2 Pages 12>
OK! Time to check out some new mods and shit! Options
WDF?
#1 Posted: : Wednesday, June 18, 2008 5:23:37 AM
Rank: The Illuminist



Groups: Administration

Joined: 5/8/2006
Posts: 8,410
Points: 2,875
Location: Seattle
I'm bored. It's late.

Time to modify the servers!

First on the list: Pyro Mines!

You want?

Map Ratings... and stuff.

You want?

Tripmines

Mines now recognize teams......

You want?

Cloak Syphon

Gives 15% cloak meter boost for backstabs as well as adds cloak boost to dispensers.

Pyro Explosion

KABOOM!

Ragdolls dissolve

Medipacks

Yep, bugs are fixed.

Mine Sweeper

Yep.

Ammo Packs


Ammo Packs! Bugs are fixed.

Medic Infection


Want?

Abuse yourself

Yeah... I can see this one being popular.

Admin List


For clients

Forced Taunting after killing someone


On the fence about this one. On one hand it sounds really funny, on the other hand, I see people getting really angry. Maybe save it for drunk pDs nights?

Bunny Hopping


Yep.

Cap Regen


Yep.

Add Map Timeleft into the hostname


Sounds handy.

Watchlist

I assume only admins will wish to discuss whether or not this plugin is useful.

Medic Teleport


Teleports medics to people who call for em.









So, you guys interested in any of them? Discuss this shit.

TripleBam
#2 Posted: : Wednesday, June 18, 2008 9:07:00 AM
Rank: Fecal Impaction For the Win!



Groups: {pDs} Member, Registered User, Server Admin

Joined: 1/1/2008
Posts: 1,647
Points: 2,558
Location: Bainbridge Island, WA
Cloak Syphon, Pyro Explosion, Ammopacks, Medipacks, Dissolve, and Admin List

these are cool.
Safety + Peace
Saber (Wu)
#3 Posted: : Wednesday, June 18, 2008 9:58:58 AM
Rank: Fecal Impaction For the Win!



Groups: Registered User, Server Admin

Joined: 12/22/2007
Posts: 385
Points: 294
Location: Flint, Michigan

Cloak Syphon is probably the only one I want to see happen the most.
Pyro Explosion would have to be very low damage, but I would say wait after the pyro update and see how much it's changed. If it becomes more powerful then the eplosion is a no.
Dissolve, no, I can't t-bag myself anymore... not that... I do it... <.< (jk)
Ammo pack, I haven't really found use for besides inf. ammo for the engineer. It didn't seem to speed up sentry gun building. If your going to give me metal to build my sentry, why not just hit it yourself instead of just giving me the metal?
Health pack, I unno... I want to kill some medics and not have a medic that won't die cause he/she drops a med kit everytime. Both health and ammo would probably be better on death instead of on command or both.

SNoB
#4 Posted: : Wednesday, June 18, 2008 10:30:19 AM
Rank: You're gonna stick that where?


Groups: Registered User

Joined: 5/3/2008
Posts: 129
Points: 0
Location: Portland
No auto-taunt.  I can see myself rage quitting because I came into a group of noobs, rocketed one in the face, then died cause I went to do the stupid taunt.



Pyros. They shout and curse. Stabbing wildly. More brawlers than warriors. They make a wondrous mess of things. Brave amateurs.
Dragon
#5 Posted: : Wednesday, June 18, 2008 10:53:44 AM
Rank: Administration


Groups: {pDs} Member, Server Admin, WDFNews.com Official Mapper

Joined: 5/31/2006
Posts: 3,454
Points: 445
Location: Merryland
TripleBam wrote:
Cloak Syphon, Pyro Explosion, Ammopacks, Medipacks, Dissolve, and Admin List

these are cool.


Admin list might tell wrong do'ers when not to behave so we will have to think about that one for sure. dissolve seems cool, but i might lose it's novelty soon. i agree with everything else. also i think we should have watchlist, very very useful.

edit: i dont think we should get Medic Teleport or Abuse Yourself. especially because of teleportation.

Cantrip wrote:
When I die, I want to be reincarnated as a woman's jogging bra.
ErkDog
#6 Posted: : Wednesday, June 18, 2008 11:43:43 AM
Rank: I'm Banned For Being An Idiot.


Groups: Registered User

Joined: 5/14/2008
Posts: 165
Points: 9
Location: Richmond, VA
spy spyhon - ninja

medic teleport, while useful I think it would devaulue the engineer, plus medics just got pimped out, they don't need to be able to get insta summoned into battle!!

If you are going to do medipacks, they should be on death, not command, because as stated, medics have already been given the ability to heal themselves by valve... plus it makes them ridiculuos to kill.

Mine... I'm going to have to vote no on all mines... if valve wanted mines/grenades, they'd have put them in... I think that changes gameplay -way- too much.

Pyro explosion, agree wait until after pyro patch and 10,000 people are not playing pyro.

Ammo packs... I don't think this would hurt anything, but guess what, good luck getting an engineer to give you his metal because you don't want to run 15 feet to the nearest one on the map ;)

Admin list, as stated just lets people know when they can and can't try and get away with stuff.

Cap regen... umm who cares?  Because guess what, if you capped it, you are in your base, and you can hit a respawn on the way back out into battle.  This isn't world of warcraft, you don't need to be restored to full every time you 'level' lol.

Bunny Hop... I would say no as this again devalues one of the other classes... namely the scout and his ability to double jump.

Self punisher... unless it includes the ability to disable the teleport part, I would say its very bad to enable this on a public server.... hello free teleports into enemy base!!
Yargh
WDF?
#7 Posted: : Wednesday, June 18, 2008 1:12:07 PM
Rank: The Illuminist



Groups: Administration

Joined: 5/8/2006
Posts: 8,410
Points: 2,875
Location: Seattle
ErkDog wrote:
spy spyhon - ninja

medic teleport, while useful I think it would devaulue the engineer, plus medics just got pimped out, they don't need to be able to get insta summoned into battle!!

If you are going to do medipacks, they should be on death, not command, because as stated, medics have already been given the ability to heal themselves by valve... plus it makes them ridiculuos to kill.

Mine... I'm going to have to vote no on all mines... if valve wanted mines/grenades, they'd have put them in... I think that changes gameplay -way- too much.

Pyro explosion, agree wait until after pyro patch and 10,000 people are not playing pyro.

Ammo packs... I don't think this would hurt anything, but guess what, good luck getting an engineer to give you his metal because you don't want to run 15 feet to the nearest one on the map ;)

Admin list, as stated just lets people know when they can and can't try and get away with stuff.

Cap regen... umm who cares?  Because guess what, if you capped it, you are in your base, and you can hit a respawn on the way back out into battle.  This isn't world of warcraft, you don't need to be restored to full every time you 'level' lol.

Bunny Hop... I would say no as this again devalues one of the other classes... namely the scout and his ability to double jump.

Self punisher... unless it includes the ability to disable the teleport part, I would say its very bad to enable this on a public server.... hello free teleports into enemy base!!


I want more posts like this that take the time to analyze.

All good points everyone. I won't do anything without a vote from you. Keep the discussion flowin'

Gunslinger
#8 Posted: : Wednesday, June 18, 2008 1:22:19 PM
Rank: Pooter Scooter

Groups: Registered User, Server Admin

Joined: 11/8/2006
Posts: 2,468
Points: 2,103
Location: San Antonio, Texas
ammo/med packs, auto taunt, cloak syphon, cap regen, admin list, forced taunting
In an hour of Darkness a blind man is the best guide. In an age of Insanity look to the madman to lead the way.

Giller [GwDR]
#9 Posted: : Wednesday, June 18, 2008 2:42:42 PM
Rank: Fecal Impaction For the Win!



Groups: Registered User, Server Admin

Joined: 1/13/2008
Posts: 1,509
Points: 2,004


First on the list: Pyro Mines!

Will probably be obsolete tomorrow with the update anyway.  Lets see how pyros have improved...i Really think the compressed air alt fire they have now will dramatically change the class in a good way.

Map Ratings... and stuff.

Eh...


Tripmines

Naw.   kinda lame.

Cloak Syphon

I like this one!

Pyro Explosion

Give the pyros a few weeks to see how they play...then give them this for fun!  you know every jerk is going to be playing pyro for 2 weeks...so it will be mass death going on if everyone is awalking bomb.....on second thought...could be funny for one night!
Ragdolls dissolve

I dont care....doesnt affect gameplay.

Medipacks

I liked the medipacks...but now with teh ubersaw It could be unbalanced.....a medic could become a monster tank...just hitting and dropping medpacks on themselves

Mine Sweeper

If i want toplay minesweeper i wont waste teh time loading TF2...i will go to my start menu.


Ammo Packs

I liked ammo packs.!


Medic Infection

 


Abuse yourself

NO way.....not unless you can disable the teleport functions....taht will completely ruin some maps....players just teleporting the intel back to thier base, ect.   Engineers automatically warping back to thier sentries under attack.....I will never connect to a server that allows that shit to happen.

I dont like medic infection because when i close the distance to hit them with the bone saw...im gonna finish them right there...not wait for some gay DOT to kill them
Admin List


I like this alot!  a functional plugin!

Forced Taunting after killing someone


. Maybe save it for drunk pDs nights?

Bunny Hopping


Yuck..

Cap Regen


Love this one!

Add Map Timeleft into the hostname


Sounds handy.

Watchlist

I assume only admins will wish to discuss whether or not this plugin is useful.

Medic Teleport


Again....unbalances game too much and makes medics bored.   I can't wait to be pulled off my heavy taht is assulting a sentry because some scout jumped off the battlements and took 5 damage and then called for a medic.

Quote:

"Who the fuck is Leon Switch and why does he know we have a dog?" - Mrs. Giller
WDF?
#10 Posted: : Wednesday, June 18, 2008 2:53:09 PM
Rank: The Illuminist



Groups: Administration

Joined: 5/8/2006
Posts: 8,410
Points: 2,875
Location: Seattle
I can make it so that medics only drop health packs on death.

The medic teleport only happens if the medic player hits "b" when someone calls medic.


I would disable teleport.

WDF?
#11 Posted: : Friday, June 20, 2008 10:58:35 PM
Rank: The Illuminist



Groups: Administration

Joined: 5/8/2006
Posts: 8,410
Points: 2,875
Location: Seattle
WDF? wrote:
I'm bored. It's late.

Time to modify the servers!

First on the list: Pyro Mines!

You want?

Map Ratings... and stuff.

You want?

Tripmines

Mines now recognize teams......

You want?

Cloak Syphon

Gives 15% cloak meter boost for backstabs as well as adds cloak boost to dispensers.

Pyro Explosion

KABOOM!

Ragdolls dissolve

Medipacks

Yep, bugs are fixed.

Mine Sweeper

Yep.

Ammo Packs


Ammo Packs! Bugs are fixed.

Medic Infection


Want?

Abuse yourself

Yeah... I can see this one being popular.

Admin List


For clients

Forced Taunting after killing someone


On the fence about this one. On one hand it sounds really funny, on the other hand, I see people getting really angry. Maybe save it for drunk pDs nights?

Bunny Hopping


Yep.

Cap Regen


Yep.

Add Map Timeleft into the hostname


Sounds handy.

Watchlist

I assume only admins will wish to discuss whether or not this plugin is useful.

Medic Teleport


Teleports medics to people who call for em.









So, you guys interested in any of them? Discuss this shit.


So here's what I've added so far:

medipacks, ammopacks, pyromines, cap regen, timeleft for hostname, and spy syphon, pyro explosion.

Medics only drop medpacks on death, pyros only drop mines on death.

Engineers can still drop ammo packs for people.

HolyJaw
#12 Posted: : Saturday, June 21, 2008 12:32:30 AM
Rank: Fecal Impaction For the Win!

Groups: Ogamer, Registered User

Joined: 5/9/2006
Posts: 1,666
Points: 2,478
Location: La Habra, Orange, CA
Color Legend:
Green : Go
Yellow : Conditional
Red : Negative

Pyromines
- well with +weapon2 is now absolutely obsolete. Plus, pyros just got pimped out. I don't think they need anything more right now.

Maprate - I like it, but I'm wary of adding plugins that don't add *serious* additions to the gameplay experience. Otherwise, it's a waste of clockcycles, it eventually wears down the server causing regular crashes, and it's just another plugin that can add mass confusion when shit starts going wrong time and again and you have to start debugging one by one. I"d say avoid it.

Tripmines - I think would alter the overall play experience too much, and too much is negative in my book. With the continuous rollouts of new achievement systems, I'd say avoid anything like this for the near future until the gameplay balances are re-evaluated.

Cloak Syphon - This is the kind of plugin I look for. It adds a lot for the spies, but not enough to seriously unbalance. I'd reccomend that if this was enabled that it is clearly stated in the MOTD or in a popup message so that everyone knows, thus making it a fair advantage for spies.

Pyro Explosion - Once again - the pyros just got a huge update. I'd go against adding anything for them... especially with so many pyros on all the servers at this point in time. In regards to the future, it seems to me for the explosion to just be a jihad kill everyone experience. I see more potential negative impact than positive on this, by altering the gameplay for users who melee the pyro to death, or shoot from far away and accidentally kill teammates going in for the kill / near proximity. Also -

"Post #9 @ http://forums.alliedmods...thread.php?t=70382" wrote:
Why would you post a plugin without first noting what version of sourcemod you used to compile it with? I'm not a n00b and this is not a forum on which people who were obviously graciously unbanned can get away with ordering people around their thread.

This plugin is terrible, as well as the others this author has posted. None of them have worked, and I personally have seen no support from the author. I'm not checking in on the useless code Twilight Suzuka seems obligated to spit out only for the community to test.

Make sure it works before you post it, and if it requires a specific build, make sure you put that in the fine print somewhere.


Dissolve (Player Ragdolls) - This sounds awesome as well as the Syphon. I think it would add more than its weight in processing cycles in fair and balanced (and not in the Fox Corp. kind of way) gameplay experience alteration.

Medipacks - I like it. I remember we had this before. I also think I remember it causing troubles, or maybe it was just because of the "Custom" tab and Valve pissing on every single modder on the planet. I give this a shaky thumbs up.

Minesweeper - Funny idea, glad it's been made, but then you're faced with "WHY." It wouldn't add more than its weight in cycles (yeah, I like this expression.)

Ammopacks - Much like the Medipacks, I give it a shaky thumbsup.

Medic Infection - I'm wary of this plugin as it adds more to the Medic, which was the first of two to receive new abilities. I like the idea, but I think it'd work better in a CS like setting.

Self Punisher - Absolutely. I enjoy Sadomasochism. I would get rid of the teleport feature, though, as we don't run KZ_ maps.

Admin List - Yeah, but only if it hides admins that want to be hidden. Not sure if it does, there's a long list of plugins to go through.

Force Taunt - Haha, great idea, but we all know how pissed off everyone would be after awhile.

Bunny Hop - I like the idea but the first page of forum comments seems to indicate mass instability with this plugin, and the OP doesn't indicate EDITs otherwise.

Capper Regeneration - I'm iffy on this one. I say try it for a couple weeks, get a forum vote and some decent feedback, and see what the general populus says. For the defending team... it'll be a bitch. For the attackers, well duh. Also, this should be specified in the MOTD or in a popup.

Timeleft Hostname - ABSOLUTELY. Except on T#1 24/7 2Fort.

Watchlist - Once again - ABSOLUTELY. Communication among administrators and leaders is of utmost importance, and this simply facilitiates and expedites the tedious process of top-down and side-to-side communication.

Medic Teleporter - I say a vote on this one as well. I see this being abused, and massively hated, but despite my vehement feelings towards it, I see this possibly being a success as well. I'm not entire a naysayer, you know.
silverwasp wrote:
Be careful what you wish for... I have 10 younger siblings and I am only 20....

Yes.... Same parents


WarMachine wrote:
meh...maybe if he hadn't been handed a burning house he could have done great things, but right now he has won the Prize for what? Damage Control?
SNoB
#13 Posted: : Saturday, June 21, 2008 4:10:46 AM
Rank: You're gonna stick that where?


Groups: Registered User

Joined: 5/3/2008
Posts: 129
Points: 0
Location: Portland
Ok I think I hate a bunch of new mods, why should I suffer when I win a battle with a pyro with a cheap death?  I lost count of how many times I got a message that I sucided myself or got a "prop" kill.  Its stupid.  Pyros got a huge boost and now they can bounce my rockets, they dont need chicken shit kills on me.

I really prefer to play on tempest servers, but if I get cheap deaths, I wont be around as much. 



Pyros. They shout and curse. Stabbing wildly. More brawlers than warriors. They make a wondrous mess of things. Brave amateurs.
SNoB
#14 Posted: : Saturday, June 21, 2008 5:15:00 PM
Rank: You're gonna stick that where?


Groups: Registered User

Joined: 5/3/2008
Posts: 129
Points: 0
Location: Portland
Sorry, I tried again today.  At least 4 pyros on the other team, with this free weekend, no one on my team was worth a damn, I cant deal with these mystery pyro deaths.  It really pisses me off when my team is getting rolled.  I just cant deal with it, the game is supposed to be fun, not frustrating.



Pyros. They shout and curse. Stabbing wildly. More brawlers than warriors. They make a wondrous mess of things. Brave amateurs.
ErkDog
#15 Posted: : Saturday, June 21, 2008 5:32:50 PM
Rank: I'm Banned For Being An Idiot.


Groups: Registered User

Joined: 5/14/2008
Posts: 165
Points: 9
Location: Richmond, VA
I don't see that anyone here voted for Pyro Mines... quite the contrary, everyone said that they didn't want them...

But I see them on the server... plus.. since they are not visible... I have to keep explaining to people what the skull means and how I killed them....
Yargh
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