Do you believe class caps are in order? Options
Lead Salad
#1 Posted: : Wednesday, November 07, 2007 7:48:53 PM
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One major complaint about 32 man servers, especially on TC maps, is that a lot of people play engineer and there ends up being 4-6 fully upgraded and camped sentry guns in the hot spots, making round advancement strenuous and boring. Some people think a way to solve the problem is to cap the amount of people who can play engineer. Some people also think there should be a cap for scouts on 2fort. Do you agree or disagree?
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#2 Posted: : Wednesday, November 07, 2007 8:06:39 PM
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Well, the problem isn't really the amount of classes chosen, because if the other team has all of one class, there is always a way to counter it with team work.

But the problem with pubs in general is that team work comes off as such a shabby idea sometimes that it makes the experience less fun.
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#3 Posted: : Wednesday, November 07, 2007 8:11:48 PM
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I'm skeptical. Some uber action can usually push anyone back, it's just a matter of being coordinated enough that there is a follow up attack when the uberered die. I'm hoping as people play more they will start to learn how to adapt without needing artificial caps on classes.
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Lead Salad
#4 Posted: : Wednesday, November 07, 2007 8:19:37 PM
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Yeah, but it always takes like ten minutes until you have the right sequence of completely autonomous players to rush the point at a single time. I don't think capping is completely necessary, but it might be a good choice to at least put up a notification every once in a while that tells players not to spam sentries, since teams rarely have the leadership element and/or teamwork mentality to organise a proper offensive.
tonyrwc1
#5 Posted: : Wednesday, November 07, 2007 8:22:21 PM
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this is the same problem that alot of teams faced in DOD:S as the sniper class on some maps gets way too many players resulting in lengthy stalemates. With pubs you kinda have to just allow it as pubs are just meant for players to have fun.

-What i liked that the creators of TF2 did was alot of their maps are designed where snipers adn engineers arent as effective (ie the assault maps such as well and what not). Custom maps will always have too many engineers and snipers. I think were better off just asking politley for ppl to change class (ive noticed like none of us use voicetalk in game). maybe communication is better than limits? I personally always hated them as i feel restricted.
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Business
#6 Posted: : Wednesday, November 07, 2007 9:12:06 PM
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no caps. nothing sucks more than picking a class and the game saying DENIED! PLEEZ WAIT UNTIL THE ONE ALLOWED SNIPER LEAVES THE SERVER.
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TerribleNate
#7 Posted: : Wednesday, November 07, 2007 9:28:20 PM
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Fuck caps, nothing is better than having an 18 scout rush. Well until 1 pyro sits on the cap and nukes em all.
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tonyrwc1
#8 Posted: : Wednesday, November 07, 2007 10:06:37 PM
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TerribleNate wrote:
Fuck caps, nothing is better than having an 18 scout rush. Well until 1 pyro sits on the cap and nukes em all.


rofl thatd be soooo sick to watch
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#9 Posted: : Wednesday, November 07, 2007 11:09:17 PM
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scout rushes are awesome
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Lead Salad
#10 Posted: : Wednesday, November 07, 2007 11:55:59 PM
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Yeah, scout rushes are the best. Except I play too much as scout so it's at the top of my most played list and is severely low on my most points list. Oh well. Anyways, Whut, you should put in automatic routine mesages that tell people not to spam engineer. It's not much but at least its in accordance with popular opinion.
TerribleNate
#11 Posted: : Thursday, November 08, 2007 12:55:47 AM
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Avner wrote:
Yeah, scout rushes are the best. Except I play too much as scout so it's at the top of my most played list and is severely low on my most points list. Oh well. Anyways, Whut, you should put in automatic routine mesages that tell people not to spam engineer. It's not much but at least its in accordance with popular opinion.


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J-Town
#12 Posted: : Thursday, November 08, 2007 2:08:24 AM
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How much did you say the caps are going for? I'm usually not much of a headwear  person, but to rep my class I guess I'd be in.

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#13 Posted: : Thursday, November 08, 2007 2:23:10 AM
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This sounds familiar. 

Ah yes.  When Hax had classes, people bitched about it and it was continually being nerfed until it wasn't fun anymore.  Then Steam dropped a steaming pile into an update and broke the mod. 

Just as I get good at something you people want to take it away.

I hate you guys.

Nah, I really love you guys.

On second thought, screw you all to hell . . .
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#14 Posted: : Thursday, November 08, 2007 2:25:01 AM
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I am not enabling restrictions. I have been playing a lot... and I've found that with the right kind of teamwork you can get through anything.

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#15 Posted: : Thursday, November 08, 2007 7:38:22 AM
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