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Rank: Jimmy Hat Jester

Groups: Registered User
Joined: 11/4/2006 Posts: 665 Points: 21 Location: Los Angeles
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Hey guys so over at the Trenchfoot server we play alot of omaha_v2 and omaha_v3 and we have come up with some ideas on how to hopefully improve the quality of the map. First off we would like to change the flag capture points to allie bomb objectives. Why you may ask? Because the map is designed primarily to be an offensive/defensive map with axis on defense giving them a considerable advantage with simple flag objectives. Another reason why the map is often in favor of the axis is that players on the allied team often find themselves "scared" to leave the spawn boats. We would like them to be given a push out of the boats by using a timer to get the allies moving out of spawn. However in addition to this we could (and I dont know of this is posssible as I am not a mapper) have the allied boats casue damage to players who stay in the boats, like putting fire in the boats, something along those lines. Just some ideas , I would love if one of you guys could work with me on it ? Code:<a href="http://www.sloganizer.net/en/" target="_blank" title="Sloganizer - the slogan generator"><img src="http://www.sloganizer.net/en/image,Sloganizer,white,black.png" border="0" alt="generated by sloganizer.net" title="This slogan was generated by sloganizer.net"/></a>
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Rank: Administration

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/31/2006 Posts: 3,454 Points: 445 Location: Merryland
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I WANNA TRY IT!!! I know how to get the allies out of the boat... in addition, i can prevent spawn camping (dont ask me how, i dont feel like explaining it.) also, do you want the bomb spots in the same place as the flags now? or do you want me to take the beach flag away  Cantrip wrote:When I die, I want to be reincarnated as a woman's jogging bra.
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Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,410 Points: 2,875 Location: Seattle
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Take the beach flag away. Make the other three flags bomb targets.
I'd look at dod_strand... perhaps make the bomb targets artillary guns that, until they are exploded, bombard the beach.
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Rank: Administration

Groups: Registered User, Server Admin
Joined: 9/7/2006 Posts: 3,054 Points: 1,377 Location: Abbotsford British Columbia, Canada
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Dragon wrote:I WANNA TRY IT!!! I know how to get the allies out of the boat... in addition, i can prevent spawn camping (dont ask me how, i dont feel like explaining it.) also, do you want the bomb spots in the same place as the flags now? or do you want me to take the beach flag away
Invisible walls? Maybe raise the exit of the boats higher preventing people from going in but allowing them to go out... and make sure people can join the server with no full slots =P  ahhhh_crap wrote:no, splinter has ethics and whut has emotions
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Rank: Administration

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/31/2006 Posts: 3,454 Points: 445 Location: Merryland
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lol im not even gonna mess with the respawn entities haha. I need to know exactly what you guys want on this map. what do you want on each flag, (like the artillary gun). I know what strand is like just so ya know lol.  Cantrip wrote:When I die, I want to be reincarnated as a woman's jogging bra.
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Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,410 Points: 2,875 Location: Seattle
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I think the two forward flags should be artillary and the last axis flag should be like a radio tower or something of importance.
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Rank: Medium-Well

Groups: Registered User
Joined: 5/9/2006 Posts: 2,411 Points: -2 Location: the bottom of the bottle...
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how about adding more area to the map, and adding a fourth inland final target, like a bridge that you blow up? i.e. cutting off the Axis lines of support. yeah, i'm a cranky 'oul fucker. deal with it.
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Rank: Jimmy Hat Jester

Groups: Registered User
Joined: 11/4/2006 Posts: 665 Points: 21 Location: Los Angeles
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problem with that is the map will spread players out to much and there will be less action
and itll be easier for the allies to captrue flags. keeping players in a dense evironment forces teamwork. Code:<a href="http://www.sloganizer.net/en/" target="_blank" title="Sloganizer - the slogan generator"><img src="http://www.sloganizer.net/en/image,Sloganizer,white,black.png" border="0" alt="generated by sloganizer.net" title="This slogan was generated by sloganizer.net"/></a>
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Rank: Administration

Groups: Registered User, Server Admin
Joined: 9/7/2006 Posts: 3,054 Points: 1,377 Location: Abbotsford British Columbia, Canada
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The map in general shouldn't be alterd at all, dont need another strand look-a-like. Just keep the map the way it is with the needed changes to alter it to a bomb map instead of flag caps.  ahhhh_crap wrote:no, splinter has ethics and whut has emotions
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Rank: Administration

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/31/2006 Posts: 3,454 Points: 445 Location: Merryland
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Ok, Im gonna make the bomb targets, make the spawns uncampable.... and... uhh make sure the allies cant camp the boats (i will give them 25 seconds to leave the boat for each respawn). yeah.. anything im missing?  Cantrip wrote:When I die, I want to be reincarnated as a woman's jogging bra.
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Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,410 Points: 2,875 Location: Seattle
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Make it so axis can't get in the boats.
Dumb debris over areas where you can get into glitches.
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Rank: Administration

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/31/2006 Posts: 3,454 Points: 445 Location: Merryland
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lol so uh.. anyone know how to make bombs go off? lol  Cantrip wrote:When I die, I want to be reincarnated as a woman's jogging bra.
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Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,410 Points: 2,875 Location: Seattle
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Hey, while you're at it... could you make it so people can't get up by the windmill on omaha_v2?... I can show you the way up... it's not technically going outside the map as you can just run up the hill.
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Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,410 Points: 2,875 Location: Seattle
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I guess there's two glitches in omaha v2... if you could, when you get a chance, dumb impassible debris on both entrances that would rock socks in my rocks.
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Rank: Administration

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/31/2006 Posts: 3,454 Points: 445 Location: Merryland
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lol i dont know anything about v2. Ive only played it once, hated it and never played it again.
and:
Dragon wrote:anyone know how to make bombs targets?  Cantrip wrote:When I die, I want to be reincarnated as a woman's jogging bra.
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