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Rank: Advanced Member

Groups: {pDs} Member, Registered User
Joined: 4/4/2008 Posts: 51 Points: 3 Location: Cali
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I don't know how many of you are familiar with piratebay.org but I recently found all the legal threats against them @ http://thepiratebay.org/legal ... some of them are just comical... for Instance SEGA send them this: the response doesnt have > next to everything.
From anakata To: law@iprights.com Subject: Re: URGENT - FOOTBALL MANAGER TRADE MARK INFRINGEMENT
On Mon, 1 Nov 2004 law@iprights.com wrote:
> Dear Sirs > Our client: SEGA Europe Limited > > We act on behalf of SEGA Europe Limited (â^À^ÜSEGAâ^À^Ý) in the enforcement of its Intellectual Property Rights in the United Kingdom. > > As you will be aware, Sega is world famous and is recognised as being an industry leader in interactive entertainment. Sega, and its software developer Sports Interactive Limited (â^À^ØSports Interactiveâ^À^Ù) have recently announced that its new football management PC game â^À^ØFOOTBALL MANAGER 2005â^À^Ù is due to be launched later this month (see: http://www.sigames.com/n...view&article_id=1029 <http://www.sigames.com/news.php?type=view&article_id=1029> ). As a result of the recent publicity our client and Sports Interactive enjoy a substantial reputation and goodwill in the FOOTBALL MANAGER name. > > Further, SEGAâ^À^Ùs developer, Sports Interactive is the owner of a UK trade mark registration for FOOTBALL MANAGER under number 2,169,952. We attach details of the UK registered trade mark for your information. > > â^À^Øthepiratebay.orgâ^À^Ù website / FOOTBALL MANAGER 2005 > > It has come to our clientâ^À^Ùs attention that through the service provided by your â^À^Øthepiratebay.orgâ^À^Ù website, users are able, by clicking on a link on your website featuring the FOOTBALL MANAGER trade mark, to download an unauthorised and illegal version of our clientâ^À^Ùs new FOOTBALL MANAGER 2005 PC game. In this regard, your website is currently listing FOOTBALL MANAGER 2005 as number 1 in its â^À^ÜTop 5â^À^Ý and a substantial number of UK users used your services to download this game in the UK. > > By providing this service to UK users using the FOOTBALL MANAGER name, you are infringing the FOOTBALL MANAGER trade mark in the UK. Further, our client is concerned that due to the volume of illegal copies of our clientâ^À^Ùs FOOTBALL MANAGER 2005 PC game being provided via your service our client is losing substantial sums of money in lost sales. > > This email is ask that you immediately remove the link complained of, and to confirm that there will be no further misuse of the FOOTBALL MANAGER trade mark in relation to your services. > > In the meantime, our client reserves its rights in respect of any causes of action available to it in this matter and in respect of any claim for costs and/or damages against you. In this regard, your speed in complying with our requests will be taken into account. > > > Yours faithfully > > Willoughby & Partners
Dear Sir(s), Madam(s), and/or Slimemold(s),
I have the distinct pleasure of informing you that no Swedish trademark and/or coypyright law is being violated, regardless of how the situation may or may not be under UK law. I would advise you to read up on Swedish trademark law, more specifically Varumarkeslag (1960:644), as this might save you a great deal of future humiliation.
I would also advise you to a) not write the subject all in UPPERCASE, as it makes spam filters go nuts b) not attach meaningless data from trademark registrys in PDF format and c) stop lying.
> The Isis Building, 193 Marsh Wall, Thames Quay, London, E14 9SG, United Kingdom > > Tel: +44 (0)207 345 8888 Direct Fax: +44 (0)207 345 4555 law@iprights.com <mailto:law@iprights.com> > > www.iprights.com <http://www.iprights.com/> > > > > IMPORTANT: The contents of this email and attachments are confidential and may be subject to legal privilege and/or protected by copyright. Copying or communicating any part of it to others is prohibited and may be unlawful. If you are not the intended recipient you must not use, copy, distribute or rely on this email and should please return it immediately or notify us by telephone. While we take every reasonable precaution to screen out computer viruses from emails, attachments to this email may contain such viruses. We cannot accept liability for loss or damage resulting from such viruses. We recommend you carry out your own virus checks. >
Then I guess you'll have to send us another oh-so-scary-sounding e-mail about http://static.thepiratebay.org/sega_mail.txt and http://static.thepiratebay.org/sega_response.txt :-/.

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Rank: Hyper-Active Attention Gobbling Fuckwing

Groups: {pDs} Member, Registered User
Joined: 5/10/2006 Posts: 724 Points: 0 Location: CA
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Stop Lying ahhaaa  Fear the ING! -[Mr.]MaMa-*Bluecell*- -running -varmint
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Rank: Fecal Impaction For the Win!
Groups: Ogamer, Registered User
Joined: 5/9/2006 Posts: 1,666 Points: 2,478 Location: La Habra, Orange, CA
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ThePirateBay threats are the best Until TPB's own country started caving to international (read: American) pressure and broke their own country's laws to persecute brokep and his team (that run TPB) Now the servers are spread among a few countries... so sad. silverwasp wrote:Be careful what you wish for... I have 10 younger siblings and I am only 20....
Yes.... Same parents WarMachine wrote:meh...maybe if he hadn't been handed a burning house he could have done great things, but right now he has won the Prize for what? Damage Control?
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Rank: Fecal Impaction For the Win!

Groups: Registered User, Server Admin
Joined: 1/13/2008 Posts: 1,509 Points: 2,004
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fuck pirates that hide in countries that allow that shit. Call me a lamer or whatever for not bring "cool" or "L33t" or whatever for not stealing software, but I think its bullshit. Its still stealing from somebody's hard work and creativity. Quote:
"Who the fuck is Leon Switch and why does he know we have a dog?" - Mrs. Giller
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Rank: Fecal Impaction For the Win!

Groups: {pDs} Member, Registered User, Server Admin
Joined: 1/1/2008 Posts: 1,647 Points: 2,558 Location: Bainbridge Island, WA
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If they complain that we take without giving, they should make themselves open to donations. I'm certain the community would show its gratitude for their efforts. I would. Safety + Peace
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Rank: The Illuminist

Groups: Administration
Joined: 5/8/2006 Posts: 8,410 Points: 2,875 Location: Seattle
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I steal if there's no demo. If I like the game I pay for it.
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Rank: Fecal Impaction For the Win!

Groups: Registered User, Server Admin
Joined: 1/13/2008 Posts: 1,509 Points: 2,004
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Point....this shit happens (courtesy of bluesnews.com, courtesy of Eurogamer) Crytek to End PC Exclusives [April 30, 2008, 09:46 am ET] - 94 Comments
There's a Cevat Yerli Q&A on PC Play (thanks Eurogamer) with word that Crysis is likely the last PC-exclusive game from developer Crytek. Though he once again dismisses speculation that a console port of Crysis is in the cards, he places the blame for declining PC game sales squarely on the shoulders of software pirates, a theory that has become pretty commonplace. Word is:
We are suffering currently from the huge piracy that is encompassing Crysis. We seem to lead the charts in piracy by a large margin, a chart leading that is not desirable. I believe that’s the core problem of PC Gaming, piracy. To the degree PC Gamers that pirate games inherently destroy the platform. Similar games on consoles sell factors of 4-5 more. It was a big lesson for us and I believe we wont have PC exclusives as we did with Crysis in future. We are going to support PC, but not exclusive anymore.
Quote:
"Who the fuck is Leon Switch and why does he know we have a dog?" - Mrs. Giller
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Rank: Jimmy Hat Jester

Groups: {pDs} Member, Newsie, Server Admin
Joined: 5/16/2006 Posts: 1,796 Points: 81 Location: Dallas
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Giller [GwDR wrote: he places the blame for declining PC game sales squarely on the shoulders of software pirates Thats a cheap excuse if I ever saw one. Its a lot easier to blame poor sales on pirates than on bad marketing, insufficient distribution, bad security measures, the product, etc. I wish I could blame all my failures in life on pirates.  get your ass to mars
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Rank: Member

Groups: Registered User
Joined: 3/24/2008 Posts: 16 Points: 0 Location: OKC,OK
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WDF? wrote:I steal if there's no demo. If I like the game I pay for it. qft. has saved me assloads in cash on games that seemed appealing but after 30minutes of play weren't worth it. ESPECIALLY on the hand held systems. Though, I do have to say that with most of the US hooked up with broadband in one form another it's (piracy) become more widespread and that there's a good amount of people out there that aren't willing to pay for what they can get for free whether it's legal or not. But blaming piracy for Crysis falling short is a stretch. It was the first/only "DX10 omg!!" game. what'd they think was gonna happen? And from what i saw of it, sure it looked awesome but a video of a turd in HD is still a video of a turd. Maybe it's just me but the line up it was up against seemed more appealing to me.
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Rank: Fecal Impaction For the Win!

Groups: Registered User, Server Admin
Joined: 1/13/2008 Posts: 1,509 Points: 2,004
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Eh, I am just arguing the other side.
I dont have a pedistal to stand on. I have, and currently, utilize pirated software. Not nearly as much as I did before I got out of school and started making real money. I just think people find it's easier to rationalize stealing when it's not a tangible product. If providing demo's actually curtailed piracy..dont you think Every studio would do it? Comon that;s an easy fix!
Quote:Its a lot easier to blame poor sales on pirates than on bad marketing, insufficient distribution, bad security measures, the product, etc. Do you actually believe poor distribution or marketing is responsible? gimme a break....unless you live in amish country. I will agree that security is obviously an issue, as well as system requirements...but don't really believe these guys didnt factor in system requirement barriers into sales forecasts. You dont invest millions into a product without doing homework.
The "I only did it to demo the game" line is a warm blanket we use to rationalize the fact that we just screwed somebody. Why don't we just do that for other consumption-based goods like food? So you go into a restuarant and order 3 different dishes..then eat them and ditch out on the check. "oh well i had to try it and i really didnt like it, so I shouldnt have to pay...." That;s bullshit....you still consumed someone elses resources.
How about movies? This is pretty close to games, and people will probably run for their blankets...but you jump into a movie...there is no guarantee that you are going to fully enjoy the story...So you didnt like the movie....tough. The producer can't take back the product at that point...its single consumption (relatively).
We cant stop ourselves from stealing....but we shouldnt bitch as the years go by and we find ourselves with either less titles to choose from, the slow death of the pc gaming platform, or fiery hoops of security features to jump through (a la bioshock).
Quote:
"Who the fuck is Leon Switch and why does he know we have a dog?" - Mrs. Giller
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Rank: Advanced Member

Groups: {pDs} Member, Registered User
Joined: 4/4/2008 Posts: 51 Points: 3 Location: Cali
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piracy will only lead to more subscription requirements
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Rank: Medium-Well

Groups: Registered User
Joined: 5/9/2006 Posts: 2,411 Points: -2 Location: the bottom of the bottle...
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Giller [GwDR wrote:]
Quote:Its a lot easier to blame poor sales on pirates than on bad marketing, insufficient distribution, bad security measures, the product, etc. Do you actually believe poor distribution or marketing is responsible?
this is actually true to a certain extent. the companies continuously over report the loss of sales from piracy and ignore the obvious poor marketing crap. any study i've seen that wasn't sponsored by industry backing piracy at most counted for a loss of 1 or 2%, as opposed to the 10 - 15% the companies say. in the case of Crysis it's simple; the game was overhyped and failed to live up to expectations, and it's demand on hardware was too much, so you get people like me who wouldn't be bothered going near it. oh, and continuing along what Whut has said, some people download before they buy. i know i've done this previously, in fact i did this for Football Manager of all games. there is evidence to suggest that piracy actually can increase companies revenue by getting their product out there and known, but of course the companies are completely ignorant of this and accordingly there has been a lack of any official research into this. and not to mention excessive DRM will have a negative impact on sales. i know i stopped buying music the day i bought a CD that i couldn't rip to my MP3 player... yeah, i'm a cranky 'oul fucker. deal with it.
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Rank: Polio Power!

Groups: {pDs} Member, Registered User, Server Admin
Joined: 12/4/2007 Posts: 651 Points: 273 Location: Glorious Florida
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Giller [GwDR wrote:]
Quote:Its a lot easier to blame poor sales on pirates than on bad marketing, insufficient distribution, bad security measures, the product, etc. Do you actually believe poor distribution or marketing is responsible?
The thing is, Crysis was one of the most heavily advertised, and pre-buy-incentive-ridden games to grace our eyes in a very long time. I've played the game and let's just say that if people don't like it, they should definitely stop playing games. Personally, I have had friends tell me after watching Crysis, "Oh yeah, I'm gonna go download that right now and try it out." It's pretty disgusting, but speaking out isn't going to do anything about it, it takes massive action on a massive scale to actually kill piracy. Ever wonder why developer fees are going up? Ever wonder why it takes 60 dollars to pay for a game that might have costed 40-45 dollars in the past? It's because of this attitude that "I don't have to pay for it if I don't want to." This is the logical equivalent of walking into a Best-Buy and taking out two plasma tv's without paying for them (I wonder how many people in here would do that?). I've got some news for you guys, stealing causes inflation in the market being stolen from, inflation in one area causes prices to rise in that area, prices rising in one area causes inflation in other areas and so on... This may seem comical or stupid to internet idiots, but you can work your way to any area of our current economy by just downloading a game that you don't feel like paying for. Even if you don't believe it now, just think about why you are paying even two cents extra for a gallon of gas. Chase: the only refuge i have from my mom is when i go to my gf's Me: I have no gf, just palmela handerson Chase: Well at least you aren't a double amputee.

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Rank: Fecal Impaction For the Win!

Groups: Registered User, Server Admin
Joined: 1/13/2008 Posts: 1,509 Points: 2,004
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MakeSureItsCharcoalGrilled wrote:Giller [GwDR wrote:]
Quote:Its a lot easier to blame poor sales on pirates than on bad marketing, insufficient distribution, bad security measures, the product, etc. Do you actually believe poor distribution or marketing is responsible?
this is actually true to a certain extent. the companies continuously over report the loss of sales from piracy and ignore the obvious poor marketing crap. any study i've seen that wasn't sponsored by industry backing piracy at most counted for a loss of 1 or 2%, as opposed to the 10 - 15% the companies say. in the case of Crysis it's simple; the game was overhyped and failed to live up to expectations, and it's demand on hardware was too much, so you get people like me who wouldn't be bothered going near it.
I can't believe this at all...its spin generated by piracy advocates. Every big name game that pirates are actually interested in and the public is interested in stealing are not victims of lack of marketing or distribution. And I challenge you to come up with a valid example that you can back up with sales facts. There are prime time tv commercials for video games now for god sakes! Mag adds, even fucking MTV has hosted showes dedicated to games coming out...if thats not mainstream and lame, we need to redefine. You cannot possible say ,with a straight face, that COD4 is experiencing loss of sales because not many gamers are aware of it...or they are having trouble finding it in thier local markets. That is rediculous! You said Crysis was overhyped...and you won't bother going near it. But if you are applying that thinking to the masses...then you are saying the same thing i mentioned above...well i dont think its good enough to pay for...but Hell, its good enough to Steal! YeeeHAW! It's another bullshit dicotomy we invent for ourselves. Have some empathy for the people who create our addictions, Friends! Quote:
"Who the fuck is Leon Switch and why does he know we have a dog?" - Mrs. Giller
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Rank: Medium-Well

Groups: Registered User
Joined: 5/9/2006 Posts: 2,411 Points: -2 Location: the bottom of the bottle...
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Giller [GwDR wrote:]I can't believe this at all...its spin generated by piracy advocates. Every big name game that pirates are actually interested in and the public is interested in stealing are not victims of lack of marketing or distribution. And I challenge you to come up with a valid example that you can back up with sales facts. There are prime time tv commercials for video games now for god sakes! Mag adds, even fucking MTV has hosted showes dedicated to games coming out...if thats not mainstream and lame, we need to redefine. You cannot possible say ,with a straight face, that COD4 is experiencing loss of sales because not many gamers are aware of it...or they are having trouble finding it in thier local markets. That is rediculous! You said Crysis was overhyped...and you won't bother going near it. But if you are applying that thinking to the masses...then you are saying the same thing i mentioned above...well i dont think its good enough to pay for...but Hell, its good enough to Steal! YeeeHAW! It's another bullshit dicotomy we invent for ourselves. Have some empathy for the people who create our addictions, Friends! example? most people point to radiohead. Kid A (or was it ok computer?) received little to no backing from their record company in the states. no marketing, nada. however a demo of the album was relased on napster, all of a sudden on release it jumped up the charts completely unexpectedly when it was receiving no air time and no publicity. the only possible explanation for this is napster. there are other examples out there too that i can't remember because it;s been ages since i did the research. secondly, i have actually done some research in this area for my degree. and if you can argue that all i'm saying is spin i can counter with exactly the same. i found basically NO independent studies done on the area, except for a handful which suggested the loss to industries is significantly lower than being reported, only 20% max of what they state. this isn't a slant, it's what i found out. unfortunately there have been little to no follow up studies done because of the vested interests at stake. I would like to see more done on the issue, and if i'm wrong i'm wrong, but the information out there at the moment doesn't give the complete picture. and another distinction that has to be made (from my economics background). in a lot of scenarios pirated software does not have any real worth. it cannot absolutely be held as a loss to the industry. why? because person A pirating software from person B does not stop person B using them, whereas if person A stole person Bs TV there is a distrbution of existing wealth (or worth). finally in relation to the games, music, films industries you're taking about highly imperfect markets, all the time becoming increasingly more so, dominated by a few key players largely (although the gaming one less so). people will leave an imperfect market regardless, this is why they are called imperfect, another factor to take into consideration when judging the real effects of piracy. so in light of this, can you present me with facts that aren't a simple regression of sales loss and piracy? oh and in terms of marketing. all marketing is aimed largely at existing members of the market ( i mean look at the current GTAIV ads, is someone who's never played games before seriously going to see anything remotely alluring about it? it says little to nothing about the product for the uninformed consumer). yes they are receiving increasing prominence primarily due to the alrge amounts of money the main players are throwing behind their business models. but by and large Sony;s and Xbox's failures with the current generation is that they haven't enough to the market to replace those who are growing. Ninteno's marketing strategy is the only one out of all the major players across platforms to seriously atttempt to do this. but if you target a finite group basically without attempting to attract new agents, by and large the rate of dropouts will exceed the rate of growth. (and this was all documented previously, especially around the console releases, i couldn't be arsed finding any of those articles but it even made Time) edit: to clarilfy, I am not denying that piracy is wrong. it clearly is. i am not denying it represents a loss to the industries, it clearly does. however, it is almost certainly being overplayed by the industries. it is also worth noting that the internet and telecommuncations is rapidly changing how we consume these products. movie and music industries grew at a time when ignorance was rampant, they exploited the artist and the consumer. the consumer these days have far more power, but the industries are failing to adapt their models to suit the needs of the modern consumer. this is why we are seeing huge volumes of piracy (oh and there is evidence to suggest, at least in the developed countries that as the industries have made their products more accessible that piracy growth is actually falling). secondly in relation to the games market, again the original model grew to suit a small market, where large margins were needed to sustain the companies. however as the market is increased exponentially we're not really seeing the real worth of these products falling as they should have under perfectly competative economic models. so of course the industry isn't going to accrue the income it should. piracy is here, it's here to stay. if the PC market finishes expect to see more concerted efforts to crack the other formats. the industry needs to take efforts to give INCENTIVES for people to join the market, not disincentives for piracy. yeah, i'm a cranky 'oul fucker. deal with it.
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