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i like boring standard football capture points |
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sweet idea, you better get it working |
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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i have had many requests for another football map, so i'm in the process of making another one for you guys. but here is the question i have for you all. i can set up the capture points like normal football capture points, or i can do something extra. i was thinking of doing something along the lines of rock2. when a team scores a timer starts that will explode a bomb. oh, the level takes place inside 2 bunkers with a bit of land between them, so the bomb would explode inside the bunker killing everybody in the bunker. the object would be to take the (bomb) to the other teams gas pipes (capture point) and blow up their bunker. i would allow enough time after the capture to allow the attacking team to run out of the enemy base (if they are quick) before the bunker doors close shut. and i would also allow the defending team to be safe inside their spawn.
i want you guys to enjoy playing the map, so i don't want to spend a lot of time doing something that you guys wouldn't like. i'm putting this in this forum because i want the opinions of the people that play the map, not just the opinions of the people that read the mapping forum.
thanks
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Rank: Coathanger Abortion

Groups: {pDs} Member, Server Admin
Joined: 5/17/2006 Posts: 3,487 Points: 1,990 Location: Undisclosed Location
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this sounds really cool, but it's no problem if you can't get it working or don't have enough time to implement it or whatever. new football maps = awesome Razor wrote:Killing people is good therapy.  
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Rank: Fecal Impaction For the Win!

Groups: Newsie, Registered User
Joined: 6/16/2006 Posts: 1,301 Points: 1,263
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a bomb timer idea is fucking amazing. if you do this, I will find a way to bear your first children. {pDs} Lead Salad: bike why did you change your name Jessica343: so I can get heals {pDs} Lead Salad: oh damn good idea {pDs} Lead Salad has changed their name to {pDs} Lead Salad (is a girl) Jessica343: hahah
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Rank: You're gonna stick that where?

Groups: Server Admin
Joined: 7/2/2006 Posts: 314 Points: 0 Location: Still here with my Beer!!!
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GivePeaceAChance wrote:a bomb timer idea is fucking amazing. if you do this, I will find a way to bear your first children. Make sure you wipe his butt first! 
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Rank: You're gonna stick that where?

Groups: Registered User
Joined: 6/6/2006 Posts: 226 Points: 0 Location: US
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peace, i'm not sure bearing someone's children is the right thing to do for a guy  llenta, your idea sounds great. how does one escape from the bomb, though? :-D do they just run outside of their base? -elf
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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they can run outside their base or into their spawn room. but i was thinking of adding some sort of protection like the gas masks in rock2. i was thinking something along the lines of bomb suits or something. but you still wouldn't be able to leave your base because the blast doors close off the base. i haven't decided if i want to add an underground entrance to the enemy bunker yet, if i do, it would be opened by the detpack and you wouldn't be affected by the explosion. i won't add another route until i finish the level and i think another path is needed. things are going fairly smoothly so far. i'm shooting to finish this by the end of the year. hopefully i won't have any set backs between now and then. it will all depend upon how long it takes me to get the lighting just right and also working with the triggers.
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Rank: You're gonna stick that where?

Groups: {pDs} Member
Joined: 11/22/2006 Posts: 173 Points: 0 Location: In a house far far away...
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It is a really sweet idea!
I love your school map! Football is awesome. This may make it even better; more exciting and fun. Hope it goes well.
Bomb suits don't sound really realistic to completely save you out of harms way.....but it can work....by making it so that the suits can only save you from dying...so the bomb impact will decreases health + armour. How's that sound?...if it is at all possible. {pDs} *LoneOfficier*"...crossbow+lone....unseparable....!"-LoneOfficier
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Rank: Guest
Groups: {pDs} Member, Registered User
Joined: 5/8/2006 Posts: 428 Points: 0
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Football map sounds great llenta!
can the capture point be like in a room where the door shut so you are safe from explosion. like in rock 2 with the gas masks.
or if you score you port back to your base. just a thought!!
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Rank: Medium-Well

Groups: Registered User
Joined: 5/9/2006 Posts: 2,411 Points: -2 Location: the bottom of the bottle...
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Macca wrote:
Football map sounds great llenta!
can the capture point be like in a room where the door shut so you are safe from explosion. like in rock 2 with the gas masks.
or if you score you port back to your base. just a thought!!
nah i think the prospect of scoring and then trying to flee the base like a madman sounds cool yeah, i'm a cranky 'oul fucker. deal with it.
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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i already made a double teleport when a person scores. the person will be rewarded with full health and armor for scoreing. given they are teleported back to their own bunker just outside the spawn rooms, i figure they have probably been shot at a good bunch while they were carrying the flag. this would just save them in case they spawn in front of an enemy in their own base. then they can trot into their spawn area and load up on ammo while the enemy base goes boom.
if you guys would rather the scorer not get teleported away speak up. i always think that the person who scores the flag should get some sort of reward seeing as usually they are the lowest in health. so in most cases they probably wouldn't make it out once they cap the flag. this might be a turnoff for some noobs to try and cap the flag. thats just my opinion.
i have been thinking about the bomb suits and allowing some damage taken. i was thinking the damage taken would be proportional to how close you are from the blast. i was thinking at most 150 (right in front of the blast), all the way down to 25 or so (farthest away). if i did add the suits in, i would only put a few since there is a lot of safe area in the map.
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Rank: Medium-Well

Groups: Registered User
Joined: 5/9/2006 Posts: 2,411 Points: -2 Location: the bottom of the bottle...
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llenta wrote:i already made a double teleport when a person scores. the person will be rewarded with full health and armor for scoreing. given they are teleported back to their own bunker just outside the spawn rooms, i figure they have probably been shot at a good bunch while they were carrying the flag. this would just save them in case they spawn in front of an enemy in their own base. then they can trot into their spawn area and load up on ammo while the enemy base goes boom. why not just teleport them only half way through the enemy base (with the full health thing). that way you're rewarding them but there is still the fun of running like crazy te get out of the base. yeah, i'm a cranky 'oul fucker. deal with it.
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Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,239 Points: 330 Location: $L
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and while your escaping make lots of sirens, and flashing red lights, and those slow closing security doors like on dm_runoff. And helicopters taking off from the base and make certain areas catch on fire on the way out, and have a switch that a players can throw to set off booby traps for the guys escaping like electic fields and weapon strippers. And a giant indiana jones boulder comes rolling down out of a laundry shoot, and then at the end make them have to save a small baby from the bunker. That would end the perfect escape You wanna take this to Fuck Town? Oh gadzooks, yes!
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Rank: Medium-Well

Groups: Registered User
Joined: 5/9/2006 Posts: 2,411 Points: -2 Location: the bottom of the bottle...
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::ANY NAME:: wrote:and while your escaping make lots of sirens, and flashing red lights, and those slow closing security doors like on dm_runoff. And helicopters taking off from the base and make certain areas catch on fire on the way out, and have a switch that a players can throw to set off booby traps for the guys escaping like electic fields and weapon strippers. And a giant indiana jones boulder comes rolling down out of a laundry shoot, and then at the end make them have to save a small baby from the bunker. That would end the perfect escape now that would be fucking sweet. except the baby bit. i think a puppy would be better. yeah, i'm a cranky 'oul fucker. deal with it.
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Rank: Fuckstick

Groups: {pDs} Member, Server Admin
Joined: 5/9/2006 Posts: 874 Points: 113 Location: I'm a ninja...I'm everywhere...
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That reminds me of runoff, and that map is soooooo fun.lol jp jp!™
PEACE IS ALL THE WORLD NEEDS...
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Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
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yes there are sirens and flashing red lights like you see on top of police cars when the bomb is set. its pretty quick though because it doesn't take that long to get out of the base. anyway, i'm still playing around with the score trigger because i'm up to almost 100 outputs on it and it takes a long time to make sure that everything is working properly. to put things into perspective, the most i usually have on a score trigger is 15, so i'm outdoing myself on this one.
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