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Gripes Options
K_Buz
#1 Posted: : Saturday, June 21, 2008 10:26:19 AM
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1. Everyone is playing pyro

2.  Maybe its on my end, but the hit box was random for fire.  The pyro could be halfway across the bridge on 2fort and still somehow lite me up.  Now we have 8 pyros on a team.

3.  The backburner...why make a weapon that crits from behind when they still haven't fixed facestabs?

4.  Achievements are useless.  There is no reason for them if people are just going to play pyro and have a friend do whatever achievement they need to fill.  Why not just give out new weapons?

I am seriously considering giving this game up (except for TWL) for a couple weeks.  Its lame.  Not only do we have everyone playing pyro, but now we have to contend with all the free-bees on the servers.  These achievements have taken away all the fun from TF2.




Do not eat the contents of this post.
HolyJaw
#2 Posted: : Saturday, June 21, 2008 11:24:26 AM
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Just as with Medic, this shit will die down in about 96 hours. Take a deep breath man, the worst of it's already over.
silverwasp wrote:
Be careful what you wish for... I have 10 younger siblings and I am only 20....

Yes.... Same parents


WarMachine wrote:
meh...maybe if he hadn't been handed a burning house he could have done great things, but right now he has won the Prize for what? Damage Control?
Razor
#3 Posted: : Saturday, June 21, 2008 12:46:05 PM
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HolyJaw wrote:
Just as with Medic, this shit will die down in about 96 hours. Take a deep breath man, the worst of it's already over.

Agree

endyss
#4 Posted: : Saturday, June 21, 2008 1:07:40 PM
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Unlike many of the medic achievements, many of which require at least two other people (if not far more) to complete, there are enough pyro achievements that can be completed with only two people to unlock all three milestones.

That said, I don't think the achievements should be incredible barriers to entry for the new content! Look at it this way: if they made such impossible achievement that only 2% of the players unlocked all 3, Valve would essentially be wasting its time creating content for just that small group (like Blizzard is often accused of doing with WoW end-game content). Eventually, players would catch on and stop caring about the new updates, giving Valve even less incentive to do them or do them well.

If it were up to me, I would have the updated weapons locked behind very loose, but scaling, achievement milestones, which are aimed at being fun and not frustrating to complete, and never to meaningfully hold the majority of people back from at least some of the new content. Say, 90% of people unlock the Backburner, 65% the Flare Gun, and only 40% the Axtinguisher.



HolyJaw wrote:
In the end, everything Endyss said.


Cantrip
#5 Posted: : Saturday, June 21, 2008 3:00:13 PM
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Meh.

When I jump on I play scout to get a lay of the land, then switch to pyro.  Now everyone is playing pyro, but they really don't know how to use that class to its fullest potential.

That said, there are a hell of a lot few frakking spies.  I'll put up with it if it means those of you bastards who are really good at spying get bitch-slapped back to last week.

Yeah, Cantrip is keepin' it real,  y'all.
You should be more like Cantrip.



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ahhhh_crap
#6 Posted: : Saturday, June 21, 2008 7:30:14 PM
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Don't know if I'm gone for good, but for awhile, I'm done.

 Pyro stuff is just annoying. I'm at least 10 meters away, backing up, I'm getting burned, I go to shoot a rocket at point blank save myself, I'm now done in by the removal of the damage modifier. I turn around to duck a corner, I'm dead from the backburner. And with the rest of the teams playing pyro obsessive, the objectives get pointless. The only class I've seen benefit from this release is people playing heavy, just stand and shoot and keep the pyro's far enough away. I find it boring to do that.

 

 For the time being, I'm gone, I don't want to blame the achievements as much as I blame the new weapons for being a bit unbalancing. If this had been a massive all class update, it'd be cool. Doing it piecemeal I can't help but argue that certain classes are having a big edge.

Razor
#7 Posted: : Saturday, June 21, 2008 8:05:39 PM
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ahhhh_crap wrote:

Don't know if I'm gone for good, but for awhile, I'm done.

 Pyro stuff is just annoying. I'm at least 10 meters away, backing up, I'm getting burned, I go to shoot a rocket at point blank save myself, I'm now done in by the removal of the damage modifier. I turn around to duck a corner, I'm dead from the backburner. And with the rest of the teams playing pyro obsessive, the objectives get pointless. The only class I've seen benefit from this release is people playing heavy, just stand and shoot and keep the pyro's far enough away. I find it boring to do that.

 

 For the time being, I'm gone, I don't want to blame the achievements as much as I blame the new weapons for being a bit unbalancing. If this had been a massive all class update, it'd be cool. Doing it piecemeal I can't help but argue that certain classes are having a big edge.

Remember when the medic achievements came out.  Everybody was playing Medic.  Eventually the luster wore off and now you sometimes have to beg for a medic.  This will be true with the pyro.  Patience grasshopper.

TripleBam
#8 Posted: : Saturday, June 21, 2008 8:36:45 PM
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K_Buz wrote:
1. Everyone is playing pyro

2.  Maybe its on my end, but the hit box was random for fire.  The pyro could be halfway across the bridge on 2fort and still somehow lite me up.  Now we have 8 pyros on a team.

3.  The backburner...why make a weapon that crits from behind when they still haven't fixed facestabs?

4.  Achievements are useless.  There is no reason for them if people are just going to play pyro and have a friend do whatever achievement they need to fill.  Why not just give out new weapons?

I am seriously considering giving this game up (except for TWL) for a couple weeks.  Its lame.  Not only do we have everyone playing pyro, but now we have to contend with all the free-bees on the servers.  These achievements have taken away all the fun from TF2.

sauce on avatar, kbuz?

pyro spamming will go away soon. valve had the foresite to make it so you don't need all the achievements to get the weapons. just 22 of them. i got them in all of 3 hours. less, probably.

Safety + Peace
Saber (Wu)
#9 Posted: : Saturday, June 21, 2008 9:29:25 PM
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There is no facecrits with backburners... The backburners NEVER stated to not crit unless it was from behind. Facestabs are just a stretch with the right arm to the back but its the fact that it was head on it was called facestabs. If you watch a spy one swing will be the stretch for the back or I could post a picture of what I meant if I remember too...

Maybe it was the flare gun...

Whats so bad about 16 pyros? Atleast its starting to die off now.

Achievements we're put in to add an extra goal to team fortress 2 players so it's not just run and gun and dominate people's faces. There are people that do it fair and square and work hard to have more fun. There are people that don't want to and just want the weapons (majority).

YOU ALL should of saw this coming. Didn't you learn from the medic?

ahhhh_crap
#10 Posted: : Sunday, June 22, 2008 12:30:05 AM
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I saw it coming, i was very hopefull that valve would have learned from the med experiment. On a support class like med, sniper, or engy, the impact would have been/was much less noticeable than with an offensive class. And yes, the lessening of the pyro wannabe's is helping, the fact that maybe its just a bunch of free-weekenders who are going away soon, etc are all valid reasons not to despair.

 The reason I despair and whine like a little girl is the unbalancing effect that the pyro's have been given, most noticeably through the whole back strike thing. The flare gun and axe are both bitchin, and considering their imperfections I believe them to be within the balancing restrictions. I'd imagine many pyros will switch back or keep the shotgun for many reasons. The main thing that is upsetting to me is the way the classes have been unbalanced with respect to the soldier and the pyro, and the future this portends to. The whole crit to the back thing is something I find excessive considering how many people react to a pyro, which is to spin around and attempt to flee. At the least, I've always been F'd by a pyro who manages to outspin me and soon enough I'm toasted in my boots. Small solution? Shoot my feet with a rocket/sticky. This may just take him out, or at least I go out with a bang. The removal of the soldiers damage thing combined with the fact I'm taking crits to the back makes the situation that much more annoying. Combine it with the backburner, and it just seems the pyro's were handed a bit too much of a golden egg. The removal of the flame drop-off damage rate and the lessening of damage the soldier suffered both seemed simple changes that valve has done just to incredibly boost the pyro class. I know the class never got huge props, but at the same time I rarely saw a server that didn't have someone playing pyro on it, so it's not like the class was hurting as bad as say the med which fewer people were drawn to.

 

 At this point though I'm just saying that the game is no longer enjoyable. I know a lot of the annoying crap will die off after the mass hysteria of the class release. But if this is valve's acomplishments with only the second update, I've been having a tough time convincing myself to stick around long enough to go through this 7 more times. Will the engy now be able to build a sentry gun with a sniper rifle on it to defend against long range threats? I just hate to say the update didn't seem all that balanced out. So for now I'm playing other junk games, thinking of either picking up Sins of a long-ass-name or maybe COD4.

daniel
#11 Posted: : Sunday, June 22, 2008 1:05:37 AM
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Have some patience.

And the whole soldier modifier thing. good, i mean its kinda gay when you do 40 damage to yourself while doing 130 (noncrits) to others. (not exaggrated)


Bike
#12 Posted: : Sunday, June 22, 2008 1:20:36 AM
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They are trying to add longevity to the game, and this is what they're doing to achieve it.  It would be A LOT better if they did every class at the same time, so that there wouldn't be one class trying to dominate a team.  They want to spread out the class upgrades so that people will keep coming back and at least checking them out and play the game a little bit.

I do agree that the one class wonder will be a bitch for every update that they decide to do with classes in this game.

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tpractice
#13 Posted: : Sunday, June 22, 2008 11:17:05 PM
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Yeah I get tired of all the pyro's.  About half thru the game I switch to demo and just spam them from a safe place.   
WarMachine
#14 Posted: : Monday, June 23, 2008 1:07:04 AM
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Just got off of temp 2 where there was pyros galore.

I played everything but a pyro and I WTF PWN bitches. I even played soldier, YES ME soldier! Who would have thought. I myself didnt read the update notes and only knew about ajusted damage after talking with snob when i was done playing. I didnt notice a difference in my kill or death rate compared to any other class there.

Wait.

Come to think of it I found it easier to kill pyros as a soldier and as a demo. They still have to close with you to do any respectable damage. Deny them by bouncing them with your rockets. If they try the air blast thing no big deal aim a bit lower,left,right or higher they still recieve splash damage and they can't reflect the shots. I mean come on, your shooting rockets and they are shooting air. Who's the bigger threat?

As for the back burner I was killed twice byt it out of my 60 deaths while playing. Good show for them they hid well and took advantage of the situation. As for the 2 dozen or more back burners that I killed with 3 rockets I didn't mind the match up.

If your favorite class just hasn't been tweaked out yet. Just dream.

As sniper bullet, Heavy rounds, stickies, pips, bottles, shovels bats and everything still kills pyros. They don't have and S on their cheast.

PWN them so hard they will come to regret ever playing pyro in the first place.

IMO I think soldier will get the pyros original rocket launcher from TFC.

Or how about a launhcer that does no damage when rocket jumping and makes you never take falling damage.

Dream.



Cantrip
#15 Posted: : Monday, June 23, 2008 2:03:06 AM
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Um, isn't this the free weekend where every noob and his mother are playing for the first time?
You should be more like Cantrip.



Twitchy: "I pulled a Cantrip . . ."
GivePeaceAChance: "If the Tempest had nipples, I'd pinch that shit."
Xylicon: "I'm about to deliver my [Richard] in your face for posting that stupid shit. "
WDF?: "He keeps reaming me... night after night... I'm rather sore."
GivePeaceAChance: "OMG MY NIPS ARE HARD"
llenta: "cantrip, you fail!!!"
Filliam H. Muffman: "i'm on top of dick"
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