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Tomb Mapcycle & Votelist Options
Business
#1 Posted: : Friday, January 12, 2007 2:37:05 PM
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Tell us what you want to play. Also list any maps you want voteable.

ctf_2fort
ctf_2fort_extreme
ctf_accelerator
ctf_atomicgarden
ctf_barneygulch
ctf_bedrooms
ctf_bedroomwarfare
ctf_blackholes
ctf_canyon
ctf_canyon2_beta1
ctf_castlewars
ctf_citadel
ctf_curved
ctf_demise
ctf_developer-103
ctf_dirtwork
ctf_export
ctf_floodzone
ctf_gunshot
ctf_herbie
ctf_iceamstiel
ctf_kiruna
ctf_lambda_bunker
ctf_pedestal_mix
ctf_portalstorm
ctf_prisionriot
ctf_raven
ctf_school
ctf_thegreatwall
ctf_twofort_lite
ctf_well
ctf_wizard
dom_glassworks
dom_rebellion
dom_deathbox
dom_killbox
dom_np_refinery
dom_rust
fb_nfs
fb_nuclear
rctf_circular
rctf_defrost


If I missed any post em!
You wanna take this to Fuck Town?
Oh gadzooks, yes!
J-Town
#2 Posted: : Friday, January 12, 2007 2:44:52 PM
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Well 3 maps I don't see that I like are ctf_iceamstiel,  ctf_castlewars and ctf_castle.


TripleBam wrote:
I was about to correct something but....no...it's all there.

Cantrip wrote:
Holy fuck. J-Town is a genius!


Brosnan wrote:
Whole lotta words that add up to "hey everyone I'm a giant faggot"

TripleBam wrote:
I just remember chewing it for 5 minutes before giving up. I tried to fit the whole slab into my mouth and some of it started sliding down to where I started to gag on it. I ended up pulling the whole 7" piece by the very tail end from my esophagus before stuffing it under my seat cushion.

Business
#3 Posted: : Friday, January 12, 2007 2:49:58 PM
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Not all of these are gonna make it so tell us what you want in the mapcycle, and what you want voteable.
You wanna take this to Fuck Town?
Oh gadzooks, yes!
nite
#4 Posted: : Friday, January 12, 2007 3:32:18 PM
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J-Town wrote:

Well 3 maps I don't see that I like are ctf_iceamstiel,  ctf_castlewars and ctf_castle.



Some maps will probably be only voteable, like those big maps (2fort_extreme, castlewars, spaceballs). Which brings another to another good question, should we have a random vote at end of map? Keep in mind, if there will be a vote system it will be via amx style menus (ones everyone hates). I have heard from plenty of people how it "screws up" their weapon switch and all, but face it, no one bothers to press ESC key and vote from there.

Here are maps that I think would go well in mapcycle (not in any particular order):
ctf_pedestal_tomb
fb_nfs_b17
fb_nuclear_b17
ctf_canyon
ctf_canyon2_beta1
ctf_dirtwork
ctf_floodzone
ctf_re-demise
ctf_2fort
ctf_bedrooms
ctf_bedroomwarfare
ctf_export
ctf_prisonriot
dom_rust (maybe)
dom_rebellion (another maybe)

those would go well into mapcycle. None of those maps are incredibly huge and most (if not all) are ctf based maps. I strongly suggest we keep the league/tourney maps (dirtwork, canyon, prisonriot) in mapcycle as extra practice will not hurt. Maps that are not on mapcycle should probably be voteable in my opinion.
llenta
#5 Posted: : Friday, January 12, 2007 3:39:26 PM
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i should probably get you the ported version of school for ctf since you asked for it like almost a month ago,,,oops.  i actually wanted to make one change to it but since the last steam update i can't open steam anymore on my mapping computer.  i will try to get mapping software working on another unit so that i can compile it.  this version won't have any runes because i don't think they are necessary anymore. 

this is unless of course you guys don't need this map, i can always just not worry about this. 
Business
#6 Posted: : Friday, January 12, 2007 4:42:22 PM
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omg yeah, get school.

Also we have voting worked out so that it will never interfere with a game again
You wanna take this to Fuck Town?
Oh gadzooks, yes!
nite
#7 Posted: : Friday, January 12, 2007 4:52:31 PM
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::ANY NAME:: wrote:
omg yeah, get school.

Also we have voting worked out so that it will never interfere with a game again


Sorry but it won't work. The cvar, mani_vote_time_before_end_of_map_vote can NOT be set lower than 2 (minutes) so it will not work sadly. I have no idea why minimum is 2, so we'll either have to make a quick vote (10sec) or I can do some research & create eventscript for a custom vote...
Business
#8 Posted: : Friday, January 12, 2007 5:00:52 PM
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gahaghagha

lets do a custom vote, how can I help?
You wanna take this to Fuck Town?
Oh gadzooks, yes!
nite
#9 Posted: : Friday, January 12, 2007 5:13:14 PM
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::ANY NAME:: wrote:
gahaghagha

lets do a custom vote, how can I help?


www.eventscripts.com
start reading. I will look into voting and how it is done (I think there was an es_ command for that).
J-Town
#10 Posted: : Friday, January 12, 2007 5:55:37 PM
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Location: GTFO stalker!!!!!!!

Apparently 1.8 wont have the voting problems

zero wrote:
This is changed in 1.8 already, now voting happens after the game is over which also solves the problem of rounds ending abruptly (capture limit) not getting a chance to vote for the next map.

The reason this menu is so in your face is that the alternative menu (press esc) was ignored by players and as a result servers would empty faster.

TripleBam wrote:
I was about to correct something but....no...it's all there.

Cantrip wrote:
Holy fuck. J-Town is a genius!


Brosnan wrote:
Whole lotta words that add up to "hey everyone I'm a giant faggot"

TripleBam wrote:
I just remember chewing it for 5 minutes before giving up. I tried to fit the whole slab into my mouth and some of it started sliding down to where I started to gag on it. I ended up pulling the whole 7" piece by the very tail end from my esophagus before stuffing it under my seat cushion.

llenta
#11 Posted: : Friday, January 12, 2007 7:04:39 PM
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yeah, i read somewhere that at the end of the map (that means after the map has ended), there will be a screen that everybody will see and vote for the next map.  this won't interfere with game play and you can't ignore it.  i think its the best way.
Business
#12 Posted: : Friday, January 12, 2007 7:24:03 PM
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thats what we are going to create for the tomb right now.
You wanna take this to Fuck Town?
Oh gadzooks, yes!
nite
#13 Posted: : Friday, January 12, 2007 7:45:58 PM
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Well I found out already pre-made vote script on EventScripts forums but... I now need to know how to call it at end of map. There is no event as far as I know, that is executed at map's end... Well there is one but it is only in ESTools and that causes hl2ctf server to lose all stability (snooch know what I'm talking about)... So I'll see what I can do... No promises though. It is not best one either, since as far as I know it'll list all of maps for vote... So it won't be random like mani's vote.

EDIT: Now I do not even know if I can even get this to work... This script uses CSS's events (yay for limitations in hl2ctf..). I'll dig around and see what I can find, but it is not looking promising sadly...

EDIT2: Ok if I find a way to get event at end of map, I can use existing mani admin's command to start a random vote. Now's the challenge, to find the event that reports that map is over... If I can get this to work, I can easily launch random vote at end of map (10sec vote and intermission will be 20~30sec).
tpractice
#14 Posted: : Friday, January 12, 2007 8:14:06 PM
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nite wrote:
J-Town wrote:

Well 3 maps I don't see that I like are ctf_iceamstiel,  ctf_castlewars and ctf_castle.



Some maps will probably be only voteable, like those big maps (2fort_extreme, castlewars, spaceballs). Which brings another to another good question, should we have a random vote at end of map? Keep in mind, if there will be a vote system it will be via amx style menus (ones everyone hates). I have heard from plenty of people how it "screws up" their weapon switch and all, but face it, no one bothers to press ESC key and vote from there.

Here are maps that I think would go well in mapcycle (not in any particular order):
ctf_pedestal_tomb
fb_nfs_b17
fb_nuclear_b17
ctf_canyon
ctf_canyon2_beta1
ctf_dirtwork
ctf_floodzone
ctf_re-demise
ctf_2fort
ctf_bedrooms
ctf_bedroomwarfare
ctf_export
ctf_prisonriot
dom_rust (maybe)
dom_rebellion (another maybe)

those would go well into mapcycle. None of those maps are incredibly huge and most (if not all) are ctf based maps. I strongly suggest we keep the league/tourney maps (dirtwork, canyon, prisonriot) in mapcycle as extra practice will not hurt. Maps that are not on mapcycle should probably be voteable in my opinion.

 

I like this list. Maybe add school and pond

Business
#15 Posted: : Friday, January 12, 2007 9:46:36 PM
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yeah if we get an updated version of school it will be added. That map was great.  I'd suggest doing away with the top run arounds in the big middle room though. Keep it similar to the DM version.
You wanna take this to Fuck Town?
Oh gadzooks, yes!
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