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Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,410 Points: 2,875 Location: Seattle
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Friendly infecting would be disabled
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Rank: Administration

Groups: {pDs} Member, Registered User, Server Admin, Administration
Joined: 3/27/2008 Posts: 1,793 Points: 3,380 Location: Arizona
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I would have thought I'd say yes given that it was in TFC, but I actually have to say no. In TFC a medic could heal people only by touching them and certainly had no concept of uber, or a weapon as dangerous as their bone saw. So back then being able to infect the enemy helped the class get up there in the usefulness ranks. But with the medigun and all the stuff they have now... infectious diseases would give them too much power. Something that allows them to give crits for 10 seconds will already be making them overpowered.
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Rank: You're gonna stick that where?

Groups: Registered User
Joined: 5/9/2006 Posts: 166 Points: 0 Location: OH
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This would rawk.......medic infection -- ON!
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Rank: Administration

Groups: Registered User
Joined: 4/11/2008 Posts: 44 Points: 0 Location: Ohio
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I am giving a big "YES" to this... I can vote on the pole because SmackDaddy did (technicality about the IP address) But man... this would be awesome and is a great idea!!
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Rank: Fuckstick

Groups: {pDs} Member, Registered User
Joined: 4/7/2008 Posts: 1,109 Points: 2,004
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Yes yes yes! It's really no different than a pyro setting someone on fire - given enough time and proximity, there can be a lot of damage, and it really helps the medic with kd ratios. I vote a resounding yes. And I like the sounds people make as they are dying of ebola.  Belligerent Pimp wrote: The Man Society just suspended my man card for a week for getting rickrolled by Mrs. Mary Midwestern Housewife.
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Rank: Fuckstick

Groups: Registered User, Server Admin
Joined: 1/25/2008 Posts: 901 Points: 528 Location: Vancouver, BC
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Medic's going to be super-powered enough with the new wepons coming out this week, so big no. Win Cookies Awarded: 7 (bawwwwww)
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Rank: Fecal Impaction For the Win!

Groups: Registered User, Server Admin
Joined: 1/13/2008 Posts: 1,509 Points: 2,004
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No.
Medic infection.. lets bring back the detpack too. and then nail grenades and napalm and all the other stuff they playtested out because of balance issues.
Or we could just run TFC....that might be easier. Quote:
"Who the fuck is Leon Switch and why does he know we have a dog?" - Mrs. Giller
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Rank: You're gonna stick that where?

Groups: Registered User
Joined: 1/13/2008 Posts: 248 Points: 234
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Giller [GwDR wrote:
No.
Medic infection.. lets bring back the detpack too. and then nail grenades and napalm and all the other stuff they playtested out because of balance issues.
Or we could just run TFC....that might be easier.
+1
Medic is already getting a Valve approved boost, plus in a few weeks when the update comes out its probably going to break that mod until they fix it
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Rank: Coathanger Abortion

Groups: {pDs} Member, Server Admin
Joined: 5/17/2006 Posts: 3,487 Points: 1,990 Location: Undisclosed Location
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I voted yes cuz I'm curious how well it will work out and the only way to find out is to try. If it sucks then we can always pull it later. Razor wrote:Killing people is good therapy.  
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Rank: Administration

Groups: Registered User, Server Admin
Joined: 9/7/2006 Posts: 3,054 Points: 1,377 Location: Abbotsford British Columbia, Canada
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We should do a trial run, {pDs} only on a server and test it out and see how it goes. Personally I don't think we should have it as per the same reason that the medic will be getting updates sometime this month. Medic roles are gonna be pretty damn populer so adding to the medic inventory kinda out-weights other classes in abilities.  ahhhh_crap wrote:no, splinter has ethics and whut has emotions
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Rank: Fecal Impaction For the Win!

Groups: Registered User, Server Admin
Joined: 12/22/2007 Posts: 385 Points: 294 Location: Flint, Michigan
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In my mind, it should speed up killing and make medics alittle bit more played. The only thing im afraid is that it might promote people to play battle medic and just infect, bonesaw, run, heal, repeat. I can't think of any negative effects from infection besides promoting battle medics and in some way, it'll be abused just like the grenade that is removed because people spammed.
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Rank: Administration

Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper
Joined: 5/31/2006 Posts: 3,454 Points: 445 Location: Merryland
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voted yes. we have let stupider stuff on the servers before and if it didnt work out, we took it off. no harm done.  Cantrip wrote:When I die, I want to be reincarnated as a woman's jogging bra.
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Rank: You're gonna stick that where?

Groups: {pDs} Member, Registered User, Server Admin
Joined: 11/21/2007 Posts: 136 Points: 12 Location: TRF, MN
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should never have been left out to begin with .. thats the ONLY thing that mnade medic fun in tfc. not sure if its needed or will even effect the game much but it would be fun to do !
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Rank: You're gonna stick that where?

Groups: Registered User
Joined: 5/9/2006 Posts: 166 Points: 0 Location: OH
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So whut, when you considering doing this (if at all)?
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Rank: Fecal Impaction For the Win!

Groups: {pDs} Member, Registered User, Server Admin
Joined: 1/1/2008 Posts: 1,647 Points: 2,558 Location: Bainbridge Island, WA
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I vote nay here. Between the bonesaw and needlegun, the medic is a force as it is. Perhaps a trial period would sway opinions, and give those not in the know a chance to get acquainted? Safety + Peace
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