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Allies MG Options
Splinter
#1 Posted: : Tuesday, November 07, 2006 5:54:06 PM
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How come the allies MG slots have been taken out completely in Omaha?

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WDF?
#2 Posted: : Tuesday, November 07, 2006 7:34:30 PM
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Because I felt it was a useless weapon and usually involves some asshole not helping his team at all and sitting in the water like a girl.


Dragon
#3 Posted: : Tuesday, November 07, 2006 8:07:02 PM
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It prevents some spawn camping too. Could we at least limit the axis mgs some? maybe to 2 or 3. This is just my opinion but i think 4 is too many.

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{pDs}BelligerentPimp
#4 Posted: : Tuesday, November 07, 2006 8:29:31 PM
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When the allies landed on Omaha, I bet the 144,000 that died that day also wished there weren't so many MG nests.
Achilleus
#5 Posted: : Tuesday, November 07, 2006 8:29:56 PM
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I understand why there aren't any Allied mg's, but in general the Allies are so outmatched on Omaha.  I would like a couple of Allied mg's and maybe more snipers.  The Germans have such an advatage on that map.  I would just like it more if it was evened out a bit.  I don't know if it can be, but I would like to see it.
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Splinter
#6 Posted: : Tuesday, November 07, 2006 8:36:41 PM
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Ok then at least have a balance in there and have the ally MG spots be taken to more sniper spots. Have 4 snipers available for allies instead of 2, and leave 4 MG's for the Germans. Just keep the sniper spots for Germans down to 2. This is just my opinion though.

ahhhh_crap wrote:
no, splinter has ethics and whut has emotions
WDF?
#7 Posted: : Tuesday, November 07, 2006 10:06:58 PM
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Caboose wrote:
Ok then at least have a balance in there and have the ally MG spots be taken to more sniper spots. Have 4 snipers available for allies instead of 2, and leave 4 MG's for the Germans. Just keep the sniper spots for Germans down to 2. This is just my opinion though.

The issue that I have with this is that's 4 players who will not be helping with flags at all... in addition to the hordes of other players who don't cap flags....


tonyrwc1
#8 Posted: : Tuesday, November 07, 2006 10:24:03 PM
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I totally agree with WDF. Snipers in large quantities only add a disability to the team and promotes self play. The allies are better just going out with the garand which is deadly enough from long range. My advice as I have played Omah for countless hours is for the allies to just get up the beach! The more players you have moving forward the more targets the axis have and bigger chance you have of overloading them. If you have half your team camping in the boats the ones that actually rush forward which is the purpose of the map  will be easily picked off. And camping in the boats allows the axis to gather on the beach causing even more problems. I had requested that the allies snipers be reduced to zero just to promote teamwork. For this to happen tho the map needs to be critiqued. Since the map is a basically an offense/defense map there should be no flags but rather targets for the allies, such as on Strand_b4. And a timer should be instituted to further motivate allies. I know alot of you guys are mappers why not create our own version of the map and fix its flaws. Another flaw is that lets say most of the allies do push forward. And captuer the flag on beach (flag 1) and the flag at the far western side (flag 2 and even get the middle flag (flag 3). They then have to work their way through the axis spawn to finish the map! I mean this is no easy task. First of all yuor team is crippled since they had to move up the beach and capture flag 3 which is right by the spawn so reinforcements from axis is fast. But you gotta work ur way through magically appearing axis players? Comeon. The axis spawn should be maybe limmited to the pill boxes, or set back behind flag 3 not in those bunkers. That would greatly even the map out! I mean i love the map on both sides and my KDR doesnt drop too much when I am on allies but thats because genenralyl i never attempt to move for flag 4 since there is usually no one else with me when i get a chance :(  If you want and someone knows how to map...I dont know how to I could give u some plans I have in my mind and help u out. i think itd be alot of fun

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tonyrwc1
#9 Posted: : Tuesday, November 07, 2006 10:24:39 PM
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perhaps my last statement shiould be its own thread

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WDF?
#10 Posted: : Tuesday, November 07, 2006 10:32:31 PM
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Actually I love the idea of getting rid of the flags and replacing them with bomb targets.

JaseSpots
#11 Posted: : Tuesday, November 07, 2006 11:45:36 PM
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WDF? wrote:
Actually I love the idea of getting rid of the flags and replacing them with bomb targets.


I can do that no problem!

@map dod_strand_b4


done!

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Splinter
#12 Posted: : Wednesday, November 08, 2006 12:26:08 AM
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Why not have one of the clans mappers to convert Omaha map to v3.1, turning flags to bomb spots? As for the snipers I actully try to cap some flags when I have the sniper spot, but hey thats just me =P. Isnt there a way to force a time limit in flag maps? Who ever caps the most flags within a round time limit that team wins?

Strand is a whole differant map. As well its too bad that its somewhat tough to get that voted in with so many people randomly just pushing vote buttons ( me =(  ). Seeing a converted Omaha map is quite an interesting idea though.


ahhhh_crap wrote:
no, splinter has ethics and whut has emotions
tonyrwc1
#13 Posted: : Wednesday, November 08, 2006 3:17:50 AM
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ya i was also thinking....

mortars! thatd be sweet too...of course its not tlike the axis dont haev an advantage without them...but seriously

US players neeed an itiative to move out of the boats....even if there are bomb objectives...some kids wontt move out since they are stat whores...so what if we need the boat spawn areas cause damage to players that stand in it...kinda like if we put an imanginary flame in the boats....thatd get them moving!!!!

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MakeSureItsCharcoalGrilled
#14 Posted: : Wednesday, November 08, 2006 7:52:46 AM
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TONY FOR PRESIDENT! i love that mortars idea, but because the map is so skewed in favour of the AXis you'd need to do something to balance it out.... less Axis sniping spots or something. and as jasespots said, there is always the danger of ending up with a map too like strand.
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Dragon
#15 Posted: : Wednesday, November 08, 2006 1:02:48 PM
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tonyrwc1 wrote:

 They then have to work their way through the axis spawn to finish the map! I mean this is no easy task. First of all yuor team is crippled since they had to move up the beach and capture flag 3 which is right by the spawn so reinforcements from axis is fast.

Come on... its not that hard. With the exception of an unexpected MG, my team just about always makes it through there. I mean one time I was 50-5 with a thompson because i constantly went from the 4th flag (Axis Flag) to the Center Flag. Its really not as hard as you make it sound.


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