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Rank: Fecal Impaction For the Win!

Groups: {pDs} Member
Joined: 6/8/2006 Posts: 1,525 Points: 9 Location: US
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Post ideas here. I was thinking a modern one with city tops and multiple roots for the people to go.
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Rank: Administration

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/31/2006 Posts: 3,454 Points: 445 Location: Merryland
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i'll kill you  Cantrip wrote:When I die, I want to be reincarnated as a woman's jogging bra.
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Rank: Fecal Impaction For the Win!

Groups: {pDs} Member
Joined: 6/8/2006 Posts: 1,525 Points: 9 Location: US
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Dragon wrote:i'll kill you I'm making one.
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Rank: Member
Groups: Registered User
Joined: 12/19/2007 Posts: 13 Points: 0 Location: RENO, NV
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Well i'll throw in my .02$ because I recently made a tower defense game for the xbox 360. Anyways, first things first, 3d or 2d? Realize that if you go 3d it's the artwork that will make or break your game. I think that a fixed top-down view of 3d models looks best. I like the idea of a modern one (i've only seen fantasy or futurastic sci/fi ones done). If you go the city approach you could have unique upgrades like say a power plant that connects to your buildings to give more damage, ect. Well there are a couple hungover thoughts. I could go on for days about making a game, but if you don't mind me asking what language/system are you developing it on/for?
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Rank: Fecal Impaction For the Win!

Groups: {pDs} Member
Joined: 6/8/2006 Posts: 1,525 Points: 9 Location: US
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DARREN!!! wrote:Well i'll throw in my .02$ because I recently made a tower defense game for the xbox 360. Anyways, first things first, 3d or 2d? Realize that if you go 3d it's the artwork that will make or break your game. I think that a fixed top-down view of 3d models looks best. I like the idea of a modern one (i've only seen fantasy or futurastic sci/fi ones done). If you go the city approach you could have unique upgrades like say a power plant that connects to your buildings to give more damage, ect. Well there are a couple hungover thoughts. I could go on for days about making a game, but if you don't mind me asking what language/system are you developing it on/for? Wow. You have no idea how much you just helped me. Thank you. And we are using micromedia flash.
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