|
|
Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,239 Points: 330 Location: $L
|
Tell us what you want to play. Also list any maps you want voteable. ctf_2fort ctf_2fort_extreme ctf_accelerator ctf_atomicgarden ctf_barneygulch ctf_bedrooms ctf_bedroomwarfare ctf_blackholes ctf_canyon ctf_canyon2_beta1 ctf_castlewars ctf_citadel ctf_curved ctf_demise ctf_developer-103 ctf_dirtwork ctf_export ctf_floodzone ctf_gunshot ctf_herbie ctf_iceamstiel ctf_kiruna ctf_lambda_bunker ctf_pedestal_mix ctf_portalstorm ctf_prisionriot ctf_raven ctf_school ctf_thegreatwall ctf_twofort_lite ctf_well ctf_wizard dom_glassworks dom_rebellion dom_deathbox dom_killbox dom_np_refinery dom_rust fb_nfs fb_nuclear rctf_circular rctf_defrost If I missed any post em! You wanna take this to Fuck Town? Oh gadzooks, yes!
|
|
|
Rank: Fuckstick

Groups: Registered User
Joined: 10/22/2006 Posts: 908 Points: 21 Location: GTFO stalker!!!!!!!
|
Well 3 maps I don't see that I like are ctf_iceamstiel, ctf_castlewars and ctf_castle.  TripleBam wrote:I was about to correct something but....no...it's all there.
Cantrip wrote:Holy fuck. J-Town is a genius! Brosnan wrote:Whole lotta words that add up to "hey everyone I'm a giant faggot" TripleBam wrote:I just remember chewing it for 5 minutes before giving up. I tried to fit the whole slab into my mouth and some of it started sliding down to where I started to gag on it. I ended up pulling the whole 7" piece by the very tail end from my esophagus before stuffing it under my seat cushion.
|
|
|
Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,239 Points: 330 Location: $L
|
Not all of these are gonna make it so tell us what you want in the mapcycle, and what you want voteable. You wanna take this to Fuck Town? Oh gadzooks, yes!
|
|
|
Rank: You're gonna stick that where?

Groups: Registered User
Joined: 9/12/2006 Posts: 91 Points: 0 Location: NJ,USA
|
J-Town wrote:
Well 3 maps I don't see that I like are ctf_iceamstiel, ctf_castlewars and ctf_castle.
Some maps will probably be only voteable, like those big maps (2fort_extreme, castlewars, spaceballs). Which brings another to another good question, should we have a random vote at end of map? Keep in mind, if there will be a vote system it will be via amx style menus (ones everyone hates). I have heard from plenty of people how it "screws up" their weapon switch and all, but face it, no one bothers to press ESC key and vote from there. Here are maps that I think would go well in mapcycle (not in any particular order): ctf_pedestal_tomb fb_nfs_b17 fb_nuclear_b17 ctf_canyon ctf_canyon2_beta1 ctf_dirtwork ctf_floodzone ctf_re-demise ctf_2fort ctf_bedrooms ctf_bedroomwarfare ctf_export ctf_prisonriot dom_rust (maybe) dom_rebellion (another maybe) those would go well into mapcycle. None of those maps are incredibly huge and most (if not all) are ctf based maps. I strongly suggest we keep the league/tourney maps (dirtwork, canyon, prisonriot) in mapcycle as extra practice will not hurt. Maps that are not on mapcycle should probably be voteable in my opinion.
|
|
|
Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
|
i should probably get you the ported version of school for ctf since you asked for it like almost a month ago,,,oops. i actually wanted to make one change to it but since the last steam update i can't open steam anymore on my mapping computer. i will try to get mapping software working on another unit so that i can compile it. this version won't have any runes because i don't think they are necessary anymore.
this is unless of course you guys don't need this map, i can always just not worry about this.
|
|
|
Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,239 Points: 330 Location: $L
|
omg yeah, get school. Also we have voting worked out so that it will never interfere with a game again  You wanna take this to Fuck Town? Oh gadzooks, yes!
|
|
|
Rank: You're gonna stick that where?

Groups: Registered User
Joined: 9/12/2006 Posts: 91 Points: 0 Location: NJ,USA
|
::ANY NAME:: wrote:omg yeah, get school. Also we have voting worked out so that it will never interfere with a game again  Sorry but it won't work. The cvar, mani_vote_time_before_end_of_map_vote can NOT be set lower than 2 (minutes) so it will not work sadly. I have no idea why minimum is 2, so we'll either have to make a quick vote (10sec) or I can do some research & create eventscript for a custom vote...
|
|
|
Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,239 Points: 330 Location: $L
|
gahaghagha lets do a custom vote, how can I help? You wanna take this to Fuck Town? Oh gadzooks, yes!
|
|
|
Rank: You're gonna stick that where?

Groups: Registered User
Joined: 9/12/2006 Posts: 91 Points: 0 Location: NJ,USA
|
::ANY NAME:: wrote:gahaghagha
lets do a custom vote, how can I help? www.eventscripts.com start reading. I will look into voting and how it is done (I think there was an es_ command for that).
|
|
|
Rank: Fuckstick

Groups: Registered User
Joined: 10/22/2006 Posts: 908 Points: 21 Location: GTFO stalker!!!!!!!
|
Apparently 1.8 wont have the voting problems
zero wrote:
This is changed in 1.8 already, now voting happens after the game is over which also solves the problem of rounds ending abruptly (capture limit) not getting a chance to vote for the next map.
The reason this menu is so in your face is that the alternative menu (press esc) was ignored by players and as a result servers would empty faster.
 TripleBam wrote:I was about to correct something but....no...it's all there.
Cantrip wrote:Holy fuck. J-Town is a genius! Brosnan wrote:Whole lotta words that add up to "hey everyone I'm a giant faggot" TripleBam wrote:I just remember chewing it for 5 minutes before giving up. I tried to fit the whole slab into my mouth and some of it started sliding down to where I started to gag on it. I ended up pulling the whole 7" piece by the very tail end from my esophagus before stuffing it under my seat cushion.
|
|
|
Rank: Not Cool Enough for a Rank :(

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 2,540 Points: 12 Location: ?
|
yeah, i read somewhere that at the end of the map (that means after the map has ended), there will be a screen that everybody will see and vote for the next map. this won't interfere with game play and you can't ignore it. i think its the best way.
|
|
|
Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,239 Points: 330 Location: $L
|
thats what we are going to create for the tomb right now. You wanna take this to Fuck Town? Oh gadzooks, yes!
|
|
|
Rank: You're gonna stick that where?

Groups: Registered User
Joined: 9/12/2006 Posts: 91 Points: 0 Location: NJ,USA
|
Well I found out already pre-made vote script on EventScripts forums but... I now need to know how to call it at end of map. There is no event as far as I know, that is executed at map's end... Well there is one but it is only in ESTools and that causes hl2ctf server to lose all stability (snooch know what I'm talking about)... So I'll see what I can do... No promises though. It is not best one either, since as far as I know it'll list all of maps for vote... So it won't be random like mani's vote.
EDIT: Now I do not even know if I can even get this to work... This script uses CSS's events (yay for limitations in hl2ctf..). I'll dig around and see what I can find, but it is not looking promising sadly...
EDIT2: Ok if I find a way to get event at end of map, I can use existing mani admin's command to start a random vote. Now's the challenge, to find the event that reports that map is over... If I can get this to work, I can easily launch random vote at end of map (10sec vote and intermission will be 20~30sec).
|
|
|
Rank: Fuckstick
Groups: {pDs} Member, Server Admin
Joined: 5/9/2006 Posts: 775 Points: 381
|
nite wrote:J-Town wrote:
Well 3 maps I don't see that I like are ctf_iceamstiel, ctf_castlewars and ctf_castle.
Some maps will probably be only voteable, like those big maps (2fort_extreme, castlewars, spaceballs). Which brings another to another good question, should we have a random vote at end of map? Keep in mind, if there will be a vote system it will be via amx style menus (ones everyone hates). I have heard from plenty of people how it "screws up" their weapon switch and all, but face it, no one bothers to press ESC key and vote from there. Here are maps that I think would go well in mapcycle (not in any particular order): ctf_pedestal_tomb fb_nfs_b17 fb_nuclear_b17 ctf_canyon ctf_canyon2_beta1 ctf_dirtwork ctf_floodzone ctf_re-demise ctf_2fort ctf_bedrooms ctf_bedroomwarfare ctf_export ctf_prisonriot dom_rust (maybe) dom_rebellion (another maybe) those would go well into mapcycle. None of those maps are incredibly huge and most (if not all) are ctf based maps. I strongly suggest we keep the league/tourney maps (dirtwork, canyon, prisonriot) in mapcycle as extra practice will not hurt. Maps that are not on mapcycle should probably be voteable in my opinion.
I like this list. Maybe add school and pond
|
|
|
Rank: Dutchess of Doodoo

Groups: Registered User, Server Admin, WDFNews.com Official Mapper
Joined: 6/3/2006 Posts: 2,239 Points: 330 Location: $L
|
yeah if we get an updated version of school it will be added. That map was great. I'd suggest doing away with the top run arounds in the big middle room though. Keep it similar to the DM version. You wanna take this to Fuck Town? Oh gadzooks, yes!
|
|
|
| Users browsing this topic |
|
Guest
|