Poll Question : remove the airburst?
Choice Votes Statistics
Yes 13 68 %
No 6 31 %

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does hl2ctf_nfs need a change Options
llenta
#16 Posted: : Monday, August 28, 2006 9:13:38 AM
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i already compiled hl2ctf_nfs_b2 for you because i wanted to test it.  as for compiling shipping you have a few options.

option 1 - you can load up HAMMER and then load up the .vsp file.  then go file/run map

option 2 - you can go to interloopers.net and download one of the few programs there that will compile a map (i think they are in the HL2 section under extras).  some people prefew this method because it works better and faster then using HAMMER, but i have only used HAMMER so i can't speak for any of these programs or help you with them.  any program that converts a .vsp to a .bsp will do the trick.

Business
#17 Posted: : Monday, August 28, 2006 3:30:35 PM
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WDF? wrote:
What do I need to compile these maps? I've never done this before.


I just made this tut...  Make sure you set it up for ctf before you compile! http://wdfnews.com/forums.aspx?g=posts&t=2054
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GrUmPy
#18 Posted: : Monday, August 28, 2006 5:03:11 PM
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I dont think this has gotten mentioned yet but i put nfs b2 into the cycle this morning.. It looks much better as the doors work fine now and aurbursts are only found in the middle. There are just a couple of issues i saw when whut and i played around with it. One the old scorboard sometimes still shows up and overlaps with the new scoreboard for ctf. Also you still get defend points for killing people in the middle by the flag spawn regardless if the flag is there are now. There should be no defend anyways since this is a one flag game. I dont know how hard it would be to get that dealt with. The scoreboard thing does look really bad at times. I will get screenshot later if need be.
Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
llenta
#19 Posted: : Monday, August 28, 2006 5:20:10 PM
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oh woops, i cant believe i left all the old math counters in.  i will definetly fix that.  as for the defense points, i can't help that.  you always get defense points in you are close to the flag and you kill somebody, but that is something the mod does, not the mapper.  if i could control this i would try and fix that too, but i know for a fact that i can't.  i guess this is something that we should tell the ctf team to adress when they release version 1.8

if there are any other problems with this level, let me know so i cant get them fixed.

Cantrip
#20 Posted: : Monday, August 28, 2006 5:42:30 PM
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I think we need to add a weapon to the arsenal.  I wouldn't mind seeing a nuclear rifle/cannon which fires rounds that explode with extreme delicious taffy.

You should be more like Cantrip.



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Dick Cheney's Mechanical Heart
#21 Posted: : Tuesday, August 29, 2006 3:09:53 PM
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Played new version for a bit last night. I thought it went fairly well - airburst usage was definitely way down. A lot more mag action. I was sucking pretty horribly but still had a good time. Assuming this is still in development - how 'bout adding some mag ammo to the flag "room"? Or maybe an RPG :)
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King Gojinn
#22 Posted: : Tuesday, August 29, 2006 3:23:15 PM
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No RPG's. We'll get those n00bs coming through as rocket whores instead lmao

I like the idea of mag ammo though. That was pretty fun last night, though I did stay out about half the map cause of a headache. But yeah, great mod to it. Makes it alot more competitive. There was like a full minute of "Com-Reb-fl-dro-tak-Com-dr-Reb-dro-tak-Com" which was hilarious to watch and see. So much death and flag taking lol




[20:39] {pDs} t3h Cam3l: hey craig, how do i set up a private server?
[20:40] {pDs} t3h Cam3l: i want to teach my gf how to play and the crypt was empty but its starting to fill
[20:40] ҜịηĢ ÄœÅ�ĵÏŅņ: Fail.
IamDonSharp
#23 Posted: : Tuesday, August 29, 2006 5:32:55 PM
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Adding an RPG would be as bad as adding wackyballs on that narrow ass map.  It's bad enough trying to run through 5 people at the end of a tunnel shotgun whoring ya, let alone RPG whoring.  Man, just to think, in the old tomb you were defenseless with a flag running through the same 5 guys but they had 1shotkill xbows and smg nades in your face, and I still got by them. DON SNACK WINS FOR LIFE BITCH!
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#24 Posted: : Wednesday, August 30, 2006 10:05:51 AM
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IamDonSharp wrote:
Adding an RPG would be as bad as adding wackyballs on that narrow ass map.  It's bad enough trying to run through 5 people at the end of a tunnel shotgun whoring ya, let alone RPG whoring.  Man, just to think, in the old tomb you were defenseless with a flag running through the same 5 guys but they had 1shotkill xbows and smg nades in your face, and I still got by them. DON SNACK WINS FOR LIFE BITCH!


If the RPG was with the flag and didn't have any ammo (i.e. you only get 3 shots) I think it could work (maybe).


Re: the old NFS - that was one of the reasons I loved this map. You had to either be sneaky and quick or rush the flag in with backup - it was a serious challenge and felt like such a huge accomplishment when you got in there and capped it by making it through their entire team. NFS was the perfect map for the super powered xbow (nuclear football being the other one).
Razor wrote:
Killing people is good therapy.


craig713
#25 Posted: : Wednesday, August 30, 2006 11:36:09 AM
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Defrost,Avanti ftw
Dick Cheney's Mechanical Heart
#26 Posted: : Wednesday, August 30, 2006 1:48:39 PM
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craig713 wrote:
Defrost,Avanti ftw


I miss avanti :(
Razor wrote:
Killing people is good therapy.


King Gojinn
#27 Posted: : Wednesday, August 30, 2006 2:09:12 PM
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Wait...memories are coming back because of the RPG...which map was it where the teams worked their way up into the church? Was that avanti?




[20:39] {pDs} t3h Cam3l: hey craig, how do i set up a private server?
[20:40] {pDs} t3h Cam3l: i want to teach my gf how to play and the crypt was empty but its starting to fill
[20:40] ҜịηĢ ÄœÅ�ĵÏŅņ: Fail.
llenta
#28 Posted: : Wednesday, August 30, 2006 4:28:47 PM
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yes that was, but due to the way the triggers work, we can't port that map yet.  we have been told that the required entities needed to port that map should be available in the 1.8 release of ctf.  so when 1.8 gets released, i'm sure i will be working on avanti and warpath for you guys.  oh the old Tomb will be alive with once again.
Business
#29 Posted: : Wednesday, August 30, 2006 5:45:56 PM
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Well I have an idea on how to make those maps work but it needs more testing.
You wanna take this to Fuck Town?
Oh gadzooks, yes!
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