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Suggestion for Tempest 2 (24/7 2fort) Options
DigitalMocking
#1 Posted: : Saturday, December 15, 2007 10:08:54 PM
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I'd like to suggest upping the respawn timer to at least 12 seconds, or lowering the population to 24.  Far too often games are turning into multi hour spamfests. :(

youngrippark
#2 Posted: : Saturday, December 15, 2007 10:42:32 PM
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No and no.
Although suggestions are welcome, our 2 fort server is perfect.


{pDs} TERMINATORâ„¢
#3 Posted: : Sunday, December 16, 2007 6:20:09 AM
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Short respawn and 32 Max Player are two things that makes our server different from the rest.



Quote:
Posting related image due to my inability to formulate an intelligent response.

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Dragon
#4 Posted: : Sunday, December 16, 2007 9:20:49 AM
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Hey, welcome to the forums and the servers!

Like young said, your suggestions are always welcome, but our server is not perfect.  I seriously doubt that we will lower the player count to 24 because of all the trouble we went through to have a 32 player server.  And it is up to WDF? to decide whether the spawn timer changes.

Again, welcome and hope to see you on the servers.


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Cantrip
#5 Posted: : Sunday, December 16, 2007 12:18:27 PM
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LOL!

Welcome to the forums.  You'll find folks are protective of the settings on Tempest #2. Someone with the proper clearance will review your request.  In the meantime, feel free to join our Steam user group and hit us up for a game if you want to fill one of the other servers anytime.
You should be more like Cantrip.



Twitchy: "I pulled a Cantrip . . ."
GivePeaceAChance: "If the Tempest had nipples, I'd pinch that shit."
Xylicon: "I'm about to deliver my [Richard] in your face for posting that stupid shit. "
WDF?: "He keeps reaming me... night after night... I'm rather sore."
GivePeaceAChance: "OMG MY NIPS ARE HARD"
llenta: "cantrip, you fail!!!"
Filliam H. Muffman: "i'm on top of dick"
WDF?
#6 Posted: : Sunday, December 16, 2007 12:59:38 PM
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Hey, man, welcome!

Thanks for your suggestion. I've already upped the spawn timer once...


We won't be lowering our player count, that's one thing I'm kind of stubborn about. I might, however, up the respawn time slightly to make it more realistic for a win.

GrUmPy
#7 Posted: : Sunday, December 16, 2007 7:06:00 PM
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what can be done about the map time... I have only played TF2 for a couple of days now and I have already seen several games where teams cannot score on the other or have quit trying to score.. thus just mind numbingly long periods of nothing but me shoot you and you shoot me...

I have always prefered cap limits over too strict of timelimit.. but once you get soo far it would be better to have the game end.. declare a winner of who is ahead and then restir the pot teamwise and start again.

Server could still be 24hr 2fort .. people seem to like the action but really something should be done to keep people motivated to actually pushing to win the game.. otherwise "hours long mind numbing spam fests"

30 mins map times on the old server were good i think.. long enough to have time to actually try to pull a plan together.. but not long enough to drone on and on..  I dont think the fanatics will care much as long as the map reloads with 2fort again.

 

Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
WDF?
#8 Posted: : Sunday, December 16, 2007 7:12:35 PM
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I've found most 24.7 players like the fact that the map doesn't reload.

Map time is modded, Grumpy. Normal vanilla TF2 has a 20 second respawn timer.

The other servers have a score limit of 7 or something before the map changes. The 2fort server does not.

I will increase the respawn timer by a tad and see what you all think.

GrUmPy
#9 Posted: : Sunday, December 16, 2007 7:52:34 PM
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WDF? wrote:
I've found most 24.7 players like the fact that the map doesn't reload.

Map time is modded, Grumpy. Normal vanilla TF2 has a 20 second respawn timer.

The other servers have a score limit of 7 or something before the map changes. The 2fort server does not.

I will increase the respawn timer by a tad and see what you all think.

Put me down for someone who doesnt..I would betcha you are gonna see the "i am sick of 2fort, hours long spamfest" comments increase so this is something to keep in mind.

 

Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
Xfactor
#10 Posted: : Sunday, December 16, 2007 8:07:18 PM
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Grumpy wrote:

WDF? wrote:
I've found most 24.7 players like the fact that the map doesn't reload.

Map time is modded, Grumpy. Normal vanilla TF2 has a 20 second respawn timer.

The other servers have a score limit of 7 or something before the map changes. The 2fort server does not.

I will increase the respawn timer by a tad and see what you all think.

Put me down for someone who doesnt..I would betcha you are gonna see the "i am sick of 2fort, hours long spamfest" comments increase so this is something to keep in mind.

 

 

Here is the thing.  We are not the normal two fort setup and this is one of the main reasons why people flock to us.  It is also full 80 percent of the day. Durning prime hours you wait 10 minutes to get a spot.  If you really want something more normal there are 25 other servers for that.  It is nice to do mindless killing once and awhile.  Some people just want 24/7 action.

If the server was half empty all of the time I would adjust it.  But the old saying don't fix what isn't broke applies here..

youngrippark
#11 Posted: : Monday, December 17, 2007 4:30:44 AM
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WDF? wrote:
I will increase the respawn timer by a tad and see what you all think.


SPAWNING TAKES TOO LONG


Dick Cheney's Mechanical Heart
#12 Posted: : Monday, December 17, 2007 7:47:14 AM
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I played for about an hour last night and thought the respawn timer could be lowered a second or three. I saw plenty of caps going on too. One of the things I like about the 2fort server is that the map never ends and there is always a fuckload of enemies so no matter what if you are getting that flag out of there it is going to be EPIC. Last night it took us like 10 minutes to drag the flag from the hallway near the ramp room out to the front and then another 3 minutes to drag it far enough across the bridge for someone to actually run off with it. It was totally awesome and wouldn't have been possible if spawn timers were any higher because eventually the defense or offense would all be waiting to respawn.
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hax.sam.hall
#13 Posted: : Monday, December 17, 2007 9:03:46 AM
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youngrippark wrote:
WDF? wrote:
I will increase the respawn timer by a tad and see what you all think.


SPAWNING TAKES TOO LONG


then dont die n00b

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yes. please go fuck yoruself and die.


MakeSureItsCharcoalGrilled wrote:


it's ok. all computer components have clearly dotted lines along which you can cut* to make smaller.

DigitalMocking
#14 Posted: : Monday, December 17, 2007 8:55:21 PM
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I like the fact the map doesn't reload personally.

No worries about keeping it as it is, there are always decent players there so I don't mind the spamfest so much.  :)

youngrippark
#15 Posted: : Monday, December 17, 2007 9:48:24 PM
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DigitalMocking wrote:

I like the fact the map doesn't reload personally.

No worries about keeping it as it is, there are always decent players there so I don't mind the spamfest so much.  :)



We don't demand that you must play on our servers.
If you believe that our servers make your gameplay less desirable,
find a new server to go to. There are plenty of 24/7 2forts, but we
here are WDF really love all of our servers, (even #4!). I really do
hope that you could maybe look past the 'spamfest', since I haven't
the faintest clue as to what the hell you're talking about.


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