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GrUmPy
#91 Posted: : Monday, June 18, 2007 2:16:38 PM
Rank: Fecal Impaction For the Win!


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Joined: 5/9/2006
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Location: in your dreams
Kusa wrote:

There's a source code for HL2DM, so I can mod the dll relatively easy. I guess DoD(:S) got tweaked greatly by Valve person, so I don't think they are similar structure (like other third-party mod).

As for maxplayer for DoD, I have tried before when they changed 32max from 64, but they seemed to set a base structure (or something like that) to 32, so I couldn't done it with my skill (it's not impossible, but with my skill =p).

For Whutters....

Cause he could not find it....

Blind Bastard

Once Known as Grumpy... Oh hell lets face it... I have and will always be Grumpy
Dick Cheney's Mechanical Heart
#92 Posted: : Monday, June 18, 2007 2:20:10 PM
Rank: Coathanger Abortion



Groups: {pDs} Member, Server Admin

Joined: 5/17/2006
Posts: 3,487
Points: 1,990
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WDF? wrote:
Well no one appears on the scoreboard over 32 players... and there's a voicebox that stays on your screen constantly that says errorname.


Thanks anyway Kusa, I really appreciate your help in this... but it seems we can't "push it to the limit."

On a side note, do you happen to know anyone with a skill level able to up the DoD maxplayers? I'm in the mood to stick it to Valve.


this is so sad - it would be BADASS if we had a 64 player hl2dm server (or really any number over 32). I really wish someone would make an awesome FPS that worked with 64+ players, I love big ass crazy battles with lots of people.
Razor wrote:
Killing people is good therapy.


WDF?
#93 Posted: : Monday, June 18, 2007 2:21:40 PM
Rank: The Illuminist



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lol... you can always play 64 player css :)

Dick Cheney's Mechanical Heart
#94 Posted: : Monday, June 18, 2007 2:34:50 PM
Rank: Coathanger Abortion



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WDF? wrote:
lol... you can always play 64 player css :)


every time I try the "64 player" servers are just fakes that pass you through to a server with way less players and a way higher ping. I fucking hate that shit so much. It would be cool to play CSS as DM where you can respawn and whatnot...
Razor wrote:
Killing people is good therapy.


WDF?
#95 Posted: : Monday, June 18, 2007 2:36:07 PM
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There is a dm mod for css... that's always an option.


And we don't have a fake 64 player server.

Dick Cheney's Mechanical Heart
#96 Posted: : Monday, June 18, 2007 3:11:33 PM
Rank: Coathanger Abortion



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WDF? wrote:
There is a dm mod for css... that's always an option.


And we don't have a fake 64 player server.


You know I have never played on our CSS server. I play CSS about once every two or three months for a couple of hours. Maybe I will play some tonight...
Razor wrote:
Killing people is good therapy.


WDF?
#97 Posted: : Monday, June 18, 2007 3:13:00 PM
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I hated css for the longest time.. then I put this thing up for the hell of it... and I love it again... lol

Kusa
#98 Posted: : Wednesday, June 27, 2007 10:11:41 PM
Rank: Advanced Member

Groups: Registered User

Joined: 9/23/2006
Posts: 63
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[server.dll for Version 30]
32 players max:
L00409630: mov      eax,[esp+0C]       ; 8B44240C
L00409634: mov      ecx,[esp+04]        ; 8B4C2404
L00409638: mov      edx,[esp+08]       ; 8B542408
L0040963C: mov      [eax],00000002  ; C70002000000   minplayers/defaultMaxPlayers
L00409642: mov      [ecx],00000002   ; C70102000000   minplayers/defaultMaxPlayers
L00409648: mov      [edx],00000010  ; C70210000000   maxplayers
L0040964E: retn      000C                    ; C20C00
to
L00409630: mov      eax,[esp+0C]       ; 8B44240C
L00409634: mov      ecx,[esp+04]        ; 8B4C2404
L00409638: mov      edx,[esp+08]       ; 8B542408
L0040963C: mov      [eax],00000002  ; C70002000000   minplayers/defaultMaxPlayers
L00409642: mov      [ecx],00000002   ; C70102000000   minplayers/defaultMaxPlayers
L00409648: mov      [edx],00000020  ; C70220000000   maxplayers
L0040964E: retn      000C                    ; C20C00
Kusa
#99 Posted: : Wednesday, June 27, 2007 10:14:37 PM
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Joined: 9/23/2006
Posts: 63
Points: 0

[server.dll for Version 30]
1 combine ball limit:
L0040A8EF: push (d)  +08             ; 6A08
L0040A8F1: push (d)  +04             ; 6A04
L0040A8F3: push (d)  +00             ; 6A00
L0040A8F5: push (d)  +00             ; 6A00
L0040A8F7: push (d)  +03             ; 6A03
L0040A8F9: push (d)  +00             ; 6A00
L0040A8FB: push (d)  +00             ; 6A00
L0040A8FD: push (d)  +00            ; 6A00
L0040A8FF: push      04000000   ; 6800000004
L0040A904: push      *this.((off32)00568700) ; ->"AR2AltFire" ; 6800875622
L0040A909: mov      ecx,*this.((off32)00718D60); ->"8<<<@<D<H<L<P<T<X<\<`<d<h<l<p<t<x<|<" ; B9608D7122
L0040A90E: calln     L000C6080   ; E86DB7CBFF
to
L0040A8EF: push (d)  +08            ; 6A08
L0040A8F1: push (d)  +04            ; 6A04
L0040A8F3: push (d)  +00            ; 6A00
L0040A8F5: push (d)  +00            ; 6A00
L0040A8F7: push (d)  +01            ; 6A01
L0040A8F9: push (d)  +00            ; 6A00
L0040A8FB: push (d)  +00            ; 6A00
L0040A8FD: push (d)  +00            ; 6A00
L0040A8FF: push      04000000   ; 6800000004
L0040A904: push      *this.((off32)00568700) ; ->"AR2AltFire" ; 6800875622
L0040A909: mov      ecx,*this.((off32)00718D60); ->"8<<<@<D<H<L<P<T<X<\<`<d<h<l<p<t<x<|<" ; B9608D7122
L0040A90E: calln     L000C6080   ; E86DB7CBFF

Kusa
#100 Posted: : Wednesday, June 27, 2007 10:20:31 PM
Rank: Advanced Member

Groups: Registered User

Joined: 9/23/2006
Posts: 63
Points: 0

Note: Make sure you set sv_maxspeed according to your modified speed

[server.dll for Version 30]
Sprint Speed:
L00318B36: push      *this.((off32)0059EDA0) ; ->"HL2Player.SprintStart" ; 68A0ED5922
L00318B3B: push      eax                                      ; 50
L00318B3C: call (d)  [edx+48]                             ; FF5248
L00318B3F: push      eax                                      ; 50
L00318B40: lea      eax,[esp+3C]                        ; 8D44243C
L00318B44: push      eax                                      ; 50
L00318B45: calln     L00274640                         ; E8F6BAF5FF
L00318B4A: add (d)   esp,+18                            ; 83C418
L00318B4D: push      43A00000                        ; 680000A043    HL2_SPRINT_SPEED(320.0f)

Normal Speed:
L00318BE6: mov      [esi],433E0000                 ; C70600003E43    HL2_NORM_SPEED(190.0f)

# Walk Speed is client side effect.

Reference:
IEEE 754 Converter
http://www.h-schmidt.net/FloatApplet/IEEE754.html

Kusa
#101 Posted: : Wednesday, June 27, 2007 10:23:46 PM
Rank: Advanced Member

Groups: Registered User

Joined: 9/23/2006
Posts: 63
Points: 0
[server.dll for Version 30]
SMG1 Grenade modifier:
L0042A952: push      42C80000            ; 680000C842    SMG1_GRENADE_DAMAGE(100.0f)
L0042A957: mov      ecx,ebx                   ; 8BCB
L0042A959: call (d)  [edx+000001D0]  ; FF92D0010000
L0042A95F: mov      eax,[ebx]                ; 8B03
L0042A961: push      437A0000           ; 6800007A43     SMG1_GRENADE_RADIUS(250.0f)
Kusa
#102 Posted: : Wednesday, June 27, 2007 10:35:09 PM
Rank: Advanced Member

Groups: Registered User

Joined: 9/23/2006
Posts: 63
Points: 0

[server.dll for Version 30]
Crowbar modifier:
L00500128: dd     41C80000h,             ; 0000C841     GetDamageForActivity(25.0f)

L0053B1E4: dd     3ECCCCCDh,          ; CDCCCC3E    CROWBAR_REFIRE(0.4f)


Stunstick modifier:
L00518754: dd      42200000h,            ; 00002042    GetDamageForActivity(40.0f)

L004FF894: dd     3F4CCCCDh,          ; CDCC4C3F    STUNSTICK_REFIRE(0.8f)

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