etc.

Looking forward to your map, textures and design looks great.
GrUmPy
#10 Posted: : Tuesday, November 07, 2006 10:00:13 PM
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Hey Durden..

If you ever need a place to host one of your maps we would always be happy to do so here.

That will be an open offer so if you ever come up with anything you would like to see here just let us know.

Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
Business
#11 Posted: : Tuesday, November 07, 2006 10:16:38 PM
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Corrosive wrote:
Ahh func_detail, problem solved.  But for the outside of the bases, func_detail may incorrectly light the building (since vvis skips lighting things tied to the entity func_detail).  That site i posted above explains it more concise and accurately than I can, its very resourceful.

I've been working on a ctf map for 4 months or so and have worked with hammer since release, but busy with work and the gf so its hard to get much done, have built lots of maps i just never released any , they're more of practice maps so i can fine tune my mapping skeelz to release a decent map with custom textures etc.

Looking forward to your map, textures and design looks great.


yeah i had some small problems like that with hot_topic, incorrect lighting on details. (since most of the map was outdoors). Ive got a workaround.
You wanna take this to Fuck Town?
Oh gadzooks, yes!
llenta
#12 Posted: : Tuesday, November 07, 2006 11:30:35 PM
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::ANY NAME:: wrote:
if you feel like it you can shoot me a pm with more info on this method since I've never actually used it, but i get the jist of it.


most of the maps on the crypt use this system, so just decompile any of them to see how its done.  if you have any questions, yell at me on x-fire and i will walk you through it.
Business
#13 Posted: : Wednesday, November 08, 2006 1:34:43 AM
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@ craig: mag will be on your way to the basement, in a rock2 style supply room, along with an xbow. I may put an rpg down there or up in the sniper are. What do you think?

Also im thinking about making a gate to the crypt that would require your team to get a key from the middle before you can even start capping the flag. but most players have enough trouble just figuring out how to play ctf so I may scrap it.
You wanna take this to Fuck Town?
Oh gadzooks, yes!
Corrosive
#14 Posted: : Wednesday, November 08, 2006 9:29:08 AM
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Grumpy wrote:

Hey Durden..

If you ever need a place to host one of your maps we would always be happy to do so here.

That will be an open offer so if you ever come up with anything you would like to see here just let us know.



Ah cool thanks.  Soon as its done i'll link you, 78% complete.
Business
#15 Posted: : Saturday, November 11, 2006 12:19:56 PM
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well it appears that I will have to cease production on this map . I have just become too busy to keep up with it. I have given away the map source to a friend, if he finishes it I will let you know. If anyone else wants the vmf file let me know.
You wanna take this to Fuck Town?
Oh gadzooks, yes!
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