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Rank: You're gonna stick that where?
Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 469 Points: 12 Location: Stupid Town
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I suppose this goes with what you have to protect, but any sugestions?
I currently have:
700RL
100LL
25HL
5GC
10IC
1SSD
1LSD
4PT---> with a goal to have 35, 35=deathstar defence
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Rank: Medium-Well

Groups: Registered User
Joined: 5/9/2006 Posts: 2,411 Points: -2 Location: the bottom of the bottle...
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on my main i have 10RL and 2LL... lol you can never have too much D. Someone will always find a way to get around it, via IPMS or just having a much larger fleet. Realistically all a defense does is make you less profitable to attack. But if you are going the heavy defense route i'd put about 30%+ of all my income into it. But really i just find it better to fleetsave. yeah, i'm a cranky 'oul fucker. deal with it.
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Rank: You're gonna stick that where?

Groups: {pDs} Member
Joined: 5/9/2006 Posts: 316 Points: 75 Location: In your basement.
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I had a massive defense on my main planet and I though for sure it would keep me safe, until one night I was attacked by 168 battleships.
Lost basically everything.
It's much safer and cost efficent to fleet save.
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Rank: Fecal Impaction For the Win!

Groups: Registered User
Joined: 5/9/2006 Posts: 1,730 Points: 5 Location: in your dreams
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Losing enchantment with the defense myself... was using a combo defense fleetsave .. but what has been going on lately is a couple of top 50 players have just been crashing huge fleets of battleships into the defenses even though I have already removed all res and fleet. I think they are doing this just to damage my ranking for the heck of it since they are getting nothing out of it. I have decided to deemphasize the defense building and move even more into the fleets.. That way there will not be as much on planet for them to shoot up and I was lose as many points.
What i am learning the hardway is that guass and pt are not much help against huge fleets of battleships.. although they may obilerate the ship they are firing at these guns still only shoot one time per round. So basically it is one 1500 damnage gun pointing upwards at 100 1000 pts guns pointing down. There is not really any contest about which side is going to win that battle.
attack fires with a strength of 1000 x 100 = 100000 defense fires with a strength of 1500 X 1 = 1500
and dont even get me started about the rapidfire effect that attackers have the defense does not 
Only real defense is an even bigger fleet.... Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
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Rank: Frozen Penguin

Groups: Registered User
Joined: 1/26/2007 Posts: 52 Points: 0 Location: Camp Leujene, NC
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I have played in Uni.17 for about 8 months now. Let me tell you.....defense is very very important.
#1 Rocket Launchers and Light lasers are a must. They are your fodder. You must have at least 5000 or more of each. Then you MUST have Plasma Turrents. They are the only thing that will stop large fleets.
The fodder keeps the large fleets busy while your larger weapons work the ships over. The only weapons worth a darn are Plasma Turrents and Guass Cannons. Nothing else works as well. Only Rocket Launchers and Light lasers are good for Fodder. Dont waste your money on any other weapons cause they dont stop large fleets.
Trust me on this ...this is from experience.
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Rank: You're gonna stick that where?
Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/9/2006 Posts: 469 Points: 12 Location: Stupid Town
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I ran a few speed sim battles to see what my defence could hold up against.
My current defence with no fleet at the planet would (according to speed sim) draw against a fleet of 168 bs. I tried with and without RL and that was the key! I was slaughtered without RL. But with them I had a chance. I believe in that whole fodder thing now.
Add 31 more plasma turrets , like I want and I would win and form a moon LOL.
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